Posted January 14, 2020
140
Not quite sure at what point you can say you "quit" a game. Is this for games you've already invested a couple of hours in, or also for those that you only played for like 10-15 minutes? My case is the latter, but the reason why I feel it might be fitting to post about it here is because I actually liked what I saw and would have loved to continue - it's a stylish hardcore platformer / rhythm game with a cool soundtrack - if not for this one thing that is an absolute no-no to me:
-> The game does not save your progress on quitting, it only remembers whether you managed to beat a level by beating the boss, in which case it will allow you to start from the next level if you resume. The thing is, it neither tells you what a level is and where it ends, nor does it tell you if and under which condition it will save or not. There are obvious checkpoints in levels, but no hints about whether your position will actually be saved on quitting. The game just allows you to quit without warning, regardless of whether you think you reached the end of a level or not. You'll only find out the second time you start the game. Tbh, I half expected there to be a risk of losing progress when I quit in order to try and tackle a boss another day, but being proven right about this suspicion just tells me that this is not a game for me. Restarting boss fights is about as much repetition as I can put up with, I don't feel like repeating the whole level before them, too. This is not even a game like Dark Souls where you can try to do things differently or quickly run through the "level" to get to the boss again, you'll have to do exactly the same platforming that you did before. And beside that, I'd like to be told the conditions of saving before I quit.
Not quite sure at what point you can say you "quit" a game. Is this for games you've already invested a couple of hours in, or also for those that you only played for like 10-15 minutes? My case is the latter, but the reason why I feel it might be fitting to post about it here is because I actually liked what I saw and would have loved to continue - it's a stylish hardcore platformer / rhythm game with a cool soundtrack - if not for this one thing that is an absolute no-no to me:
-> The game does not save your progress on quitting, it only remembers whether you managed to beat a level by beating the boss, in which case it will allow you to start from the next level if you resume. The thing is, it neither tells you what a level is and where it ends, nor does it tell you if and under which condition it will save or not. There are obvious checkpoints in levels, but no hints about whether your position will actually be saved on quitting. The game just allows you to quit without warning, regardless of whether you think you reached the end of a level or not. You'll only find out the second time you start the game. Tbh, I half expected there to be a risk of losing progress when I quit in order to try and tackle a boss another day, but being proven right about this suspicion just tells me that this is not a game for me. Restarting boss fights is about as much repetition as I can put up with, I don't feel like repeating the whole level before them, too. This is not even a game like Dark Souls where you can try to do things differently or quickly run through the "level" to get to the boss again, you'll have to do exactly the same platforming that you did before. And beside that, I'd like to be told the conditions of saving before I quit.
Post edited January 14, 2020 by Leroux