Matewis: How's the AI cheating in TFTD? or do you mean only on superhuman?
Dunno, if only at superhuman (always played only on superhuman), but AI really knows where you are and especially Tentaculat is waiting very exactly in the alien basement for you to step in certain range, after which it goes into attack. If you are not in that range, it does not attack. There is no direct eye contact. So the only way to solve this, is to "open the can" with disruptor pulse, and also after reloading. And this sucks great time, because it degrades gameplay. Never had this in original xcom/tftd.
Also, the Triscene on ship terror missions is overspawned and overpowered. In original they were funny, as they typically spawned on second mission part, at higher level decks locked inside rooms - typically no more than 4. In openxcom, they spawn 8-12, freeroam around corridors, blasting walls with their guns, get out easily and use elevators. Once one of them just para-dropped literally on the head of my team from above, exactly at spawn point. But all this is just amusing, but not a big game breaker.
Speaking of amusing, in original I once had a "floating" Xarquid in same mission (terror against ship, second half) floating inside theater... in the air. This bug is not present in openxcom.
Its not like Ja2, Ja2 has simply awesome AI (WF6 AI is also quite good, but gun choices sux). They talk over radio, go searching, hide in corners, go to last spot instead of cheatishly rushing against your team.