Posted October 16, 2018


Curated store, my ass! This is not curation, it's arbitrary bullshit.
Not let's keep in mind that it costs GOG money to release a game here. There's legal paperwork, bandwith costs, support, costs for testing, creating offline installers and keeping the games up-to-date on recent OSes.
Let's keep things cheap and assume that all these things only cost $2000 minimum (which probably isn't enough over the years).
The game only costs $2.99 full price. Most people will wait for a promo with at least 50% off. GOG gets 30% of that money. That means they will get about $0.44 per sold copy. Which means they will have to sell at least 4500 copies to even reach point even (but only if there will be no regional pricing otherwise it would be even more).
GOG has a market share of about 10%. So be honest to yourself: Do you really think a game like that could sell 50 000 copies?
Don't want to say that their curation is perfect. But in this case I can see why it would make sense to say the game is too niche even without playing it.