Posted November 18, 2023
Finally! I am free! I just finished Starfield.
Honestly, I could write an entire book about how I feel about this game but luckily GOG has a character limit.
You'd think that "Skyrim in space" is a formula that Bethesda couldn't possibly mess up but they did. Bethesda kept everything that they suck at, sacrificed everything they are good at and awkwardly slapped on various components that we know from many other games but executed every single one of them either badly or meh at best.
Now, Starfield isn't a terrible game. Nothing about this game is unforgivably awful but it also isn't good at a single thing - well, other than gunplay, oddly enough. It's simply mediocre from start to finish. And I have zero sympathy for games that offer dozens of hours of mediocrity. A bad game I can turn off after 20 minutes. Or maybe I will beat it but at least I will have something to laugh at with friends. But a game that pulls you in with a promise of greatness and then keeps you in a state somewhere between life and death for a hundred hours, like you're on life support in a coma that you may never awaken from? Now that's truly awful. And that is what Starfield is.
What you get here is bad space exploration, a bad space opera, bad space combat, hints of a bad immersive sim and a bad stealth game, bad quest design, a bad progression system, bad loot, a bad economy, a bad story, mostly bad characters, a bad companion system, bad pacing, a bad universe, bad crafting, often bad graphics, bad optimization, really bad load times (and lots of 'em)... I could just keep going! It's admittedly not ALL bad. As I said, the gunplay is good - almost shockingly so. Once in a while you do get a beautiful sight. The music has its moments. There are some really nice lines of dialogue. But also, and I'm not kidding, only one quest in the entire game is genuinely good.
What really fascinates me the most is how unimaginative the game is. It's like this big active effort to create the most generic sci-fi game imaginable. They hide this under a gown of supposed hard sci-fi but then they also give you space cowboys and space magic. Of course the largest city in this game is a utopia that's a mix of white sterile architecture and greenery because that's the first thing you'd think of for the peaceful capital of mankind. Of course there's also a planet that's a cyberpunk dystopia with gangs and drugs and evil corporations. Of course there are also ancient alien temples because you can't have a sci-fi game without those, can ya? And then the game fails to do a single original or ballsy thing with any of those. Yeah, the corporations break the law sometimes but they aren't actually truly evil. Yeah, there's a drug problem but nobody's really suffering because of it. Yeah, the supposed utopia is led by a kinda fascist government but the people at the top are basically your average Starbucks customer. There are also some oh so deep philosophical ideas that are supposed to shatter everyone's concept of reality but it's just kids stuff that makes you go "eh". The amount of parallels to No Man's Sky's narrative is also just hilarious given the parallels in overall concept and gameplay.
And I wish to stress that wherever Starfield overlaps with No Man's Sky, it is worse than No Man's Sky - in its systems and gameplay and the overall sense of exploring the universe and discovering fascinating new places. Heck, the truth is that I had more fun and experienced a stronger sense of wonder and grandeur while driving the Mako around the barren landscapes of Mass Effect 1 than I had landing on a single planet in Starfield.
Anyway, I'm just glad I'm done with this. Jesus Christ.
Honestly, I could write an entire book about how I feel about this game but luckily GOG has a character limit.
You'd think that "Skyrim in space" is a formula that Bethesda couldn't possibly mess up but they did. Bethesda kept everything that they suck at, sacrificed everything they are good at and awkwardly slapped on various components that we know from many other games but executed every single one of them either badly or meh at best.
Now, Starfield isn't a terrible game. Nothing about this game is unforgivably awful but it also isn't good at a single thing - well, other than gunplay, oddly enough. It's simply mediocre from start to finish. And I have zero sympathy for games that offer dozens of hours of mediocrity. A bad game I can turn off after 20 minutes. Or maybe I will beat it but at least I will have something to laugh at with friends. But a game that pulls you in with a promise of greatness and then keeps you in a state somewhere between life and death for a hundred hours, like you're on life support in a coma that you may never awaken from? Now that's truly awful. And that is what Starfield is.
What you get here is bad space exploration, a bad space opera, bad space combat, hints of a bad immersive sim and a bad stealth game, bad quest design, a bad progression system, bad loot, a bad economy, a bad story, mostly bad characters, a bad companion system, bad pacing, a bad universe, bad crafting, often bad graphics, bad optimization, really bad load times (and lots of 'em)... I could just keep going! It's admittedly not ALL bad. As I said, the gunplay is good - almost shockingly so. Once in a while you do get a beautiful sight. The music has its moments. There are some really nice lines of dialogue. But also, and I'm not kidding, only one quest in the entire game is genuinely good.
What really fascinates me the most is how unimaginative the game is. It's like this big active effort to create the most generic sci-fi game imaginable. They hide this under a gown of supposed hard sci-fi but then they also give you space cowboys and space magic. Of course the largest city in this game is a utopia that's a mix of white sterile architecture and greenery because that's the first thing you'd think of for the peaceful capital of mankind. Of course there's also a planet that's a cyberpunk dystopia with gangs and drugs and evil corporations. Of course there are also ancient alien temples because you can't have a sci-fi game without those, can ya? And then the game fails to do a single original or ballsy thing with any of those. Yeah, the corporations break the law sometimes but they aren't actually truly evil. Yeah, there's a drug problem but nobody's really suffering because of it. Yeah, the supposed utopia is led by a kinda fascist government but the people at the top are basically your average Starbucks customer. There are also some oh so deep philosophical ideas that are supposed to shatter everyone's concept of reality but it's just kids stuff that makes you go "eh". The amount of parallels to No Man's Sky's narrative is also just hilarious given the parallels in overall concept and gameplay.
And I wish to stress that wherever Starfield overlaps with No Man's Sky, it is worse than No Man's Sky - in its systems and gameplay and the overall sense of exploring the universe and discovering fascinating new places. Heck, the truth is that I had more fun and experienced a stronger sense of wonder and grandeur while driving the Mako around the barren landscapes of Mass Effect 1 than I had landing on a single planet in Starfield.
Anyway, I'm just glad I'm done with this. Jesus Christ.
Post edited November 18, 2023 by F4LL0UT