Posted September 25, 2023
CMOT70: Chained Echoes (XSX Game Pass)
Excellent RPG done in the 16 bit SNES style of JRPG- but made by a German. This results in a game with the mechanical feel of the Japanese made games, but without the obnoxious teenage heroes saving the world with swords 3 times larger than themselves. Also, in this game, bosses almost always stay dead after you defeat them instead of kicking your ass in a cutscene and running away. So, a JRPG without the worst of the usual tropes.
The game is quite literally coded by one person, just the music and localization done by others. The pixel art is as good as anything out there. The story is a way more of an epic political tale and has some definite Mass Effect elements to it- without the space travel. I thought the characters were really well done too, all of them developing in a way that makes sense as to what their motives are.
Combat is pretty traditional turn-based fare- no active time inputs or any such thing. You have 4 front row characters and 4 back row characters that you can swap in at will- meaning you can keep your primary healing and buffing members in reserve until you actually need them.
The only aspect of the game that I'd prefer to see done differently is the equipment upgrade system. There is just too much of it, so much so that you generally find the next stronger version of each characters preferred weapon before you really get a chance to upgrade the first one. Call me old fashioned but I still prefer the D&D or Spiderweb Software games where items feel special because they don't just drop every few minutes and you either have to explore hard, beat tough enemies or save up to buy them. I like to keep weapons and armor long enough to at least grow attached to them. The equipment system aside, this is still an excellent game- it is on GOG too.
Been playing this one and I'm enjoying it quite a bit too.Excellent RPG done in the 16 bit SNES style of JRPG- but made by a German. This results in a game with the mechanical feel of the Japanese made games, but without the obnoxious teenage heroes saving the world with swords 3 times larger than themselves. Also, in this game, bosses almost always stay dead after you defeat them instead of kicking your ass in a cutscene and running away. So, a JRPG without the worst of the usual tropes.
The game is quite literally coded by one person, just the music and localization done by others. The pixel art is as good as anything out there. The story is a way more of an epic political tale and has some definite Mass Effect elements to it- without the space travel. I thought the characters were really well done too, all of them developing in a way that makes sense as to what their motives are.
Combat is pretty traditional turn-based fare- no active time inputs or any such thing. You have 4 front row characters and 4 back row characters that you can swap in at will- meaning you can keep your primary healing and buffing members in reserve until you actually need them.
The only aspect of the game that I'd prefer to see done differently is the equipment upgrade system. There is just too much of it, so much so that you generally find the next stronger version of each characters preferred weapon before you really get a chance to upgrade the first one. Call me old fashioned but I still prefer the D&D or Spiderweb Software games where items feel special because they don't just drop every few minutes and you either have to explore hard, beat tough enemies or save up to buy them. I like to keep weapons and armor long enough to at least grow attached to them. The equipment system aside, this is still an excellent game- it is on GOG too.