Posted August 17, 2023
Just beat Star Wars: Dark Forces. Never got too far into this game but I decided to give it another try using the Force Engine.
So, for those who didn't get the memo: there's a source port of Dark Forces named The Force Engine that updates the game a ton. It obviously runs natively on Windows and comes with a buttload of quality of life improvements like WASD controls + mouse aiming, a map overlay and perhaps most importantly: mid-mission saving.
Armed with these improvements I decided to finally beat the game. How was it? Pretty great, actually!
The gunplay is pretty good for a game where the weapons are generally toy guns that go "pew pew" and I'd actually argue that it's better than in the later entries in the series. The sounds are pretty nice, the projectiles have a good spread and speed, they make nice splash effects when they hit and enemies go down in a satisfying manner after taking 2-4 hits. I must admit that the reaction time of enemies is a little bit too high for my taste but I suppose it's okay as it doesn't keep the game from feeling nice and the game is still a far cry away from being as insanely difficult as Blood or Shadow Warrior (excluding a few bizarre difficulty spikes).
Where the game stands apart from the other shooters of its time is probably in that it's heavily story-driven, with cutscenes and everything, and it's a decent entry in the Expanded Universe. The locations are actually supposed to resemble something (even though most of it is samey sci-fi interiors and exteriors) and you have objectives to complete. I must say, though, that the level / mission design of Dark Forces is both a blessing and a curse. Like in all titles in the series the levels are still pretty abstract and extremely and unnecessarily convoluted. Navigating these three-dimensional mazes is difficult enough but every so often the game also demands peculiar actions from you.
E.g. in one case the briefing suggests that you may want to use an alternate entrance into a jail but actually you have to make it all the way up to the main entrance to the jail, there you get a key, that one allows you to use a door that you passed early in the level (good riddance if you didn't notice that one), so now you have to backtrack through more than half the map to said door which grants access to a ventilation shaft which contains a hatch which reveals... a wall. If you're like me that's the moment where you look up a walkthrough and it turns out that that "wall" is actually the elevator that you've used several times already and you need to send it away by pressing the button in front of it, only then can you actually use this passage which will lead you to your goal.
Now, that example is probably the most extreme case in the entire game (and the only time I got so frustrated that I looked up a walkthrough) but it does illustrate the level designers' obsession with making the levels complicated and squeezing in "adventure gameplay". Besides that you also have a few puzzles involving gates or water levels, sometimes you have to find and enter a password etc.. On one hand some of it is pretty impressive stuff for the time, on the other... why? I just wanted to shoot stormtroopers, not play a "running in circles simulator". I would be okay if there better signposting, alas, that's just you made shooters in the mid-90s, baby. And some will probably find it frustrating that, at least on some levels, new enemies will regularly appear while you're running in circles. Luckily not many enemies and they do keep the backtracking from becoming too dull, but yeah.
Oh yeah, and some dick thought that it would be fun to randomly place mines on the levels, preferably in dark areas or inside of healing items. Jesus.
But in spite of all of that it's a pretty fun 2.5D shooter. The weapon selection is large and besides blasters you also get some more powerful and gimmicky weapons (some of which have alternate firing modes), the enemy variety also isn't too bad. There's several types of imperial enemies with blasters who (apparently) only differ in the amount of health but there's also floating drones, dudes throwing grenades, the melee-only gamorrean guards and those asshole trandoshans with concussion rifles which are like explosive sniper rifles and the source of most difficulty spikes in this game. They do drop an insane amount of energy cells, which allows you to spam powerful attacks yourself on levels where they appear, but nonetheless: screw those guys!
What REALLY impressed me, though, are the dark troopers which the plot is actually about. These dudes are super mobile tank enemies with a jetpack who fire barrages of powerful "plasma balls" or individual missiles. Fighting them almost feels like fighting bots in Unreal Tournament or Quake 3 and that's just badass in a shooter from 1995. And the final boss is an even tougher version of these dudes with an additional attack. Cool!
So, all in all I really liked the game. I probably wouldn't have ever found the patience to beat the whole thing without mid-mission saving but thanks to the Force Engine it's probably one of the best shooters from that era.
So, for those who didn't get the memo: there's a source port of Dark Forces named The Force Engine that updates the game a ton. It obviously runs natively on Windows and comes with a buttload of quality of life improvements like WASD controls + mouse aiming, a map overlay and perhaps most importantly: mid-mission saving.
Armed with these improvements I decided to finally beat the game. How was it? Pretty great, actually!
The gunplay is pretty good for a game where the weapons are generally toy guns that go "pew pew" and I'd actually argue that it's better than in the later entries in the series. The sounds are pretty nice, the projectiles have a good spread and speed, they make nice splash effects when they hit and enemies go down in a satisfying manner after taking 2-4 hits. I must admit that the reaction time of enemies is a little bit too high for my taste but I suppose it's okay as it doesn't keep the game from feeling nice and the game is still a far cry away from being as insanely difficult as Blood or Shadow Warrior (excluding a few bizarre difficulty spikes).
Where the game stands apart from the other shooters of its time is probably in that it's heavily story-driven, with cutscenes and everything, and it's a decent entry in the Expanded Universe. The locations are actually supposed to resemble something (even though most of it is samey sci-fi interiors and exteriors) and you have objectives to complete. I must say, though, that the level / mission design of Dark Forces is both a blessing and a curse. Like in all titles in the series the levels are still pretty abstract and extremely and unnecessarily convoluted. Navigating these three-dimensional mazes is difficult enough but every so often the game also demands peculiar actions from you.
E.g. in one case the briefing suggests that you may want to use an alternate entrance into a jail but actually you have to make it all the way up to the main entrance to the jail, there you get a key, that one allows you to use a door that you passed early in the level (good riddance if you didn't notice that one), so now you have to backtrack through more than half the map to said door which grants access to a ventilation shaft which contains a hatch which reveals... a wall. If you're like me that's the moment where you look up a walkthrough and it turns out that that "wall" is actually the elevator that you've used several times already and you need to send it away by pressing the button in front of it, only then can you actually use this passage which will lead you to your goal.
Now, that example is probably the most extreme case in the entire game (and the only time I got so frustrated that I looked up a walkthrough) but it does illustrate the level designers' obsession with making the levels complicated and squeezing in "adventure gameplay". Besides that you also have a few puzzles involving gates or water levels, sometimes you have to find and enter a password etc.. On one hand some of it is pretty impressive stuff for the time, on the other... why? I just wanted to shoot stormtroopers, not play a "running in circles simulator". I would be okay if there better signposting, alas, that's just you made shooters in the mid-90s, baby. And some will probably find it frustrating that, at least on some levels, new enemies will regularly appear while you're running in circles. Luckily not many enemies and they do keep the backtracking from becoming too dull, but yeah.
Oh yeah, and some dick thought that it would be fun to randomly place mines on the levels, preferably in dark areas or inside of healing items. Jesus.
But in spite of all of that it's a pretty fun 2.5D shooter. The weapon selection is large and besides blasters you also get some more powerful and gimmicky weapons (some of which have alternate firing modes), the enemy variety also isn't too bad. There's several types of imperial enemies with blasters who (apparently) only differ in the amount of health but there's also floating drones, dudes throwing grenades, the melee-only gamorrean guards and those asshole trandoshans with concussion rifles which are like explosive sniper rifles and the source of most difficulty spikes in this game. They do drop an insane amount of energy cells, which allows you to spam powerful attacks yourself on levels where they appear, but nonetheless: screw those guys!
What REALLY impressed me, though, are the dark troopers which the plot is actually about. These dudes are super mobile tank enemies with a jetpack who fire barrages of powerful "plasma balls" or individual missiles. Fighting them almost feels like fighting bots in Unreal Tournament or Quake 3 and that's just badass in a shooter from 1995. And the final boss is an even tougher version of these dudes with an additional attack. Cool!
So, all in all I really liked the game. I probably wouldn't have ever found the patience to beat the whole thing without mid-mission saving but thanks to the Force Engine it's probably one of the best shooters from that era.
Post edited August 17, 2023 by F4LL0UT