I beat Metroid Prime Remastered on Switch recently. IMO it's very good but not great.
After everything I had been told about the game over the years I was expecting some nigh-perfect masterpiece, the pinnacle of game design where every aspect was executed with surgical precision like, say, Resident Evil 4. Yeah no. Like any other Metroid developed after Super Metroid it's, for better or worse, just another Super Metroid but this one's first-person and what I can say is this: I'm positively surprised by the fact that such a straight first-person adaptation of Super Metroid actually works. I am disappointed by the fact that it's little more than that and I am very disappointed by the execution of... most of it.
The basic metroidvania gameplay is as satisfying and addictive as ever, the Metroid atmosphere and visual design is also great. That, combined with the fact that Prime unlike other Metroids does not need you to shoot and bomb every single centimetre of the game world in pursuit of hidden blocks, makes Prime a deeply enjoyable game. 8/10, no questions asked.
However...
Nintendo has apparently always insisted that Metroid Prime is not a shooter but a first-person action adventure. That's a little bit weird, given the amount of shooting in this game, and one could accuse them of choosing this narrative because they knew that the shooter gameplay in Prime isn't good, which is frankly the case. The shooter gameplay mostly sees you fire your pew pew gun with infinite ammo either at defenseless targets or Space Pirates who just spam mostly unavoidable barrages of projectiles at you which only don't make this game a nightmare to play because like in any other Metroid game you have like a million HP which makes it feel like you're playing in god mode. Eventually you constantly have to switch firing modes mid-combat, because many later enemies are immune to attacks of a different colour than themselves, and doing so is the most awkward thing imaginable as it requires you to take both your thumbs off both sticks and sometimes just isn't possible because of some utterly unnecessary cooldown. Crazy. There's a little bit more to the shooter gameplay, there are a few okay boss fights, but not one element feels even remotely as good or carefully designed as say in Halo or Resident Evil 4 which I did frankly expect from a game that is still collecting 9 and 10 scores left and right 20 years after release.
But okay, it's Metroid, an "adventure". Well, also here I have some serious complaints. They did not adapt platforming into first-person well at all and it suffers from all the common problems that come with it like never knowing when you will reach a ledge and generally, everything is kinda more awkward than it should be. Transforming into and out of the morph ball takes ages for no particular reason, as does "jumping" in this form which again requires you to bomb yourself, the wall collisions are often very bad (and are responsible for one of my only two deaths), later you get a grapple beam which allows you to swing around but also that one has an unnecessary delay which means that you can fall even if you pressed the corresponding button while in range of a hook. Bizarre. Even more so since the Turok series was very popular on the N64 and handled first-person platforming much better.
And it's not really a thinking man's game either. There are maybe two or three genuine environmental puzzles in this game and they are very easy, other than that you just do what you do in any metroidvania game: use tools on the corresponding hurdles. Once in a while you may have to be a bit more clever to reach a certain optional upgrade item but frankly that's disappointingly rare. There's a bit more narrative here than in other Metroid games, which is told through texts that you discover by scanning computers and whatnot but what you get is the most whimsical sci-fi story - I wasn't expecting Shakespeare but I did expect something that doesn't sound like it was written by an eight-year-old. Cute.
And you know, given that it's Metroid there's fair share of backtracking which is normally okay but you know, replaying the same rooms many times tends to work better if the core gameplay is the slightest bit challenging or exciting which I can't really say about Prime. Doing the same platforming challenges which range from trivial to clunky and doing the same boring "fights" (most of them rather target practice) a dozen times is not my idea of a good time and I did get a bit fed up with it by the time the game needed me to revisit half the world in pursuit of keys required to unlock the final boss without any form of fast travel.
As I said, I did enjoy it. For a week or so I was always looking forward to playing some more Prime in the evening. It is a game that was made with love and the first time you reach any room is a joy, there are some fun ideas and a few exciting moments in here like Samus' face getting reflected on her visor from explosions in dark areas or having to defend yourself against invisible enemies with heat vision. Sometimes it feels more like an Alien game than almost any other Alien game. But it is also a far cry from the masterpiece that everyone and their uncle is making it out to be. It's just a good game.