Posted February 18, 2020
Lost Winds
Lost Winds 2: Winter of the Melodias
+ Cute story and graphics, you play a boy helped by a wind spirit.
+ Beautiful, calm soundtrack with slightly Chinese touch (though developed by a British studio).
+ Bite-sized metroidvania-likes with enjoyable and varied game mechanics; and even though the core mechanics are the same, the second game manages to keep things interesting by adding new ones
* They are both quite short; the first game took me a little less than 3 hours to complete, the second one about 4 hours. Personally I really liked that, the games have good entertainment value, they don't overstay their welcome and don't steal too much of your time, but if you prefer longer games that might be a disadvantage.
* No gamepad support, which I thought an oversight at first, but it made perfect sense once I learnt about the game mechanics (LostWinds was originally a Wii title, than ported to IOS and Android before PC). You control the boy with A and D on the keyboard, and the wind with mouse movements, e.g. lifting up the boy (instead of jumping), moving objects, throwing around opponents etc.
* Puzzles are easy most of the times, the few opponents are hardly a challenge; both are mainly relaxing games, there's not much of anything ever putting pressure on you and I didn't die a single time; the second game features some slightly more threatening opponents and temporary time pressure in some spots, but all in all, it's not a big deal. Unless you were actually looking to be challenged and stressed, then this might not be for you.
* Comparatively small maps but still quite a bit of backtracking, which can get somewhat tedious, especially if you want to 100% the games like I did (collectibles don't have any other use than collecting them though; you get nothing but an achievement).
- The first game frequently crashed on me at random times; I didn't lose any significant progress because of it, but it was annoying. The second game ran fine though.
- You can't set the language in-game, your OS does that for you (a pet peeve of mine). There's a workaround though, you just have to rename the language file you want with the name of the file for your OS language in the game folder.
- I felt like some mechanics were not explained or at least not clearly enough, like that you can bounce off mushrooms and how (downward mouse movement when standing on it), and even though everything worked well enough for me to be able to complete both games, I still occasionally wondered whether I hadn't fully understood the controls or whether they were slightly imprecise or not always working as they should. (In general though, they are fine and fun to use.)
- I had to look up how to beat the boss fight at the end of the first game, not because it's difficult but because the feedback I got from trying various things was too obscure. The boss fight at the end of the second game was better, although in the last stage I still overlooked one - maybe the most obvious - thing and read up on it again when everything else did not give any clear results.
- The overarching story is not complete. Each game has their own little plot about freeing someone good-natured from the influence of an evil spirit, but the evil spirit is never fully defeated. The first game ends with a "to be continued", the second game just ends without mentioning the underlying conflict again. So there would be room for more games in the series, but I don't think a LostWinds 3 is in the works. (The games were initially released in 2008 and 2009, then ported to Windows in 2016.)
TL:DR
That's a lot of text for the (potentially) negative compared to the few lines of praise, but IMO the positive outweighs it by far. I actually enjoyed both games a lot, I loved playing them and would recommend them particularly if you're looking for something short, sweet, relaxing and family friendly.
Lost Winds 2: Winter of the Melodias
+ Cute story and graphics, you play a boy helped by a wind spirit.
+ Beautiful, calm soundtrack with slightly Chinese touch (though developed by a British studio).
+ Bite-sized metroidvania-likes with enjoyable and varied game mechanics; and even though the core mechanics are the same, the second game manages to keep things interesting by adding new ones
* They are both quite short; the first game took me a little less than 3 hours to complete, the second one about 4 hours. Personally I really liked that, the games have good entertainment value, they don't overstay their welcome and don't steal too much of your time, but if you prefer longer games that might be a disadvantage.
* No gamepad support, which I thought an oversight at first, but it made perfect sense once I learnt about the game mechanics (LostWinds was originally a Wii title, than ported to IOS and Android before PC). You control the boy with A and D on the keyboard, and the wind with mouse movements, e.g. lifting up the boy (instead of jumping), moving objects, throwing around opponents etc.
* Puzzles are easy most of the times, the few opponents are hardly a challenge; both are mainly relaxing games, there's not much of anything ever putting pressure on you and I didn't die a single time; the second game features some slightly more threatening opponents and temporary time pressure in some spots, but all in all, it's not a big deal. Unless you were actually looking to be challenged and stressed, then this might not be for you.
* Comparatively small maps but still quite a bit of backtracking, which can get somewhat tedious, especially if you want to 100% the games like I did (collectibles don't have any other use than collecting them though; you get nothing but an achievement).
- The first game frequently crashed on me at random times; I didn't lose any significant progress because of it, but it was annoying. The second game ran fine though.
- You can't set the language in-game, your OS does that for you (a pet peeve of mine). There's a workaround though, you just have to rename the language file you want with the name of the file for your OS language in the game folder.
- I felt like some mechanics were not explained or at least not clearly enough, like that you can bounce off mushrooms and how (downward mouse movement when standing on it), and even though everything worked well enough for me to be able to complete both games, I still occasionally wondered whether I hadn't fully understood the controls or whether they were slightly imprecise or not always working as they should. (In general though, they are fine and fun to use.)
- I had to look up how to beat the boss fight at the end of the first game, not because it's difficult but because the feedback I got from trying various things was too obscure. The boss fight at the end of the second game was better, although in the last stage I still overlooked one - maybe the most obvious - thing and read up on it again when everything else did not give any clear results.
- The overarching story is not complete. Each game has their own little plot about freeing someone good-natured from the influence of an evil spirit, but the evil spirit is never fully defeated. The first game ends with a "to be continued", the second game just ends without mentioning the underlying conflict again. So there would be room for more games in the series, but I don't think a LostWinds 3 is in the works. (The games were initially released in 2008 and 2009, then ported to Windows in 2016.)
TL:DR
That's a lot of text for the (potentially) negative compared to the few lines of praise, but IMO the positive outweighs it by far. I actually enjoyed both games a lot, I loved playing them and would recommend them particularly if you're looking for something short, sweet, relaxing and family friendly.
Post edited February 18, 2020 by Leroux