Risen I'm of two minds. Well, mostly my impression was quite positive, but I also found some things to nag about.
It plays like a somewhat more modern Gothic, with better graphics and without the clunky controls, but otherwise extremely similar. And it offers everything I liked about Gothic, partially even better: The exploration was just awesome; even after hours and hours of checking every nook and cranny and thinking by now I knew the island in and out, cleared out everything and picked up all there is to find, to my surprise I still discovered new things that I overlooked before. And everything was there for a reason and looked like real landscape, not some procedurally generated random boredom. No, it was a joy to explore, and it gave me a real sense of adventure. There's also a great sense of achievement and progression, when you can finally beat the creatures that gave you so much trouble before, and explore the areas that you didn't dare to go before. The soundtrack by Kai Rosenkranz is strikingly beautiful again, among the most memorable I know, and it adds a lot to the atmosphere. The German voice-acting was quite nice as well, not perfect, but really amusing and enjoyable. (Judging from the little I've seen, the same can't be said about the English version though. In a scene between the nameless hero and a pirate captain, both sounded like bored accountants, not at all piratey or like a big talking bandit. Comparing the intro movies in both languages, I also noticed significant corruption of the original meaning. So if possible at all, I'd advise anyone to play the original German version.)
All of the above made the game a lot of fun to me, for countless hours. As an open world exploration RPG, it rocked. What I'm not quite convinced of though is the balance between this free exploration and the way the story progresses. The game is split in chapters, and when it moves on from one chapter to the next (you might be able guess which events cause it, but there really is no clear indication), your current quests might be aborted. And you might miss out on a significant portion of quests and xp, if you move on too quickly. Just like in Gothic, there are three factions you can join, but contrary to Gothic, the game can lock you into two of the three "camp" areas early in the game and either make you decide which faction to join or force one on you before you're free to roam the island again. And in these two camp areas, most of what you do is talking and fetch quests for hours. So on the one hand you have the free wilderness exploration, all on your own, and on the other you have the forced "camp" questing (only one of the three "camp" areas allows you to do both and without forcing you to join yet).
This design made me hesitate to go anywhere near those "prison" camps until I had already cleared almost all of the whole island by myself, which was really exciting at first, but it made chapter two a bit boring, since there was almost nothing left to fight and explore, but the game still made me run to and fro across the now empty island in order to follow the story. Also, you don't get to learn the highest lockpicking level before chapter two, which means that I found quite a bit of containers I couldn't unlock yet during my exploration in chapter one, and to open them, I had to backtrack to all of them later in the game across the huge and empty island. This told me that while you can play the game any way you want, you're probably meant to delay your exploration of the island until chapter two, and you're meant to go to the "camp" areas and choose your faction early instead. And choosing a faction also means knowing what class you want to play, because being a member of a given faction shuts you out of certain options the other ones offer. You can't really experiment that much with your options, you have to know what you want beforehand, or just go with the flow and accept what the game decided for you. I guess the latter is the best thing to do, unless you feel like worrying all the time and studying guides before even starting the game, and you can always do a second or third playthrough if that's your thing, but the way the game is designed in some areas can be a bit of a nightmare for completionists like me who don't like to replay RPGs (and control freaks who want to plan ahead). And IMO it clashes a bit with the awesome free exploration parts.
You can, btw, solve quests in the open world without anyone telling you to solve them first, and you get the according xp for solving them, which is great. And some times, if you meet the quest giver after you've already solved the quest, you can have a perfectly fine conversation about it, with the quest giver first telling you about their problem and you then informing them that you already took care of it. But other times you'll never know the story and just get to say you solved the problem, without even knowing about it, which is a serious oversight in a free exploration game. Another thing I didn't like was how the game blocked me from going to certain areas by way of magical barriers (which is still alright, I guess), and then at some point gave me the means to bypass them with scrolls, making me think I could now go everywhere, but then I had to find out all by myself that these scrolls only work on one or two barriers and all the others still blocked my path ("because those were blue barriers, of course, and the scrolls I gave you were only for red barriers, duh! didn't I tell you? no? ok, but you still learnt that the hard way when you didn't get any reaction whatsoever from trying to use the scrolls on blue barriers, right?"). Also, the game doesn't offer the option to make your own map notes, despite all the secrets and backtracking to areas after you've leveled up and learned required skills etc. So I actually had to draw my own map with pen and paper in order to keep up, just like in the early 90's, in a free exploration game that came out 2009.
Story and setting are nice enough, but nothing to write home about, especially if you've already played Gothic, because then it will all be kind of familiar to you. At times it almost felt like Risen is a remake of Gothic (this old German
GameStar parody is spot on). And often the plot just felt like an excuse to make you explore the island, so seeing that I had already done that before moving on with the story, it came across as particularly uninteresting and lame (the side and main quests in Risen involve collecting five armor parts, collecting five gold bowls, finding five gold discs and procuring .... wait for it ... FIVE armor parts again, because, as everyone knows, sending the hero on a quest for five items are the basics of Fantasy RPG 101). Oh, and the final boss battle sucked, a total bore in its endeavor to be different and epic, but I've come to expect that in almost any game.
On the technical side, everything works well enough, but there are also quite a few glitches. Your character might get stuck on a spot, or he might glitch a few levels of terrain up or through a wall, or if you rotate the camera near a wall, you can suddenly see beyond the facade of the immersive landscape. It doesn't happen that often and it's not that bad, and the glitches can also be exploited to quickly "climb" down from great heights without taking damage, which is good for saving time through shortcuts, but be prepared that you might have to reload occasionally also due to these technical issues, quick save as often as you can.
TL:DR
Risen is an awesome free exploration game with lots and lots of things to discover. In this context however, I perceived the way that story progression and factions were designed as rather counterproductive and uneven due to its restrictions, clashing a bit with the otherwise open nature of the game, and that marred my fun a bit. But not enough to dislike the game, because exploration and atmosphere were that awesome. Best played in German though.
Neuland (Risen TC demo)
A short German language demo to prove that total conversion mods are possible in Risen. Worked well enough. Writing and voiceovers were rather amateurish (to be expected, as done by the modders themselves), but visually it was very nice, and especially the intro and outro cutscenes were impressive. Too bad noone seems to have followed up with creating a longer adventure as total conversion mod for Risen.