Posted May 28, 2016
<span class="bold">Rocketbirds: Hardboiled Chicken</span>
Another one-day game to help reduce the size of my backlog, which is still of gargantuan proportions, but I'm working on it. I must confess I had my reservations about this game before firing it up, mainly because of TotalBiscuit's first impressions video. But after beating it I'm glad I chose it as this game is both visually appealing and entertaining.
At first sight it may look like a side-scrolling shooter, but if I had to classify it I'd say it's more like a puzzle platformer with some action elements. You spend most of the time shooting at the enemies (and juggling their dead bodies in mid-air), but from time to time you'll have to stop in order to think how to open a certain closed door, or how to reach a ledge too high. And one of the recurring ways to do it is by using some mind-controller bugs, which allow you to possess an enemy and make it clear the way for you (without risking your skin, of course). I also enjoyed the level variety, switching from time to time between the aforementioned side-scrolling shooter sections and several twin-stick shooting levels whenever Hardboiled fires up his jetpack. But even during side-scrolling levels, things were kept fresh throughout the entire playthrough with the progressive addition of new enemies or mechanics. The only thing I disliked though were automatic gatling turrets that appear in the bridge level: they not only almost insta-kill you and are usually placed just after a screen transition, but they only give you the exact amount time to react and avoid them so there's no way you can survive them the first time you encounter them. I think I died as many times during that particular level as in the rest of the game combined.
The visual design is quite impressive. Except for some animations (or leack thereof) the characters look terrific, but not as good as the backgrounds. Add to the mix a pseudo-3D effect (which you can fine-tune in the options menu) and the end result is truly commendable. The same level of praise, or even more, is deserved by the game's music. The sound effects do their job, just like the voice acting, but the soundtrack is stellar and sets the mood perfectly.
After beating it I'm putting Rocketbirds aside, but I truly regret not having a gaming buddy available, as the co-op mode looks like tons of fun. It apparently uses the same levels from the solo campaign but it's presented as a whole new story, cutscenes included. Plus, the characters available in co-op are also new: a sort of marine/special-ops little birds, shorther than Hardboiled, that must sometimes pile up in top of each other in order to overcome some obstacles. Fun guaranteed.
Oh! I almost forgot to mention something: the baddies are penguins. And to me, as a Linux user, I got strong mixed feelings whenever I cold-bloodedly murdered an enemy (or worse: I made them commit suicide after they ceased to be of any use to me when possessing them), up to the point of wanting to quit the game.
Well... not really, but it still felt wrong somehow. :P
My list of finished games in 2016
Another one-day game to help reduce the size of my backlog, which is still of gargantuan proportions, but I'm working on it. I must confess I had my reservations about this game before firing it up, mainly because of TotalBiscuit's first impressions video. But after beating it I'm glad I chose it as this game is both visually appealing and entertaining.
At first sight it may look like a side-scrolling shooter, but if I had to classify it I'd say it's more like a puzzle platformer with some action elements. You spend most of the time shooting at the enemies (and juggling their dead bodies in mid-air), but from time to time you'll have to stop in order to think how to open a certain closed door, or how to reach a ledge too high. And one of the recurring ways to do it is by using some mind-controller bugs, which allow you to possess an enemy and make it clear the way for you (without risking your skin, of course). I also enjoyed the level variety, switching from time to time between the aforementioned side-scrolling shooter sections and several twin-stick shooting levels whenever Hardboiled fires up his jetpack. But even during side-scrolling levels, things were kept fresh throughout the entire playthrough with the progressive addition of new enemies or mechanics. The only thing I disliked though were automatic gatling turrets that appear in the bridge level: they not only almost insta-kill you and are usually placed just after a screen transition, but they only give you the exact amount time to react and avoid them so there's no way you can survive them the first time you encounter them. I think I died as many times during that particular level as in the rest of the game combined.
The visual design is quite impressive. Except for some animations (or leack thereof) the characters look terrific, but not as good as the backgrounds. Add to the mix a pseudo-3D effect (which you can fine-tune in the options menu) and the end result is truly commendable. The same level of praise, or even more, is deserved by the game's music. The sound effects do their job, just like the voice acting, but the soundtrack is stellar and sets the mood perfectly.
After beating it I'm putting Rocketbirds aside, but I truly regret not having a gaming buddy available, as the co-op mode looks like tons of fun. It apparently uses the same levels from the solo campaign but it's presented as a whole new story, cutscenes included. Plus, the characters available in co-op are also new: a sort of marine/special-ops little birds, shorther than Hardboiled, that must sometimes pile up in top of each other in order to overcome some obstacles. Fun guaranteed.
Oh! I almost forgot to mention something: the baddies are penguins. And to me, as a Linux user, I got strong mixed feelings whenever I cold-bloodedly murdered an enemy (or worse: I made them commit suicide after they ceased to be of any use to me when possessing them), up to the point of wanting to quit the game.
Well... not really, but it still felt wrong somehow. :P
My list of finished games in 2016