I've played through or finished quite a few games recently, but I didn't feel like making individual posts for each and every one of them, so I held off on commenting until I had accumulated enough. I fear that now I've actually accumulated so many though that it will completely spam this thread ... XD
So here goes:
Her Story The gameplay consists of nothing more than using a search engine to find videoclips, watch them to find more key words and put the story together in your head. It's a very simple idea, but surprisingly enjoyable, especially since you can play it in very short sittings (e.g. if you have a few minutes in between doing other stuff), and with a length of 2-4 hours it doesn't overstay its welcome either. I had most of the story figured out after watching half of the videos already, but that's because the game is non-linear, and I guess the most interesting thing about it is how different players approach it. Personally, I found the UI too simple and limiting. The old computer interface that the player character has to use for the research on this criminal case is a nice touch, but it doesn't really justify that you have no convenient in-game options to sort and arrange the video clips you find. You can only make individual clips switch places by dragging and dropping, but that quickly becomes cumbersome when they're all just lined up in a side-scrolling window, in one long single row. You can't make in-game notes either. And your search results are artificially limited to 5, unless you remove the limit with a cheat command. In the end, I resorted to playing the game in a window and using a text editor for notes and keywords, and I think this could have been resolved more elegantly, with in-game solutions. And when I eventually used the cheat commands in order to unlock all videos that I hadn't found yet, they were all just variations of the suspect saying "Yes" or "No". I doubt you'd be even able to find these clips without the cheats, and they're completely pointless on top of it, which was a bit disappointing. Anyway, despite these minor quibbles I enjoyed the time I spent with Her Story, but then again, I enjoy non-linear storytelling, googling and my OCDs in general. ;)
MISSING: An Interactive Thriller - Episode One Interesting game, like a HOG without hidden object screens, or in other words, a casual puzzle adventure, framed by a FMV thriller. I liked the actors, even if some cutscenes were longer than they'd have to be, considering how few happened in them (e.g. a detective examining a car, without really finding much). Puzzles were a bit too easy but still fun. The FMV scenes and pacing promise that the game could develop into an entertaining diversion, but Episode One is hardly more than a demo, completable in 20-50 minutes. It doesn't cost much, but I'm glad I got it in a bundle and wouldn't recommend buying it before all episodes are out.
MechaNika Nice little time-waster of a point and click adventure. Took me about 4 hours to play through (and I'm a slow and thorough player). The puzzles are mostly easy to solve, some immediately, some after exploring some more, but you get access to all of them pretty soon in the game and can work on them in any order, so there is constant progress, which is a plus. Setting and story aren't all that special but there are some unique characters and ideas in the game. It's a bit of an odd beast in that the humor and overall tone oscillates between harmless and seemingly family-friendly on the one hand, and gross and crude on the other, without really settling for one. It's neither a nasty game under the guise of cuteness, nor a nice game with occasional slips into nastiness. Both sides seem deliberate but not really held together by concept. And sometimes it works well regardless, other times I felt it missed the mark somewhat. I guess it's just a special kind of humor that the two indie designers share and that they didn't try to change in order to appeal to a larger audience. Which is bold and commendable, in a way, even if it means I didn't fully agree with it all the time. I liked the weirdness for its curiosity though. Some reviewer wrote that the game ends when it gets interesting, and on a cliffhanger, but that's a matter of interpretation. I thought the ending was satisfying enough. The devs actually do mean to create more games with their characters, but in different genres, and I think that's fine.
Grow Home Good game, for what it is. You're a wonky robot climbing a starplant, growing and riding its shoots, in order to get higher up and collect crystals, scan plants and wildlife. It's strongly reminiscent of the free DigiPen student game
Dreamside Maroon that won an IGF award in 2010 (and I hope that those former students had some part in the development of the Ubisoft game, not just getting their idea copied), but I found Grow Home a bit more motivating to play due to the collectibles and upgrade mechanics. The climbing also made me think of Octodad, but fortunately it was a lot easier to get used to the controls, and my worry that the game might be more frustrating than fun to play didn't come true. I guess you can play through it in 2-3 hours, but I spent 6-7 in it, just for fun, and to reach 100% completion. I eventually gave up on the latter though, with only 95% of the crystals and 6/8 of the bonus collectibles founds. Motivating myself to waste my time on silly stuff like that gets harder when I've already finished the main objective, and rewards are low or unclear. ;)