drealmer7: A lot of the issues I see in games seem to be player interest and balance of roles/existence of good roles that interact well together. The setup I'm working on has a lot of minor roles that are interesting but not unbalancing to the game and interact simply but interestingly, I think. Yep, definitely interested in running it all by a veteran modder and seeing what they think, once I have it all typed.
bler144: That's not me, but I'd suggest looking not just at whether the 'power' of the role is major/minor, but what each role tells you, if anything, about the others.
...Have you considered how other players will react when someone claims a role you've put in the game? Do the roles that do exist give away just the right amount of hint regarding the game that you want? ...
I was listening to an interview with John Irving today and he talked about storytelling as just the right balance of revealing and holding back, such that when the reveal comes, there's still a surprise, but not so much that everyone says "that's BS." Though obviously he said it better before he went off on a long tangent about Queequeg's coffin. But thinking about it in terms of modding, there is quite a bit of similarity, even if you can't "control" a group of players the same way you can control a reader.
Yep, certainly, no doubt, that is a huge part of the balancing! It's all about how they interact/affect each other and what can be discerned, etc. It would be way harder to handle if I weren't so good at symbolic+applied logic, I think, as it became rather apparent how difficult it could be if I was unable to keep track of it all just after having a few roles ironed out.
John Irving is a great writer and a master at holding the attention of his audience, giving plenty of detail to make it rich and have us feel like we understand all of the nuances of what is going on, but not too much to bog us down with it all and make it less accessible. Definitely a good example to bring up in regards to modding.
OOooo, damnit, I'm excited, and want to tell you all the variances I've set! Don't be afraid, be excited! And let's get more people involved here so I can run the 18 player game! Okay, sure, maybe it'll be good for me to run a smaller game first, but, I feel pretty good about having a handle on it all, really.