It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Quick regeneration and poison immunity. Some good hits so far but the retaliation wasn't good. Eranear is knocked down by the killed spider and Smarty is knocked very far back, leaving me currently alone in the melee range of the two wounded hags. Not good...

The priority should be hacking off the arm of the Hag with the regenerative ring but my hammer is not suited for such a task. Also, everyone should stop casting/using anything poison related. From what we've seen, it might even be healing them.

I could cast Dispel Magic again to get rid of the hardened skin on one of the hags. Or I could just keep hitting her with my hammer of smiting as that seems effective against that. Not sure if it is wise to start casting a spell at melee range. Should I fall back or try to finish the Hag?

Special attention should also be put on the flanking Hag, which is currently harrasing our backline. I definitely can't help right now and I doubt Eranear or Smarty can help either. Thras is also probably incapacitated with his new Ogre condition.

This is not looking good so far. We should coordinate our every action very carefully now.
Post edited October 20, 2019 by idbeholdME
Oh bloody hell. Just what I need. Family is bad enough when they have their own bodies. Now I have a twin sharing a body.

Aloud Thras says:
"We're a dwarf, Taz. We are supposed to be plump around the waistline. ... Tell you what. Leave the control of the body to me, just enjoy the ride and act as a lookout. If we both control half the body, we won't be able to fight at all. And we'll try to find another of those goblets. Perhaps that will complete the separation and give you a body of your own. Then you can be as slim as you want and I can eat all the pies I like."

I try to keep control of my body. If I succed I turn invisible and try to position myself such, that I can fry a Hag without hitting anyone with the lightning-bolt or it's reflection. (taking into account the law of reflection - incident angle = reflected angle) If necessary, I drop to the floor to do that, so that I can cast upwards.

After positioning myself safely, I cast Lightning Bolt on one of the Hags.
Well, that's exciting!

If you want to read my suggestions for the battle, skip to the bottom of the post.

So we have two hags in front of us, and one that's invisible and most likely teleported behind Zayd! The third, invisible one behind Zayd might have a magic barrier up, the other two hags don't 100%.

All are most likely immune to poison, or at least the tall, skinny one is. Since she's looking sickly, it's possible it's only her though, while the other one might be immune to diseases.

First hag:

One is tall and skinny with a magic ring on her right hand that heals her, currently faced by no one in melee, as she killed the spider and I'm under it, so hopefully I'll be able to move it aside and attack in the same turn. She is retreating due to the wounds suffered.

My attack:
"You attack with your mace *rolls dice* the Hag raises her right arm to block as if the spider is not there *rolls dice* your blow tears her arm off at the elbow sending her staggering back."

And Zayd:

*As the skinny Hag retreats she casts a spell *rolls dice* the spell casting is interrupted as Zayd ibn Yasin hits her in the stomach with an arrow.*

So now we need to focus on finishing her, ideally by getting the ring off, in case she can regrow her whole arm.

Second hag:

The other, flabby one has cast some kind of stoneskin, making her harder to damage.

Still, Smarty managed to get in a hit:

"the hammer blow crashes into her chest, breaking several ribs."

As well as Svartalf:
"surprising the Hag as the weapon smashes into her armoured left shoulder spinning her around."

Third hag:
Has turned invisible and appeared behind Zayd after casting a lightninig bolt at Max and Babark, briefly stunning them.

Tactics we've seen:

The tall hag, when successful, can stop arrows mid-air and divert them, and shoot foot-long spikes at enemies. Heals wounds using a magic ring on her right hand.

The flabby hag has displayed none so far.

The third hag turned invisible, can teleport and cast lightning at enemies.

Our positions:
At the front:
Cage with Roosevelt, his items are 5 feet away from his cage.

The first hag is retreating, I'm near it but buried underneath a most likely dead, giant spider.

The second hag is faced by Svartalf alone.

Behind us (those mentioned above) should be stunned Max and Babark, the Globe dispelled. I guess next turn it will wear off, so feel free to post your actions as if you weren't stunned.

Behind these two should be the three archers, Rudy, Kyp and Zayd and the druid Roark. Rudy might be at the very back, behind Roark and others.

Triock is at the very back, rushing towards the battle.

Thras is somewhere in the back, probably close to Roark, I guess?

Active spells:
Reflect Spells - Smarty, Erenear and Svartalf
Gone:
Globe of Protection has dissipated.
My suggestion:
It would be good if we could get the tall, skinny hag down, as she's retreating, so that she doesn't come back at full force. If I can get up and attack, I will do so in my turn.

The archers should try attacking the tall skinny hag while they can, when she's not in front of anyone. Hopefully she can't reflect them at others, at the bit about narrowly missing Roosevelt was just narrative. She's attacked 3 times by ranged attacks, and only redirected/stopped one, the other two hit (one was healed though).

I suggest that Svartalf continues attacking the flabby hag, as it might be dangerous to disengage.

If Max and Babargh will be unstunned next turn, they can
a) one of them assist me to get from underneath the spider, if I can't do by myself (let' wait for Doc's response)
b) if the archers haven't killed the tall, skinny hag, one moves towards her and the other tries to assist Svartalf, ideally casting Globe of Protection on himself.

Since the third Hag is behind Zayd, and Triock and Smartty are also in the tunnel there, I'm guessing both should be close to her. If it's possible for Thras or Svartalf to cast dispel magic at her, it would good, but after you've defeated the witch in order to be protected, unless babargh has naother globe of protection he can cast and get to you, so you're protected. Which would be great :

Babargh+Svartalf under Globe of Protection fighting the scond hag
Me and Max fighting the first retreating hag, if the archers don't get her. Or! Max could try lockpicking the cage and giving Roosevelt his stuff - if the retreating hag falls, but it might be better to try aid Svartalf in that case.
Triock and Smarty fighting the third witch
Thras could try focusing on the tall witch, hoping he can hit her before I or Max reach her
Roark could try casting entangle on the tall, skinny witch to slow her down - but please ask Doc how wide the area of effect is, to prevent from cathing anyone else in it. Also you can try getting as a standby action Resurrect, in case anyone dies in the next turn, thereby already resurrecting them." I ready my Resurrect spell after casting Entagle, in cas anyone dies next turn." Do you have some kind of a magic staff you could try attacking?
** TURN 9 **

Southern side tunnel:

59 - Cicatrix - Drow Ranger with the threat of the large warrior behind her looming, you check around the corner. You see that it opens onto the main southern tunnel where a large battle is taking place.
*rolls dice* As the group behind you closes you move out into the tunnel and slip into the shadows.

15 - Says Beldarion - Human Warrior tries to catch up with the Drow while not blocking his companions aim. *rolls dice* The Drow is too nimble and is gone around the corner and into the main tunnel before you can catch her. You can see other adventurers from the central chamber in battle although it is not clear what they are fighting.

5 - Dunward - Human Mage exasperated by the warriors bloodlust you follow him around the corner to be faced by the battle in the tunnel before you.

35 - Aslain Melemir - Elven Thief with a sigh you speed up to keep pace with the warrior.

29 - Og'rialt - Dwarf Brigand while trying to keep the group in battle formation you follow the warrior and Drow around the corner into the face of a real battle. You notice the Drow has slipped away.
Your book flips open to show you a picture.

22 - Kip - Halfling Brigand hesitates as the Drow rushes past sensing no threat from her. He follows the rest of the group around the corner.
Post edited October 20, 2019 by Doc0075
Although displeased by the lack of ranged support that allowed the drow to get away, Beldarion's mood is improved with the scene ahead:
"Halt, my friends! It seems other adventurers are involved in a skirmish ahead. What do you think we should do? The best choice in these cases is usually to wait until the battle is over, slay any survivors and get all the loot, but you seem to be too softhearted for that... *grins* I'll let you decide what to do."
Beldarion starts reading Og'rialt's book while waiting for the party's decision.
Post edited October 20, 2019 by Lone_Scout
Taking in the battle ahead at a glance, Og'rialt feels his battlelust roaring like it hasn't done in many years.
"Dunward, if you would be so kind as to cast some Magic Shields on the rest of our party, and maybe some of those fighters up ahead? Mine is still good, but please be ready to refresh it if I take any direct hits and it disappears? It's time to go be big damn heroes, and save these poor adventurers there from themselves. I've got a surprise that'll keep at least one of those witches occupied for a good bit!"

As we reach the other fighters, I take a moment to look around at the flow of the battle before deciding which hag I'll go annoy.
avatar
idbeholdME: I could cast Dispel Magic again to get rid of the hardened skin on one of the hags. Or I could just keep hitting her with my hammer of smiting as that seems effective against that. Not sure if it is wise to start casting a spell at melee range. Should I fall back or try to finish the Hag?
Great news, all your spells carry over, so if you don't us those 2 casts you keep them.
Chat update from Doc after asking:

ALL SPELLCASTERS ATTENTION!

All casters keep their unused casts, they carry over. So if you have 2 remaining, and gain 7, you'll have 9.

He asked me to tell everyone, as he's now busy doing the updates for the other tunnels.
avatar
Lifthrasil: Oh bloody hell. Just what I need. Family is bad enough when they have their own bodies. Now I have a twin sharing a body.

Aloud Thras says:
"We're a dwarf, Taz. We are supposed to be plump around the waistline. ... Tell you what. Leave the control of the body to me, just enjoy the ride and act as a lookout. If we both control half the body, we won't be able to fight at all. And we'll try to find another of those goblets. Perhaps that will complete the separation and give you a body of your own. Then you can be as slim as you want and I can eat all the pies I like."

I try to keep control of my body. If I succed I turn invisible and try to position myself such, that I can fry a Hag without hitting anyone with the lightning-bolt or it's reflection. (taking into account the law of reflection - incident angle = reflected angle) If necessary, I drop to the floor to do that, so that I can cast upwards.

After positioning myself safely, I cast Lightning Bolt on one of the Hags.
Attachments:
(Roosevelt could still act here. He might be able to rock his cage to get to his equipment then use his weapons to bust out of the cage and join the fight. It's only 5 feet away so it might be doable. Thought it would be a better idea than having someone else use their turn to free him when they could instead focus on the Hags.)
Since my previous post is too long, I'll do a quicker and better post here. This should help anyone coming into the battle get oriented as well.

The battle seems to be going well so far, one hag was damaged enough she's retreating (she has a healing ring though), another one has sustained some injuries (she has stoneskin spell, reducing damage), and a third one is invisible and she most likely still has a magic barrier preventing all spells and physical attacks on her. She's probably going to attack one of the archers in the back. So casting Dispel Magic on the third, invisible hag that who's in the tunnel should be the top priority for anyone who's can cast.

There are two hags in the room ahead of the tunnel.
The tall hag has a missing arm and seems to be badly wounded and is retreating further into the room. I'm near it but under Roark's dead spider, which I'll lift on my own and then attack (I have Reflect Spells on). She has a healing ring on her right hand, that she can use multiple times per turn to heal herself.

The flabby hag with a stoneskin spell nearby is attacked by svartalf who has Reflect Spells.

Behind us in the room should be Babark and Max, who will be able to act this turn (confirmed by Doc). They're not protected by any spells (Globe dissipated).

Behind them in the corridor (or entryway to the room, but probably not blocking the entry) are the archers, Kyp, Zayd and Rudy, and behind Zayd is the third hag. She's invisible and most likely has magic barrier still on, so casting Dispel Magic should be the first thing anyone does before attacking her.

Smarty the Paladin is behind the archers (Doc said he's behind the archrs) and thus behind the hag, and Triock is rushing towards the group, so they have a great opportunity to attack the invisible hag once she's visible.

I'm not sure if Roark went inside the room, but whether he did or not he could cast at the hag inside the roo, so the opening is large enough to allow more people to pass through and attack the hags inside, I wager.

My suggestions:
1. I'll lift the spider and attack the tall hag, if she's down by the time I get to act, I'll attack the flabby one.
2. It'd be great if archers could shoot at the tall hag who's healing while she's trying to retreat, so that she doesn't heal. Given that the other hag shrugged off arrows due to her spells, and the third hag is invisible, I suggest Kyp and Rudy should try shooting her, or if she's done by the time they get to attack, focus on either the flabby hag or the invisible hag if someone does dispel her invisibility (since it's easier to hit the flabby hag rather than an invisible hag). Since Zayd will be most likely attacked, I totally get if he wants to retaliate against the attacker, so I'll leave up to you what you want to do!
3. Svartalf, I agree with your points! I think it's a good idea if you don't retreat but keep attacking the flabby hag, as you've done some damage and if you retreat she'll most likely just follow you - there's not really anywhere to retreat. If you can, try casting Dispel Magic both on her and the invisible hag, unless Dunward has Dispel Magic he can cast. But since your hammer bypasses armour, it probably bypasses her spell too, right? In which case you could use a Magic Shield on yourself, in case she tries to physically attack you. Ideally, if Babark joins you and recasts Globe, you could both be protected and attack her -or if she's down, focus on the other one.
4. Max, depending on how it goes with the tall hag, it'd be great if you either attacked her or the flabby hag, but since you don't have any protection and they're very strong, maybe it could be good if you went with Babark if he recasts his spell, if the hags aren't close enough to be able to attack both under his protection. Although the tall hag would be better, as that way we're sure there are 2 physical attackers going for her, and if you die, I can Resurrect you or heal you (I have 2x heals left).
5. Smarty, you're near enough the third hag, so it probably makes more sense to wait until someone casts Dispel Magic on her and then attack her.
6. Roark, if Entangle is a single-person spell, could you cast it at the tall hag or the invisible hag? Or both, if you can? In DnD it usually cover a whole area though, which would be probably too large, so it's better to ask Doc how wide it's area of effect is. :)

New side tunnel team: You're close to the third hag, so I suggest casting Dispel Magic on her and then attacking her.

Okay, this ended up long again but I feel like the new battle plan is easier to follow for everyone! :(
avatar
Green_Hilltop: New side tunnel team: You're close to the third hag, so I suggest casting Dispel Magic on her and then attacking her.
We only have one spellcaster, and I don't think he has dispel magic. (Though I think I recall being able to pick new spells on turn 10?) Might be that detect secrets will also do the trick?

I am led to believe I have a special attack which will at least seriously distract one of the hags, if not take her out completely. But I don't want to risk that on an invisible hag...

avatar
Lone_Scout: "Halt, my friends! It seems other adventurers are involved in a skirmish ahead. What do you think we should do? The best choice in these cases is usually to wait until the battle is over, slay any survivors and get all the loot, but you seem to be too softhearted for that... *grins* I'll let you decide what to do."
Beldarion starts reading Og'rialt's book while waiting for the party's decision.
"What are we, evil drow? My priority is escaping this dungeon, and the way I see it, there's hags between us and the exit, and a whole bunch of people already softening them up, so now's the time to strike!"
Post edited October 20, 2019 by gogtrial34987
avatar
Green_Hilltop: 4. Max, depending on how it goes with the tall hag, it'd be great if you either attacked her or the flabby hag, but since you don't have any protection and they're very strong, maybe it could be good if you went with Babark if he recasts his spell, if the hags aren't close enough to be able to attack both under his protection. Although the tall hag would be better, as that way we're sure there are 2 physical attackers going for her, and if you die, I can Resurrect you or heal you (I have 2x heals left).
Considering the tall Hag is injured, I will be focus on her, but without magical protection, it's almost a suicide ! If only I could cut off the hand carrying the ring.... Hmm, maybe it's the solution !
We need to kill at least a hag before trying to free the captive.
avatar
Lone_Scout: "Halt, my friends! It seems other adventurers are involved in a skirmish ahead. What do you think we should do? The best choice in these cases is usually to wait until the battle is over, slay any survivors and get all the loot, but you seem to be too softhearted for that... *grins* I'll let you decide what to do."
Beldarion starts reading Og'rialt's book while waiting for the party's decision.
avatar
gogtrial34987: "What are we, evil drow? My priority is escaping this dungeon, and the way I see it, there's hags between us and the exit, and a whole bunch of people already softening them up, so now's the time to strike!"
-Just a quick note: Doc said we didn't clearly see what the other adventurers were fighting. How can you be so sure they are fighting hags? They might just be harassing some old naked ladies :P

Without having had time to read a single line, Beldarion shakes his head, closes the book and readies for battle: "Ok, whatever you say. Let's give them a good fight!"
Beldarion talks to Waihyra: "Time to chop some heads, my loyal friend" and turns to the rest of the party: "Give us some ranged support, and this time FOR REAL!"
Beldarion charges against the closest enemy (attacking it from behind if possible)
avatar
Lone_Scout: -Just a quick note: Doc said we didn't clearly see what the other adventurers were fighting. How can you be so sure they are fighting hags? They might just be harassing some old naked ladies :P
I happen to know through other means that our enemy has pointy hats, and we've of course heard the cackling, so I made the hag/witch connection. (But yeah, should've paid more attention to Doc's description of what each of us saw, instead of only focusing on my own "into the face of a real battle".)
"I suggest we attack... We can ask payment from the survivors and it would free the way towards the exit that may or may not be real. Floating skulls are not exactly trustworty, but I guess it's better than nothing..."

Aslain Melemir focuses in the battle to determine if Longbow +2 with regular arrows or fire damage swords are better for this task.

"Maybe fire swords tied to a rope being swung could do the trick... Did I say that out loud?"