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Monomyth is an immersive, first-person dungeon-crawling RPG inspired by the genre's late classics – and it’s now available in early access on GOG!

Embark on a journey through a vast and highly interactive game world as you unravel the mysteries hidden beneath the ancient fortress of Lysandria.

Now on GOG!

Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
high rated
https://www.kickstarter.com/projects/836367155/monomyth/posts/4214020

"Quick Update: Early Access Keys

By now you should have received your Early Access key for Monomyth. It will be active once the game launches on October 3rd, 7 pm (CEST).

If you have not received your key, please check your spam folder.

If you cannot find it there either, or have any other problems activating it, please do not hesitate to contact me!

Best wishes and see you in Lysandria,
Michael
"
high rated
A long awaited one. Buying ASAP!

...and don't forget you can scratch the demo on another DRM-Free store...
Dammit, want to buy this, but it's early access... I hate waiting sometimes, especially for games that are right up my alley!
Seems the right game to play on the rainy days to come however sysreqs(graphics) give me monohead of an old laptop with integrated video a headache.
Many games have tried to scratch this itch and it has seemingly proven quite a lot more difficult now than it was back in the day. That said I've wish listed so I can keep an eye on it.
I've played the Kickstarter demo a long time ago. It's nice to see that they put this on GoG after all :)
The obvious inspirations for this game were Ultima Underworld, Dark Messiah of Might & Magic and the Into the Shadows Demo, which sadly never made it into a finished game.

If the finished game can measure up to its inspirations this will be a must buy.
Reminds me of Arc Fatalis....which is good in the beginning because you freely roam around. But quickly turns to shit when the game turns into puzzles. To explain why that ruins a game; It feels like you explore a real underground world at first. But the puzzles are strictly for the player. Because nobody would create a tomb or a living space with puzzles. Seriosly, you would be pretty pissed off if you went to work in an office building full of puzzles and mazes.

You get home. Sleep. Wake up and your mate was like"SURPRISE MUTHAF*CKA! Escape from the bedroom!" Your house is a 45 minute maze....on each floor!

edits= typos
Post edited October 04, 2024 by Shmacky-McNuts
Looks nice enough...wishlisted until it gets further along in it's development.

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Shmacky-McNuts: Seriously, you would be pretty pissed off if you went to work in an office building full of puzzles and mazes.

You get home. Sleep. Wake up and your mate was like "SURPRISE MUTHAF*CKA! Escape from the bedroom!" Your house is a 45 minute maze....on each floor!
This is literally how a number of hidden object games work :)
Post edited October 04, 2024 by GamezRanker
I list few games. I listed this one in the hope they dont use puzzles and mazes. Even Ultima Underworld borked everything with stupid mazes and puzzles.

If they have enough plot and thing to keep the player occupied with crap you could actually do in a massive sub terrain world. It would be a nice change to just explore and play around in the world space. Similar to Fallout New Vegas meets Morrowind or something.
This looks really nice and interesting.
I can totally see myself playing it.
Once it's done and the reviews are in and say it's good.
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Shmacky-McNuts: I list few games. I listed this one in the hope they dont use puzzles and mazes. Even Ultima Underworld borked everything with stupid mazes and puzzles.
Well it is a fantasy world, and since it's unlike our own in other ways then why not having puzzles in some places?
Which is why I brought up hidden object games, as they seem to be everywhere in the worlds of that genre as well :)
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Shmacky-McNuts: I list few games. I listed this one in the hope they dont use puzzles and mazes. Even Ultima Underworld borked everything with stupid mazes and puzzles.
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GamezRanker: Well it is a fantasy world, and since it's unlike our own in other ways then why not having puzzles in some places?
Which is why I brought up hidden object games, as they seem to be everywhere in the worlds of that genre as well :)
Since you ask. The reason why is because it is illogical. The general idea as the games begin, are as a exploration game. Using a carved out cave system people and creatures alike have carved for a few hundred years maybe. To that end miners would follow veins of ore and stop when nothing were found. Creatures would dig for safety. Water would trail a weave of tunnels and pool and trail in odd directions, but always downward...as water doesnt move upward unless heated.....lava veins and heat shafts? Then earchquakes can affect random fissures. But also the other modes of tunnel craft.

My point? Nobody thinks to make a booby trap out of solid stone to kill a random shmuck long after the habitat is devoid of people. Using the excuse "its a game" is the point where the devs ran out of interest in their own game and said F*ck it, then just wanted things to be over. Added trash and called it a day.

Imagine how good a game would be if it were empty of puzzle trash. Like a Morrowind Underworld. Speaking of Morrowind, look at the rebuild project for it. If that dont tell devs what people have an interest in nothing will get through to them. An underworld could be thousands of years in the making. So the devs can make many cultures that have mined and lived in it. Plus many ways into it to have had full fledge war when large areas converge from an earthquake. Filth in a used habitat happens easy enough. Imagine the crud never moving for a few years....youtube videos of abandoned buildings are good start. In short even time makes things look disgusting and changed.

edits= typos...to much excitement and passion about quality gaming! >_<
Post edited October 06, 2024 by Shmacky-McNuts
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Shmacky-McNuts: Nobody thinks to make a booby trap out of solid stone to kill a random shmuck long after the habitat is devoid of people.
Tell that to the devs of Grimrock 1/2, Avencast, the Uncharted series, the creators of the Indiana Jones films, etc.
Post edited October 06, 2024 by GamezRanker