AB2012: Sigh. These topics
always end up in utter "splitting hairs" stupidity, usually divided between micro vs macro world-views:-
Micro (technicality) - "Convenience is a TOTALLY separate thing to DRM. Shopping on Steam is no different to GOG. Your web browser is a DRM'd game client no different to uPlay. Steam is a DRM-Free Store if even one game runs without the client, etc. Looking at EACH game in isolation is ALL that counts. People who want DRM-Free games care about absolutely nothing else whatsoever." Those are not actual quotes from anyone, but you just made them up, right? So in other words, you are putting words to other people's mouth?
I'm sure somewhere out there, there is a field full of straw men for you to fight.
AB2012: Macro (practicality) - People want DRM-Free precisely because of convenience, they really are inseparable issues.
Every cat is an animal, yet not every animal is a cat.
Everything that is inconvenient, or you don't like, is not automatically DRM. Hence, they are indeed separate issues, even if sometimes they may overlap (like if DRM in a game prevents a legitimate license owner from playing their game, that is inconvenient; I have never claimed the opposite).
AB2012: They're supposed to be all about having the gamer jump through *fewer* hoops, not the same or more, otherwise what's the point?... As
pointed out by multiple people, what works (for testing Steam games for DRM) for a few or even few dozen games on Steam just doesn't scale to a collection of hundreds / thousands of them. It's just an unrealistically high workload to verify that every update of every (increasingly bloated) game is actually DRM-Free then repacking each time, etc, and back in the real world, people end up just stop testing them altogether
None of that have anything to do with what I've said, that restrictions on how you can download your game from a digital store, or how you can pay them for your purchase, has nothing to do with DRM.
Those people who are testing the "DRM-freeness" of the Steam games are testing the games themselves, not how they can be downloaded from the Steam service. They are testing whether there appears to be any DRM in the game itself (and/or how to circumvent it), not what restrictions there are in the delivery and payment in the service where you buy that game originally.
The reason they are testing it is because Valve does not officially support their games DRM-free, ie. Valve does not guarantee any of the games in the Steam service would work without first logging into your Steam account. Hence, the end-users must test that themselves. And yes, that is one of the main reasons why I personally prefer buying my DRM-free games from GOG, not Steam or EGS or EA Origin.
That was what the OP was asking anyway: what if Valve did start supporting some of the Steam games officially as DRM-free, ie. people wouldn't have to test for the DRM themselves?
AB2012: Therefore when people go shopping for DRM-Free 'It's Not DRM It's Convenience (tm)' will obviously be factored in the decision to buy games from a store or not based on that criteria, and the store as a whole will be treated as being DRM-Free or not (as a whole) depending on how easy / difficult that store makes that process.
People should still use correct terminology, in order not to muddle up discussion.
Many have argued that GOG made the process of downloading one's games from the service harder by dropping the old GOG Downloader client (a proprietary GOG client meant only for the purpose to download games from the GOG service, go figure how DRM-free enthusiasts would use such a proprietary client as they are all supposed to be eeeevil and DRM).
So, does that mean GOG added DRM to their service, by making downloading of games allegedly harder? Now you either have to use Galaxy, or download your games with a web browser in dozens of smaller parts, with many more mouseclicks. I guess it is more inconvenient now for those who liked the GOG Downloader... but as said, not everything which is less convenient is automatically DRM, just like not every animal is a cat.
AB2012: Some games on Steam work without the client, but when Steam itself actively hides information about what games are DRM'd prior to purchase, then
actively encourages developers on the Steamworks development page to include as much DRM + online features as possible (literally the last thing any genuine DRM-Free store would say),
then of course many people won't treat the store as a whole as being a "DRM-Free store on par with GOG"... And at least I haven't claimed they would, or should. I've already said numerous times that it has value e.g. to me that GOG
officially supports the single-player games in their service as DRM-free, something that Valve does not.
Hence this thread, ie. what if Valve did exactly that, started supporting some of its games as DRM-free products?
timppu: All that matters is...
AB2012: Stop. Your
"DRM is purely a single issue" definitely doesn't speak for everyone. Regardless of how many pages this goes on, or how many times new topics of the same argument arise, or how many times people repeat themselves, or how stupid the analogies get, "All that matters is DRM" is simply flat out untrue as most people I know who want DRM-Free games
Who claimed "all that matters is DRM"?
Here is what I actually said:
"All that matters is whether the end product has DRM. There is no DRM beyond that."
It should be clear in that context that it means when we are defining what DRM is, it relates only to the end product only, not whether there are restrictions on how you can download a game to your computer, or what restrictions there are to the payment options.
It does not mean, as you seem to suggest, that I said people should not care about anything else but DRM in their entire lives.
AB2012: , do so for an over-arching objective of a general "holistic" BS-free experience (ie, no DRM AND no unnecessary online dependencies AND no anti-cheat / anti-tamper crap AND no client, etc) not sit there arguing over just DRM with tunnel vision technicalities for the sake of arguing.
Not everything you dislike or find inconvenient is DRM. The term DRM loses its meaning when you start using it that broadly.
I personally hate the taste of salted caramel ice cream (while I prefer e.g. straight chocolate, mango or even vanilla ice cream). Does that make salted caramel ice cream DRM? No, and it is not a "tunnel vision technicality for the sake of arguing" to admit that.
AB2012: As for Steam, the real bottom line is this -
many people aren't going to treat Steam as a DRM-Free Store 'just like GOG' if they simply don't act like one and most people care about that far more than ultra-technical microscopic nitpicking. It really is that simple.
Read the first message in this thread. It was specifically asking, how we would react to Steam if it changed that, and started supporting some of its games officially as DRM-free products.
The fact that I personally would still prefer GOG.com due to e.g. gogrepoc.py has to do with my personal convenience, not DRM.
The main argument that I am arguing against is the suggestion that there can't be DRM-free games on Steam, or that even those DRM-free games are less DRM-free than GOG games because Steam-client is somehow DRM, and you officially have to use it to download your Steam games. That argument is completely missing the point of DRM.