Posted March 14, 2016
All right, the word 'scam' is thrown left and right these days, clearly showing that consumers are losing trust in game publishers - at least major ones anyway. What I'd like to focus on in this post is one topic in particular tho: Graphical downgrades.
So, the problem: Developers show a game which is work in progress to the press early into development. A couple of years later, the game gets released, but looks more or less significantly worse than the images shown at the beginning. And customers feel betrayed by being shown something that did not find its way to the final product. All right, so let's begin this by assuming what developers are showing us at the initial presentation is an honest attempt at showing a product developers love to the potential fans in order to eliminate extreme cases of clear dishonesty like Aliens: Colonial Marines or Watch Dogs - let's focus on products where lines are a lot more blurred like, say, Witcher 3 - and it's specifically this quote:
Presentations from years before the release are from a game in progress. What you are being shown is the product as it looks like years before release, in time when it's still molded and significantly changed on daily basis. An effect developers thought looks cool may need to get completely removed for reasons as strange and seemingly arbitrary as not working properly from all angles or not meshing with distant land - console and older PC performance notwithstanding (and yes, as shocking as it is, games often need to be optimized to work on systems as much as half a decade old even for PCs as to not cut significant portion of PC market off.) And remember - optimization comes as one of the last steps of development process.
Naturally, average consumer won't know any of that. He'll see the old screenshots and new screenshots and immediately yell bloody murder - and I can't blame such customer for doing so, it's not his job to learn how does game development function. So, what do you think would resolve this particular issue? Stop presenting games before release altogether? Purposefully spend valuable development time to make the product look worse for the presentation? Just don't show any in-game screenshots or videos before release, only do interviews and occasional pre-rendered video? How would you tackle this issue in the games industry?
So, the problem: Developers show a game which is work in progress to the press early into development. A couple of years later, the game gets released, but looks more or less significantly worse than the images shown at the beginning. And customers feel betrayed by being shown something that did not find its way to the final product. All right, so let's begin this by assuming what developers are showing us at the initial presentation is an honest attempt at showing a product developers love to the potential fans in order to eliminate extreme cases of clear dishonesty like Aliens: Colonial Marines or Watch Dogs - let's focus on products where lines are a lot more blurred like, say, Witcher 3 - and it's specifically this quote:
"If you're looking at the development process," Iwinski begins, "we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it's like 'oh shit, it doesn't really work'. We've already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development."
- reading the rest of the article is quite worth it too as it demonstrates the point I wanted to make in the first place: Presentations from years before the release are from a game in progress. What you are being shown is the product as it looks like years before release, in time when it's still molded and significantly changed on daily basis. An effect developers thought looks cool may need to get completely removed for reasons as strange and seemingly arbitrary as not working properly from all angles or not meshing with distant land - console and older PC performance notwithstanding (and yes, as shocking as it is, games often need to be optimized to work on systems as much as half a decade old even for PCs as to not cut significant portion of PC market off.) And remember - optimization comes as one of the last steps of development process.
Naturally, average consumer won't know any of that. He'll see the old screenshots and new screenshots and immediately yell bloody murder - and I can't blame such customer for doing so, it's not his job to learn how does game development function. So, what do you think would resolve this particular issue? Stop presenting games before release altogether? Purposefully spend valuable development time to make the product look worse for the presentation? Just don't show any in-game screenshots or videos before release, only do interviews and occasional pre-rendered video? How would you tackle this issue in the games industry?