It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Antimateria: *sents a rat wave* It's a coming!
*blinks myself on reinforcement* *shoots incendiary bolt* *blinks myself to the summoner* *stops time* *attaches spring razor to the face* *takes five steps back* Glorious
avatar
Antimateria: *sents a rat wave* It's a coming!
avatar
Dessimu: *blinks myself on reinforcement* *shoots incendiary bolt* *blinks myself to the summoner* *stops time* *attaches spring razor to the face* *takes five steps back* Glorious
*critical miss*
avatar
Dessimu: *blinks myself on reinforcement* *shoots incendiary bolt* *blinks myself to the summoner* *stops time* *attaches spring razor to the face* *takes five steps back* Glorious
avatar
Antimateria: *critical miss*
Good grief, it's not that easy, woman! Lay off him and show a little encouragement instead!
avatar
Antimateria: *critical miss*
*throws whale oil tank full of whale oil* (the thing is explosive)
avatar
Antimateria: *critical miss*
avatar
Dessimu: *throws whale oil tank full of whale oil* (the thing is explosive)
*blinks away* *turns lara croft and uses flame arrow and looks those fireworks safely from the roof.. but the tile is loose falls in the canal and is eaten by a live whale!*

Seems plausible.
Yes, it is good.
Those load scr.... wait a sec.
Those fast load sc....ffs!

The load screens were so amazingly fast, that it is the main thing I recall about the game.
I did like it though :D
Dishonored is one of my favourite games of all time. The reactivity alone in that game is utterly insane, and when coupled with incredibly fun stealth mechanics, extremely open level design and amazing art style, I can't help but say "What is there not to love?"

As for similarity to Dark Messiah of Might and Magic - I wouldn't say they're that similar, actually. DM was a lot more focused on combat and had much more linear levels. Combat system was also entirely different, along with stealth mechanics not being nearly as tight. I guess what you're primarily referring to is Arkane creating games which give player a lot of options at any given time - but, generally speaking, I'm kinda fine with that :-P
avatar
Gonen32: *Yes I know that I can choose to not use it and disable the highlighted objectives, but I'm not a masochist and its a crappy excuse, I want to play the game as designed.
So on ... One hand you don't like these optional features but on other hand you're going to use them in spite of them being optional? Where's the logic in that? I never played Dishonored with objective markers enabled. If it was their "creative vision" to have objective markers, there wouldn't be an option to disable them.

As for seeing trough walls, that power is so entirely unnecessary I never really used it too often anyway - the game has great sound design so you can easily hear dudes trough walls and you should stick to places where you get to see your opponents before they see you anyway, the x-ray vision was kinda unreliable at times.

Generally speaking, before writing something off as "Masochistic", you might want to give it a shot first.

avatar
Leroux: Yeah, that aspect is pretty disappointing, and one of the reasons why I haven't played through the game yet. It encourages you to be more peaceful, or rather warns you about wreaking havoc, but actually caters more to the chaos side of things. I constantly think I'm not having as much fun with it as I could have if I'd use the full spectrum of available options. I guess I'll just have to scrap the idea of behaving like a noble person in the game and be an asshole instead, just for the fun of it. And afterwards watch the good ending on YouTube and pretend I made it happen myself. ;)
Yeah, it sucks, and is addressed in the DLC. However, I've had a lot more fun doing a ghost run than I've had with a full-out murder run, so I'd not say it's "Robbing player of fun" - more along the lines of silent sneaky types not really needing all that many tools at their disposal. Even with massively widened pacifist arsenal of Knife of Dunwall, I still didn't really use anything, ever.
Post edited March 01, 2016 by Fenixp
avatar
Fenixp: Yeah, it sucks, and is addressed in the DLC. However, I've had a lot more fun doing a ghost run than I've had with a full-out murder run, so I'd not say it's "Robbing player of fun" - more along the lines of silent sneaky types not really needing all that many tools at their disposal. Even with massively widened pacifist arsenal of Knife of Dunwall, I still didn't really use anything, ever.
Well, in that case maybe the issue is more about me not being a great fan of stealth games but thinking that the stealth approach is what's encouraged by these load screen messages and chaos/kill counts.
avatar
Fenixp: Yeah, it sucks, and is addressed in the DLC. However, I've had a lot more fun doing a ghost run than I've had with a full-out murder run, so I'd not say it's "Robbing player of fun" - more along the lines of silent sneaky types not really needing all that many tools at their disposal. Even with massively widened pacifist arsenal of Knife of Dunwall, I still didn't really use anything, ever.
avatar
Leroux: Well, in that case maybe the issue is more about me not being a great fan of stealth games but thinking that the stealth approach is what's encouraged by these load screen messages and chaos/kill counts.
I beat the game multiple times, my favorite ending/last level was actually with the high chaos, felt more atmospheric and more entertaining story wise to me. but I generally actually preferred save scumming pacifistic stealth with the actual gameplay. Yeah, the world ends up being crappy if you're evil but that didn't really feel like a punishment to me in the game.

I think, when it comes to level design it did a better job than Deus Ex 3 which itself was good to me. (Not as good as the original Deus Ex of course) It seems like the type of games where both stealth and combat are viable and fun are still relatively rare. Heck the only kickstarted game I know of this type was Consortium: The tower which didn't meet its funding. :(
Post edited March 01, 2016 by marcusmaximus
The game was awesome, although i could never do the "stealthy approach"... ain't nobody got time for that xD
On the topic, would Dishonored suit GOG's catalog well or is it too much of a new good game? You know... Not yet a good OLD game...
avatar
Dessimu: Not yet a good OLD game...
When did the "old" part matter?
avatar
Dessimu: On the topic, would Dishonored suit GOG's catalog well or is it too much of a new good game? You know... Not yet a good OLD game...
GoG has games which are still in development so i wouldn't worry too much about that xD
avatar
msilaczewski: GoG has games which are still in development so i wouldn't worry too much about that xD
Right. Yes. That was exactly my point! Lets get Dishonored to GoG!