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I got Dishonored in the December sale on Steam. I've only played the first part (getting out of the prison) but it seems like a very good game. It plays a lot like Dark Messiah of M&M though, which is also from Arkane. Several years ago I played Lord of the Rings Online a lot, and when I tried D&D Online (both games are from Turbine) I noticed a lot of similarities. So I wonder-are developers just lazy and keep repackaging the same thing, or is it just their style, like a writer or painter would have? Or something else?
When I first played it I thought it was bit overrated with all those rave reviews but I installed it again because I haven't played those dlc's.. Still haven't started those. Soon enough I will.

But it was good yeah.. I just remember that it needed stealth kill from above.. maybe it had one or I just sucked ass.
Fire bad!!!
Well sequel is coming soon. Perhaps in 2017 or if we are in luck this year but I wouldn't get my hopes up.
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tinyE: Fire bad!!!
*shakes hand* yes yes but why?
Post edited March 01, 2016 by Antimateria
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Gerin: I got Dishonored in the December sale on Steam. I've only played the first part (getting out of the prison) but it seems like a very good game. It plays a lot like Dark Messiah of M&M though, which is also from Arkane. Several years ago I played Lord of the Rings Online a lot, and when I tried D&D Online (both games are from Turbine) I noticed a lot of similarities. So I wonder-are developers just lazy and keep repackaging the same thing, or is it just their style, like a writer or painter would have? Or something else?
Well, I beat the game during it's Free Weekend Promo. :D
If a game engine or workflow works well, I can see the developer mindset of "Why not use it again?"
Would make more sense than building everything from the ground up again.

Dishonored was fun. I was a bit annoyed at how the game couldn't seem to decide whether it wanted to reward stealth and pacifist gameplay, or just ignore it (had special achievements for not killing anyone, but one of your main interaction buttons (left mouse?) was bound to an automatic kill (dagger thrust), there were way too many powers that you could only use for violence (so much so that I ran out of non-violent powers to power up, and randomly started selecting violent ones), and everyone kept calling me a famous assassin, even though I never killed anyone throughout the game!
It's ok. Played it for the first time a month ago and was kinda disappointed.

While trying to stay loyal to the great "smart" fps's of the late 90', it uses several modern mechanics that cancel its good points (like the broken see trough walls power*).

Also:
- Too much gold, not a lot to spend it on (boring upgrades anyway)
- Wanna be a pacifist ? That's ok, you have 2 lame powers and weapons for that. Killers are the ones that gonna have fun.
- Highlighted objectives are a bit of a turnoff. I want to explore and figure things myself*.
- May be a bit of a nitpick but I don't like that letters and books (etc..) are all displayed in the same game menu-ish way instead of some ingame design like in Thief or Deus Ex.
- I feel there's a wasted potential with the world and lore.
- You can't posses a whale. I want to posses a whale and wreck havoc. WHY U NO LET ME POSSES WHALE ?

I just hope the sequel will be better.

*Yes I know that I can choose to not use it and disable the highlighted objectives, but I'm not a masochist and its a crappy excuse, I want to play the game as designed.
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Gonen32: It's ok. Played it for the first time a month ago and was kinda disappointed.

While trying to stay loyal to the great "smart" fps's of the late 90', it uses several modern mechanics that cancel its good points (like the broken see trough walls power*).

Also:
- Too much gold, not a lot to spend it on (boring upgrades anyway)
- Wanna be a pacifist ? That's ok, you have 2 lame powers and weapons for that. Killers are the ones that gonna have fun.
- Highlighted objectives are a bit of a turnoff. I want to explore and figure things myself*.
- May be a bit of a nitpick but I don't like that letters and books (etc..) are all displayed in the same game menu-ish way instead of some ingame design like in Thief or Deus Ex.
- I feel there's a wasted potential with the world and lore.
- You can't posses a whale. I want to posses a whale and wreck havoc. WHY U NO LET ME POSSES WHALE ?

I just hope the sequel will be better.

*Yes I know that I can choose to not use it and disable the highlighted objectives, but I'm not a masochist and its a crappy excuse, I want to play the game as designed.
yeah it's more focuses on the killing side of things.
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Gonen32: *Yes I know that I can choose to not use it and disable the highlighted objectives, but I'm not a masochist and its a crappy excuse, I want to play the game as designed.
Tomb raider reboot and rise has that survival instinct which i have disabled but some skills and some well endurance dlc would seem to need it which sucks.

....

oh highlighted, you mean that arrow where to go.. well in some games if you can toggle it on and off I guess that's pretty handy.. like in skyrim.
Dishonored is amazing.
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Antimateria: But it was good yeah.. I just remember that it needed stealth kill from above.. maybe it had one or I just sucked ass.
There was something similar, called "Drop Assassination". Basically if you are somewhere above an enemy, jump/fall down on him and hit action at the right moment, you would kill the enemy and break the fall (I think that's the right saying for "Fall and take no damage"). I think you could count it as stealthy if other enemies didn't see you.
Post edited March 01, 2016 by Dessimu
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Dessimu: Dishonored is amazing.
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Antimateria: But it was good yeah.. I just remember that it needed stealth kill from above.. maybe it had one or I just sucked ass.
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Dessimu: There was something similar, called "Drop Assassination". Basically if you are somewhere above an enemy, jump/fall down on him and hit action at the right moment, you would kill the enemy and break the fall (I think that's the right saying for "Fall and take no damage"). I think you could count it as stealthy if other enemies didn't see you.
*sents a rat wave* It's a coming!
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tinyE: Fire bad!!!
Tree pretty!!!
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Gonen32: - Wanna be a pacifist ? That's ok, you have 2 lame powers and weapons for that. Killers are the ones that gonna have fun.
Yeah, that aspect is pretty disappointing, and one of the reasons why I haven't played through the game yet. It encourages you to be more peaceful, or rather warns you about wreaking havoc, but actually caters more to the chaos side of things. I constantly think I'm not having as much fun with it as I could have if I'd use the full spectrum of available options. I guess I'll just have to scrap the idea of behaving like a noble person in the game and be an asshole instead, just for the fun of it. And afterwards watch the good ending on YouTube and pretend I made it happen myself. ;)
Post edited March 01, 2016 by Leroux
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tinyE: Fire bad!!!
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Randalator: Tree pretty!!!
I like donkeys.
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Randalator: Tree pretty!!!
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Antimateria: I like donkeys.
Synchronicity that borders on predetermination, one might say.