Ixamyakxim: Ah good deal. In a traditional RPG I think limping allow with a constantly destroyed party is a pain in the ass, because my "goals" might be something like advancing the story or exploring new areas, while also growing my party.
In a roguelike seeing how far one can go with an increasingly fu*#$ed group is part of the charm - because you can fire it up and start all over again ;) Losing your main character in a traditional RPG = SAVE SCUM TIME! Losing your main character in a roguelike = "Well, time to see how the Level One Newbie does on dungeon floor 47" time *evil smile*
So good to see you think this one will stay on the side of fun - I was nervous for a moment there!
Well, between characters starting with both positive and negative traits, stress stacking up mental damage and the potential for more and more defects, the fucked up party part is inevitable, I think.
I played the first real run of the game and had quite a few laughs, even as I took more and more mental and physical injuries. Thinking I can keep that going as long as I don't get foolishly attached to people. The graveyard's going to get full.