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<span class="bold">#SUPERGOG CONTEST</span>It's the most innovative contest in years.

It's simple:
Kill the red guys. Let us watch.
Tag your best SUPERHOT replays on killstagram.com with #SUPERGOG — win SUPERHOT stuff, free GOG.com game codes, glory everlasting!





This is how you enter:
1) Kill the red guys. Kill them good.
2) Upload your replay.
3) Run replays.exe // Log in to killstagram.com
4) Edit the description, include #SUPERGOG





This is how you win:
—Be the coolest Killstagram killer.
Top killstagram.com entries will be reviewed by an opinionated jury. Three winners will be rewarded handsomely:
1st Place: Boxed copy of SUPERHOT – signed by the devs, 2 T-Shirts, 2 signed posters, mousepad. A bunch of pins and stickers. Five $9.99 game codes on GOG.com.
2nd & 3rd Place: T-Shirt. Signed poster. A bunch of pins and stickers. Three $9.99 game codes on GOG.com.




—Bonus Round: Tweet your killstagrams, include @GOGcom #SUPERGOG.
Get retweeted by the @GOGcom or @SUPERHOTTHEGAME accounts, become the lucky winner of a $9.99 GOG.com game code!




That's it. Kill the red guys, and check out the entries at killstagram.com/t/SUPERGOG.
The contest will last for one week, until March 8, 3:59 PM GMT



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If you missed, it, check out the forum thread for the Q&A with Piotr Iwanicki — Game Director for SUPERHOT.

Thanks for stopping by!
Post edited March 01, 2016 by Konrad
Can you give any clue at all on how to (if it is possible) access shrl?
Post edited March 01, 2016 by EnderMage
@PIOTRsuperhot: Thank you very much, I hope Szymon can help me :-)
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Nick_theFox: So, I got kinda combo question.

What is future like for SUPERHOT? I mean, on what SUPERHOT team currently working in terms of improving a game?

And a second question. Is here any chance what we can see filters option in graphics menu? Like switch game stile from default to AD2013 or Ghost version? Would be pretty nice! xD
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PIOTRsuperhot: 1)We're working on updates for the game already! We're doing constant bug fixes now. We're testing the Xbox version. Doing something crazy with VR. For the content update, we're trying to figure out some way to create procedural levels.

2)We had those options in the Beta and I really want them to come back. There was a MODS menu folder with all the strange graphical and gameplay options.
Woah pro-gen levels sounds cool, thanks for answer!

Love your game guys, definitely the most innovative shooter I've played in years!
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EnderMage: Can you give any clue at all on hiw to (if it is possible) to access shrl?
The community is looking for the clues and decompiled the game to enable it. They found a SHRL decoy already. The real game will be revealed in the update. It's a small fun thing I did during development - whenever you are too tired to work on the core game, we tried to improvise and add something silly for the fans to discover.

That's how SHRL was born. Tree Dude, our tribute to the awesome Timberman by Digital Melody. That's how all the silly apps in the menu were born. And of course the #hacking discussion thread.
I have a question.
NOT about SUPERHOT but about SUPERQOT.

Since GOG now have All the classic Quake. Can we ask for a full total conversion SUPERQOT mod for Quake?
If not free then as an extra goodie with SUPERHOT.
First of all... Congrats on a great game.

But I would like to ask about the missing content. What I mean is:
1. Level with the chain and the pillar.
2. Steam trading cards (They were mentioned on the steam store site before the release).

Once again thanks for delivering so much fun. Looking forward the future updates.
Greetings from Rybnik! <smiley_face>
Post edited March 01, 2016 by Erunno
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amrit9037: I have a question.
NOT about SUPERHOT but about SUPERQOT.

Since GOG now have All the classic Quake. Can we ask for a full total conversion SUPERQOT mod for Quake?
If not free then as an extra goodie with SUPERHOT.
We'll be doing some modding contest soon!

BUT!

As far as I know SUPERQOT it should work with full version of Quake. It should be a matter of copying the .exe files into full game's folder.
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Erunno: First of all... Congrats on a great game.

But I would like to ask about the missing content. What I mean is:
1. Level with the chain and the pillar.
2. Steam trading cards (They were mentioned on the steam store site before the release).

Once again thanks for delivering so much fun. Looking forward the future updates.
Greetings from Rybnik! <smiley_face>
Pozdro z Łodzi!

The chain level should make a comeback in the update. Generally the gameplay of the new levels will be more difficult, more often putting you in "constrained" situations. Like the chain. Like the handcuffs. I'm hyped to add some more "tactical running away" gameplay.

Steam cards should be up in tomorrow / the day after update.
Post edited March 01, 2016 by PIOTRsuperhot
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amrit9037: I have a question.
NOT about SUPERHOT but about SUPERQOT.

Since GOG now have All the classic Quake. Can we ask for a full total conversion SUPERQOT mod for Quake?
If not free then as an extra goodie with SUPERHOT.
avatar
PIOTRsuperhot: We'll be doing some modding contest soon!

BUT!

As far as I know SUPERQOT it should work with full version of Quake. It should be a matter of copying the .exe files into full game's folder.
avatar
Erunno: First of all... Congrats on a great game.

But I would like to ask about the missing content. What I mean is:
1. Level with the chain and the pillar.
2. Steam trading cards (They were mentioned on the steam store site before the release).

Once again thanks for delivering so much fun. Looking forward the future updates.
Greetings from Rybnik! <smiley_face>
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PIOTRsuperhot: Pozdro z Łodzi!

The chain level should make a comeback in the update. Generally the gameplay of the new levels will be more difficult, more often putting you in "constrained" situations. Like the chain. Like the handcuffs. I'm hyped to add some more "tactical running away" gameplay.

Steam cards should be up in tomorrow / the day after update.
oh.
Thank you. I really enjoyed SuperQOT.
I even asked Warsow community to recreate SuperQOT on Qfusion Engine (On which Warsow is made).
But sadly no one was interested in it.
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PIOTRsuperhot: For the content update, we're trying to figure out some way to create procedural levels.
That'd be amazing. I still haven't played all the Endless levels yet, but endless levels, or even endless Endless levels would be wicked cool.

For my question — I'm totally in love with the idea behind Killstagram. Since the game launched, have you seen something done in the game that you really, really did not expect?

I'm totally not plugging the contest here. >_>
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PIOTRsuperhot: For the content update, we're trying to figure out some way to create procedural levels.
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Konrad: That'd be amazing. I still haven't played all the Endless levels yet, but endless levels, or even endless Endless levels would be wicked cool.

For my question — I'm totally in love with the idea behind Killstagram. Since the game launched, have you seen something done in the game that you really, really did not expect?

I'm totally not plugging the contest here. >_>
Haha, things that people have already showcased on Killstagram are WOW. It's like a common saying that once the game hits the market and players get their hands on it - only then the true tricks are discovered. I thought that maybe... some... things would surprise us, but I was pretty sure we know our game well. AND THEN...

..SUDDENLY all those Killstagrams started to appear!

My favourite is this boomerang Katana throw, it uses a glitch in collision detection to bounce the katana after a throw. Or a "pacifist" run of the Elevator level - no shooting, just dodging bullets as enemies kill each other.

PC GAMER has both of them and more in this compilation: http://www.pcgamer.com/superhots-best-action-movie-moments-so-far/?utm_content=buffere858d&amp;utm_medium=social&amp;utm_source=twitter&amp;utm_campaign=buffer-pcgamer
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ZaineH: So, buy and play the game to win a copy of the game? That's certainly innovative. :P
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PIOTRsuperhot: It's to SHARE with a friand. SUPERHOT is all about SHARING :).
Congrats on the release!

I was just poking fun at the news post. I'm looking forward to getting SUPERHOT at some point.
oh nice. this contest is windows only.

because the replay feature is missing in the mac and linux version.
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PlayX: oh nice. this contest is windows only.

because the replay feature is missing in the mac and linux version.
It should work on Mac and further Mac fixes are coming in an update this week (tomorrow or day after).
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PlayX: oh nice. this contest is windows only.

because the replay feature is missing in the mac and linux version.
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PIOTRsuperhot: It should work on Mac and further Mac fixes are coming in an update this week (tomorrow or day after).
And Linux? The game seems to be hard to play at the moment. mouse error, crash on katana use, missing replay feature. And no word from the devs in the steam forums.
Post edited March 01, 2016 by PlayX
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PIOTRsuperhot: It should work on Mac and further Mac fixes are coming in an update this week (tomorrow or day after).
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PlayX: And Linux? The game seems to be hard to play at the moment. mouse error, crash on katana use, missing replay feature. And no word from the devs in the steam forums.
As far as I know, the coming update should fix some issues on Linux too, although Killstagram integration is tough on Linux, it will take us a bit more time.






Thank you guys for all the questions. I had a blast answering them. We've been working on a game for a long time and once it's released I love to hear all the reactions to it. Follow us on Twitter @SUPERHOTTHEGAME for the freshest info on the game.

Signing out, Piotr.
Post edited March 01, 2016 by PIOTRsuperhot