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<span class="bold">#SUPERGOG CONTEST</span>It's the most innovative contest in years.

It's simple:
Kill the red guys. Let us watch.
Tag your best SUPERHOT replays on killstagram.com with #SUPERGOG — win SUPERHOT stuff, free GOG.com game codes, glory everlasting!





This is how you enter:
1) Kill the red guys. Kill them good.
2) Upload your replay.
3) Run replays.exe // Log in to killstagram.com
4) Edit the description, include #SUPERGOG





This is how you win:
—Be the coolest Killstagram killer.
Top killstagram.com entries will be reviewed by an opinionated jury. Three winners will be rewarded handsomely:
1st Place: Boxed copy of SUPERHOT – signed by the devs, 2 T-Shirts, 2 signed posters, mousepad. A bunch of pins and stickers. Five $9.99 game codes on GOG.com.
2nd & 3rd Place: T-Shirt. Signed poster. A bunch of pins and stickers. Three $9.99 game codes on GOG.com.




—Bonus Round: Tweet your killstagrams, include @GOGcom #SUPERGOG.
Get retweeted by the @GOGcom or @SUPERHOTTHEGAME accounts, become the lucky winner of a $9.99 GOG.com game code!




That's it. Kill the red guys, and check out the entries at killstagram.com/t/SUPERGOG.
The contest will last for one week, until March 8, 3:59 PM GMT



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If you missed, it, check out the forum thread for the Q&A with Piotr Iwanicki — Game Director for SUPERHOT.

Thanks for stopping by!
Post edited March 01, 2016 by Konrad
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ZaineH: So, buy and play the game to win a copy of the game? That's certainly innovative. :P
Odd setup for sure.
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ZaineH: So, buy and play the game to win a copy of the game? That's certainly innovative. :P
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chevkoch: Odd setup for sure.
Well, it's a signed, boxed copy. We thought that was pretty cool to have as a collector's thingy — and it comes with a bunch of other stuff too.

All the remaining rewards are... well, not a copy of the game. ;)
Post edited March 01, 2016 by Konrad
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Konrad: How's about an impromptu Q&A?

Piotr Iwanicki, the Game Director for SUPERHOT will be jumping on the forums about 30 minutes from now to answer any and all questions you may have about the game, development, or just whatever.

With a game as weird as SUPERHOT, he better have some good answers.
Thanks for letting us know, K. dude ;)

Hi mr. Piotr Iwanicki!
Congrats on releasing your (damn that's good lookin') game!

Straight shot: is Killer7 an inspiration? I ask this since I've played Killer7 so much that it even turned into Killer8 (that's no joke, it actually happened) and the Superhot "atmosphere", judging from trailers, reminds me of that gem.
Thanks a ton! ;)
Hi everyone, Piotr here, director of SUPEHOT. I hope answer all your questions.

Hi mr. Piotr Iwanicki!
Congrats on releasing your (damn that's good lookin') game!

Straight shot: is Killer7 an inspiration? I ask this since I've played Killer7 so much that it even turned into Killer8 (that's no joke, it actually happened) and the Superhot "atmosphere", judging from trailers, reminds me of that gem.

Thanks a ton! ;)
I'm glad you liked it!

Killer7 actually we discovered much later on during development. First inspirations for the artstyle were more about limitations - we needed to have an "easy to produce" style for our small team - and later it evolved into "crystals + concrete" style thanks you our awesome Marcin Surma.

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ZaineH: So, buy and play the game to win a copy of the game? That's certainly innovative. :P
It's to SHARE with a friand. SUPERHOT is all about SHARING :).
Post edited March 01, 2016 by PIOTRsuperhot
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chevkoch: Odd setup for sure.
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Konrad: Well, it's a signed, boxed copy. We thought that was pretty cool to have — and it comes with a bunch of other stuff too.

All the remaining rewards are... well, not a copy of the game. ;)
The prizes are fine. It just would be great to be able to get into this without having to buy the game first. In order to win the game. The main prize, the boxed copy is a way more desirable prize if you don't have the regular version already is how I feel about it. Appreciate any contest effort of you guys, that way it's just not for me.
As we all know SuperHOT game is a spectacular success.
Though almost three years in a development of this game is huge amount of time.
My question is:

can you still play your game? :D

And secondly:
And after taking money check will go straight for a sequel or have totally different idea for new creative work?
So why is the game named "SuperHot"?
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Kalafior: As we all know SuperHOT game is a spectacular success.
Though almost three years in a development of this game is huge amount of time.
My question is:

can you still play your game? :D

And secondly:
And after taking money check will go straight for a sequel or have totally different idea for new creative work?
That was actually the idea behind adding Endless mode and additional variants in the endless levels, adding challenges. This refreshes the game, totally.

I was surprised when in the last months of development we added a real-timed mode for the endless, where you have 60 real time seconds to get as many kills as possible. Whenever you stop, it's a tiny waste of time, so the tempo is frantic, always as fast as you manage to play. Crazy, crazy suff.

We immediately started a tiny contest in the office. And every contest in the office quickly turns into "try to get a score close to Panos's". He's one of our level designers, and we even created a "certificat for best player" for him to hang on the wall.
So, I got kinda combo question.

What is future like for SUPERHOT? I mean, on what SUPERHOT team currently working in terms of improving a game?

And a second question. Is here any chance what we can see filters option in graphics menu? Like switch game stile from default to AD2013 or Ghost version? Would be pretty nice! xD
When do Kickstarter backer get a GOG key for SUPERHOT? I like to play the game!
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shujinco2: So why is the game named "SuperHot"?
It's about this insane mantra. The game is titled after this strange mantra repeated after every level - not the other way around. The meaning is in the way it gets repeated, like an earworm in your head. It's a strange title - I know - but it's awesome to have a title that doesn't sound like another game title.

After playing a game you will say HOT whenever anyone says 'super' :).
GOG Team said I could ask weird stuff, so...

Why is there a file called 'credits.ogv' that's the music video to Taylor Swifts "Shake It Off" in the game files? :P
Attachments:
credits.png (239 Kb)
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mattymuc: When do Kickstarter backer get a GOG key for SUPERHOT? I like to play the game!
We had to miss something! Backers should have already gotten their keys - if not 1)check your spam 2)spam our Szymon, who handles all those mistakes like a real hero.
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superedvin: GOG Team said I could ask weird stuff, so...

Why is there a file called 'credits.ogv' that's the music video to Taylor Swifts "Shake It Off" in the game files? :P
It clearly shouldn't be there. We fix it in the update, although I considered a strategy of placing it in the main menu, getting sued by Taylor Swift... just to meet her... <3

It was a test video for video playback in the ASCII menu. Shake It Off works pretty well in ASCII because of the silhoutetes on clear background.
Post edited March 01, 2016 by PIOTRsuperhot
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mattymuc: When do Kickstarter backer get a GOG key for SUPERHOT? I like to play the game!
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PIOTRsuperhot: We had to miss something! Backers should have already gotten their keys - if not 1)check your spam 2)spam our Szymon, who handles all those mistakes like a real hero.
Ok, how can I reach your Szymon hero, because you don't answer messages on kickstarter :-(
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Nick_theFox: So, I got kinda combo question.

What is future like for SUPERHOT? I mean, on what SUPERHOT team currently working in terms of improving a game?

And a second question. Is here any chance what we can see filters option in graphics menu? Like switch game stile from default to AD2013 or Ghost version? Would be pretty nice! xD
1)We're working on updates for the game already! We're doing constant bug fixes now. We're testing the Xbox version. Doing something crazy with VR. For the content update, we're trying to figure out some way to create procedural levels.

2)We had those options in the Beta and I really want them to come back. There was a MODS menu folder with all the strange graphical and gameplay options.
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PIOTRsuperhot: We had to miss something! Backers should have already gotten their keys - if not 1)check your spam 2)spam our Szymon, who handles all those mistakes like a real hero.
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mattymuc: Ok, how can I reach your Szymon hero, because you don't answer messages on kickstarter :-(
Lol, I forgot to put in his mail. It's szymon@superhotgame.com
Post edited March 01, 2016 by PIOTRsuperhot