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Potentially interesting title. Would be the first sports manager game on GOG, right?
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patrikc: [...]
Let's smile a bit with Akwasi Boadi
https://youtube.com/watch?v=86i69k6H16E
And now let's smile (and suffer...) a bit more with Scott Sterling
https://www.youtube.com/watch?v=8F9jXYOH2c0
So its basically meant to be lighter slimmer version of football manager type games?.

Looks quite interesting. No stupid 3d match engine. One they seem to be using represent the play looks good . 3 hours to sim a season? Anyone know off the top of their head how long FM takes to do one season?
Post edited April 15, 2021 by Niggles
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Niggles: So its basically meant to be lighter slimmer version of football manager type games?.

Wonder how much detail there will be in the game (hopefully there is no 3d match engine involved... unless it works properly)
The real data for 1. and 2. Bundesliga will be available as paid DLC.
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Quasebarth: As far as I read it, it's a game created by a few of the first creators of Football sims: Gerald Köhler, Rolf Langenberg and Dirk Winter who created the German Anstoss series in the 90ies. So there is quite a lot of reputation and experience from the past within this company, Winning Streak Games. Anstoss was a great manager sim, better than Bundesliga Manager back in those early days.

As name rights of Anstoss are not in their hands, there will also be a new Anstoss 2022 coming this year, but developed by a different team and published by Kalypso Media who own the rights on Anstoss these days.

I wishlisted the game for now, let's see how it turns out. Look's like it might need a bit more polish, but their ressources may be limited.
Cheers, good to know, definitely they need to work a little more on their web presence.

I do like the idea of a more lightweight FM. FM is a little daunting for me if I'm honest, don't want to spend quite as much time setting up the perfect micromanaged training regimen.
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lupineshadow: I do like the idea of a more lightweight FM. FM is a little daunting for me if I'm honest, don't want to spend quite as much time setting up the perfect micromanaged training regimen.
Yeah, FM is great if you have the time, willpower and energy to go through all the press conferences' questions individually like a BioWare RPG :D

Didn't used to be like that in earlier titles nor their OG Championship Manager series so this approach is a refreshment.
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Crosmando: We Are Soccer?
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Carradice: I get you. Once a Canadian asked me if I liked footbal. I asked him which one he meant, soccer, rugby, American or footie.

Although, to be sure, for the largest portion of the world population, football means what British call soccer.
I'm just trolling, I know everyone calls it football.
LOL for a moment I thought it was THE Kohler (Jürgen Kohler).

I hope they don't randomize the player name with each new game, so we can hunt wonderkid and share the knowledge here in the forum :D

Growing up, CM/FM was the only game I need.
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lupineshadow: I do like the idea of a more lightweight FM. FM is a little daunting for me if I'm honest, don't want to spend quite as much time setting up the perfect micromanaged training regimen.
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Plokite_Wolf: Yeah, FM is great if you have the time, willpower and energy to go through all the press conferences' questions individually like a BioWare RPG :D

Didn't used to be like that in earlier titles nor their OG Championship Manager series so this approach is a refreshment.
I think all the media stuff basically killed the FM franchise for me (that and lousy 3d game engine). Not needed. Should have worked on the game engine and transfers..
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CervelloYM: Growing up, CM/FM was the only game I need.
Same here. Was a beta tester for them for years too. Then they went shteam only, and I dropped them. Not played it since. Last version may have been FM 2009 or something like that? Don't recall exactly, but it's been many years since I stopped playing the game. It was fun and VERY time-consuming back in the day, but the game kinda went in a direction that ended up not being as fun a it had been.

CM was perhaps even more legendary. CM 01/02, and 03/04 being prime examples. Wibble/wobble and stuff :D
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Pangaea666: CM was perhaps even more legendary. CM 01/02, and 03/04 being prime examples. Wibble/wobble and stuff :D
Yes they're the best!

4-3-1-2

xD

edit:
In 2009, Eidos agreed to make the 'Championship Manager Season 2001/2002' game available to the public as a legally free download.
And you can play it on Android.
Post edited April 15, 2021 by CervelloYM
high rated
This is a translation of a german article that summarizes the mechanics of the game fairly well.

(BTW, the idea of a lightweight soccer manager seems to be in the air, as Player's Eleven, for instance, shows).

But now to the article (emphasis & comments in square brackets are mine):

Once there were many soccer managers: Anstoss, the Football Manager from EA Sports or even the Bundesliga Manager as well as numerous managers on the web. For many years, series have been successively discontinued due to the too limited target group, while the Football Manager from Sports Interactive and Sega almost dominates.

But now variety is approaching: After the revival of Anstoss (2022), which was pushed via Kickstarter [they mean Anstoss 2022 which will be published by Kalypso Media], the Cologne-based studio Winning Streak wants to offer its own interpretation of a soccer manager with "We Are Football". Chief developer is Gerald Köhler, who is one of the formative veterans in this genre. Among other things, he was responsible for the concept & design of Anstoss 1 to 3 and for a very long time for EA Sports' Football Manager. Publisher of the title is THQ Nordic GmbH from the Embracer Group. And beforehand: There is also an edition of WAF with Bundesliga licenses.

Gerald Köhler showed us the game in advance in an online meeting and explained that he had been working on the project since 2018, on which ten people were now employed at Winning Streak Games. The goal of WAF, he said, is to take a trip down memory lane, because it's supposed to feel like a soccer manager from 20 years ago - plus, the game wouldn't take itself quite as seriously. There are also wild to wacky halftime speeches again in radio play style by Dag Winderlich to push the team's performance in the right direction in the second half.

In WAF you are manager and coach in one. You have to organize the daily training and find the right tactics for the next match - you can coach men's and women's teams after filling out a questionnaire that defines the basic values of the manager. Otherwise, you'll look for the best players from the youth sector, negotiate lucrative advertising contracts, fight for the best deal on the transfer market and expand both the stadium and the club grounds. The stadium (seats, roof, box, perimeter advertising, seats, standing room, video cube) and club grounds are planned and developed on a 2D map, but can also be viewed in 3D, although the stadium looks rather rudimentary. There is also a walk-through club museum, where the club's successes over time are displayed. There you can see the title, city photo, logo, trophies, player pictures, ball, jerseys, etc.

WAF is designed to be "fairly easy to play without a long learning curve". In this beginner-friendly variant, you are served suggestions from assistants and can take this advice, reducing the complexity to manage; the central anchor point is a weekly schedule. Those who want the "full management load," however, can handle finances, sponsors, human resources, organization, fan support, member management, going public, selling shares to investors, fan bonds, and more.

Each player on a team has his own skill development tree and, in addition, a psychological profile. Ideally, the different "types" in the team would have to fit together exactly, because a team full of egomaniacs will not exactly be successful. One's own managerial skills can also be further developed - including better negotiating skills or an increase in training efficiency. However, the transfer market and negotiations with players or their agents (with voice output) cannot be automated. In general, WAF is designed for long-term club planning, or you can start quickly and take over an existing team.

For Gerald Köhler the simulation of women's soccer is very important, because it is a separate and completely different soccer world in itself. There is usually less sponsorship money, hardly any spectators and the players are often very young.

The actual soccer matches are simulated with a "match engine" that is supposed to focus on the ball and the players involved in the attack - including text commentary. During the match, tactics changes, alignment adjustments or substitutions can still be made. On match days, several matches are simulated simultaneously and you can also watch the competition, although the presentation of these matches is quite sparse. In matches in your own stadium, "tricks" can be used to have your own advantages, for example, you can intentionally sabotage the quality of the pitch so that technically strong teams have a harder time. Or there are suddenly problems with the floodlights ... In addition to streakers, sarcastic comments based on real social media posts and incorruptible but differently competent referees, the video assistant and also goal-line technology are to appear in the game.

Last but not least, there is a local hot seat mode for two players, which is also supposed to work online on Steam via Remote Play Together.

So much for the first overview of the upcoming soccer manager. WAF will be released on June 10, 2021 for PC in two editions. The "Standard Edition" will come without licensed teams. Players and teams will have fantasy names. Colors and jerseys resemble the "real" teams at most, but with the integrated editor almost all details can be customized manually (lists of names, crests, jerseys, sponsors and graphics). The developers want to keep the file structure and modifiability of the content as simple as possible. However, the Steam Workshop is not supported. The second edition is the "We Are Football Edition Bundesliga", which is also sold as a boxed edition in retail stores - alternatively, the Bundesliga content can be purchased later as DLC for the Standard Edition. The "Edition Bundesliga" contains all original data of the clubs of the 2020/21 and 2021/22 seasons from the Bundesliga and 2nd Bundesliga as well as from the Flyeralarm Women's Bundesliga and 2nd Women's Bundesliga. In addition to the leagues, the DFB Cup and Supercup competitions can be played. For licensing reasons, the "Edition Bundesliga" can only be used with the German language setting in the game. A price range for the two editions was not mentioned, but it should be in the mid-price segment (about 30 to 40 euros).

The editor included with the game will allow you to create your own leagues or clubs. All countries of the world (including small states like Malta) and all women's and men's leagues are editable. For example, the women's league can easily be expanded from 12 to 18 teams. Free league systems with editable promotion and relegation rules are also possible and the starting year can be defined in the editor. Last but not least, player names and teams can be generated automatically.
Post edited April 20, 2021 by surfer1260
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surfer1260:
Wow thanks for translating the text. Lots of good information. The game seems interesting and will definitely keep an eye once it releases. It is nice that the developers will also have a hot seat multiplayer, maybe they could also add LAN in a future update.
Post edited April 18, 2021 by alexandros050
Thanks for the info. so i will guess the editor will let modders do their thing and stuff available via Nexus (not locked into Steam workshop thank god)?. Hopefully the game will do well.
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Carradice: I get you. Once a Canadian asked me if I liked footbal. I asked him which one he meant, soccer, rugby, American or footie.

Although, to be sure, for the largest portion of the world population, football means what British call soccer.
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Crosmando: I'm just trolling, I know everyone calls it football.
:D
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surfer1260: For licensing reasons, the "Edition Bundesliga" can only be used with the German language setting in the game.
I'm afraid because of this GOG will not offer the Bundesliga-DLC. :-( I think then I would rather buy the game on a different platform.

Yes, the editor will (probably, but nothing confirmed yet) allow to share edited files. But one should keep in mind that they want to sell their Bundesliga-DLC. Easy sharing would allow to "circumvent" that purchase. Pretty sure they think about limitations to prevent that, such as locking the files exported from the editor to one's own installation.
Post edited April 19, 2021 by ChrisSZ