Lesser Blight Elemental: Knowing the dev specializes in puzzle games actually makes me a bit wary - based on that, I would expect strong level design but poor persistent systems and replay value. The barebones game page doesn't do anything to alleviate that.
From the screen captures, it seems that at least some of the mini-games that come with the title as a plus include a "programmable radio" and maybe other thinking stuff. So as to show it is a Zachtronics game :)
About the main dish... If the single player is good, I do not ask for anything else. There might be some thinking, taking into account the strengths and weaknessess of the elements in the army, and manuals are there to read... Very different to a mad rush approach like in many real time games... Maybe there is some thinking element to it? maybe some tactical engagements in the game feel a bit like a puzzle? Well, the Panzer General saga (including People's General) was heavy on that sometimes. Same about a great, less known title,
M.A.X. I do not mind that the game wants me to think. What I would like is that:
1) Sound general strategy rules take you far,
2) Knowing your equipment well will help a lot (that is the same as the enemy's, so you have to study only one army list). The game might ease things for those who prefer not to study that much by introducing different units sequentially, in the tested-and-true traditional way since
Dune II.
3) If there are situations that require thought-intensive approach, a variety of solutions should possible (as in other Zachtronics games), instead of a single one, or a variety that differ in details only.