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Visit the underground world of treasures and traps once again! Crystal Caves HD, a remake of the Apogee Software's classic, is coming soon DRM-free on GOG.COM. Help Mylo get a burger joint while exploring 3 original episodes in HD and guide him through a brand new episode featuring new enemies and break-away platforms.

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Level editor inclusion is neat, reminds me of building levels in Speedy Eggbert/Blupi :)
Did anyone else watch the trailer video and notice that GOG purchasers will get cheated?

From the trailer:
Steam workshop users rejoice!
Create new levels until your heart's content!

And then later from the trailer:
We didn't forget...
A DRM-Free GOG Galaxy version

It is intentionally designed to benefit Steam purchasers by giving them a level editor and to punish GOG purchasers by not giving the level editor to them. Well, at least they're honest and warned us in advance. That's something, I guess.
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my name is magike catte: I'm complaining that it's not HD, other than that the title is inaccurate.

The fact the game can scale its output does not make the game HD. HD art would make the game HD.
Personally I'm glad the game is low resolution, I'm just disputing the inaccurate title.

If we are to use your definition of HD, all DOS games can already be played in HD using DOSbox.
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Cadaver747: Again... Kindly please do not do this.

The original game resolution is 1280x800. So it's a bit more than HD (since HD is 1280x720) and your example of DOSBox scaling has nothing to do with that. At least check the GOG store page when you have time.
The original game resolution is 320x200 and you are making very little sense.
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my name is magike catte: The original game resolution is 320x200 and you are making very little sense.
The original Crystal Caves HD game resolution is 1280x800 (it was 960x600 at some point). And you don't know what you're talking about. If you don't believe me, ask the developer. This conversation is closed!
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Cadaver747: The original Crystal Caves HD game resolution is 1280x800 (it was 960x600 at some point). And you don't know what you're talking about. If you don't believe me, ask the developer.
As I said, the game may be outputting a higher resolution by scaling (those resolutions you list are simply 4x and 3x scales of the original resolution), but that is not the same thing as the resolution of the art. The art is very visibly 320x200 and if I really wanted to waste some time I could count the pixels in a column to demonstrate my point.

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Cadaver747: This conversation is closed!
I'm not forcing you to reply, you're free to stop talking whenever you want. It doesn't make you right though.

EDIT: I found the secret 8K mode included in the original!
Post edited September 18, 2020 by my name is magike catte
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cmclout: It is intentionally designed to benefit Steam purchasers by giving them a level editor and to punish GOG purchasers by not giving the level editor to them.
I can see the level editor prominently described on the game's page right here on GOG.
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cmclout: It is intentionally designed to benefit Steam purchasers by giving them a level editor and to punish GOG purchasers by not giving the level editor to them.
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Breja: I can see the level editor prominently described on the game's page right here on GOG.
You might want to wait a bit on that one. GOG has very recently sold games claiming to have a level editor only for it to be missing from the GOG version and only mentioned because the dev forgot to tell them.
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my name is magike catte: If I really wanted to waste some time I could count the pixels in a column to demonstrate my point.
That would be a great idea, please demonstrate *how wrong I am* since you know better how to include all the extra pixels in 320x200. I would even pay you of gift a game for fun.
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my name is magike catte: If I really wanted to waste some time I could count the pixels in a column to demonstrate my point.
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Cadaver747: That would be a great idea, please demonstrate *how wrong I am* since you know better how to include all the extra pixels in 320x200. I would even pay you of gift a game for fun.
And what would you accept as proof?
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my name is magike catte: And what would you accept as proof?
Pixel by pixel count for torch, sign and any other model of your choice.
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my name is magike catte: And what would you accept as proof?
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Cadaver747: Pixel by pixel count for torch, sign and any other model of your choice.
You can have this one for free. Here's Mylo's sprite, scaled up to 512x512 in order to fit the numbers on. He is 16 pixels tall, which is the same height as the 16x16 tiles the game uses. Counting tiles and extrapolating the true resolution of the game is pretty easy so I'll leave that to you.
Attachments:
mylo16.jpg (12 Kb)
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my name is magike catte: You can have this one for free. Here's Mylo's sprite, scaled up to 512x512 in order to fit the numbers on. He is 16 pixels tall, which is the same height as the 16x16 tiles the game uses. Counting tiles and extrapolating the true resolution of the game is pretty easy so I'll leave that to you.
No torch, no sign?
Here is what I propose let's wait for the game final release, I'll buy it and count the models myself and if it's true that the new game could be placed into original game's 320x200 resolution I'll gift you any game of your choice on GOG or pay you let's say 60 US dollars (can't provide British Pounds due to a huge hassle with banks). Your argument with 16x16 is viable but I can't take it as proof even if I want to.
Feel free to do the very same, after all it's your fun at stake. You'll lose nothing but time.
Post edited September 18, 2020 by Cadaver747
high rated
Hello everyone, I just wanted to jump in to say hello and to explain a few things :)

First of all, good to hear your opinions, doubts, and critics, thank you for that! I'll try to answer some of your questions and hopefully clear out some concerns.

1. Level Editor
GOG users won't get cheated and they will have an in-game level editor like everyone else with the exception of Steam Workshop. Such a tool should not be wasted ;)

2. Remake goals
The main goal was to keep the original feel, style & gameplay intact, trying to not ruin the original game in the process. That's why we only picked a new color palette and improved the artwork only slightly. Next to that, we increased base resolution so the game runs smoother (smooth scrolling, movements, etc.), especially when running the game fullscreen.

3. What will Crystal Caves HD add to the table?
As others pointed out, there will be a new episode with new puzzles, enemy & break-away platforms, difficulty levels, achievements, online leaderboards, secret level, animated cutscenes, and much more!

Have I mentioned plenty of fixes & upgrades that fix the original version like adding missing treasure chest keys, pickup sounds, fixing the green border after collecting all crystals that weren't working, adding more secrets & pickups to empty spaces, adding barrel to Episode 3 level selection to prevent getting stuck...

-----------------------------

As one of the biggest fans of the game, I made sure to do thorough research in order to fix & improve broken parts of the original and to make it look nicer, run smoother, and better while keeping the original soul of the game.

Everyone has their perfect picture of how should a remake look like and not everyone can be 100% satisfied but hopefully the majority will enjoy it as much as we had fun developing it!

Keep posting, we love to hear your thoughts!
Post edited September 18, 2020 by Emberheartgames
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Emberheartgames:
Please tell us about resolution and the possibility to include new game into 320x200 pixels.

[EDIT]
*IF it's technically possible to downscale the whole thing back to 320x200 resolution* (not practically but in theory using your newly shaped models)
Post edited September 18, 2020 by Cadaver747
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Cadaver747: No torch, no sign?
Here is what I propose let's wait for the game final release, I'll buy it and count the models myself and if it's true that the new game could be placed into original game's 320x200 resolution I'll gift you any game of your choice on GOG or pay you let's say 60 US dollars (can't provide British Pounds due to a huge hassle with banks). Your argument with 16x16 is viable but I can't take it as proof even if I want to.
It's right in front of your nose in every single available screenshot, I can't make it any more obvious than that. No games or money necessary but sure, if you want to discuss this at a later date I'm open to it. Frankly I find this whole conversation quite baffling.