Posted February 04, 2021
low rated
For example because:
- some people think long-post == bad, "I hate reading more than few sentences so I will downvote"
- some people have "opposite day"
- some people get hurt by truth
- controversy (regardless if it's true or not) == downvote
- some people just want to downvote me "just because"
- "I see it was downvoted so I will downvote too regardless if I agree or not"
- "I don't like post / poster so I will use my bot network to downvote it to oblivion"
GOG rep system is notoriously fundamentally flawed. You should not be paying any attention to it.
It's worse than Reddit (far worse).
The problem with book definitions of DRM is that they mostly refer to what DRM was SUPPOSED TO be and not what it actually is.
The britannica definition is incomplete at best.
Perhaps you didn't really experience it (or perhaps you did but you don't realize what I'm about to say, I don't know) but DRM mostly blocks legitimate customers first and foremost.
It doesn't stop piracy as a rule.
The definition you quoted misses quite important thing:
DRM is not only about sharing but also about obtainment as well as usage.
If extra content (say those t-shirts from CP2077) are gated behind something like account login and online external-server-based verification (like in case of CP2077) then it is a form of DRM.
It is by design preventing legitimate customer from accessing that content "normally".
It's a form of obstruction. With current DRM schemes used it is often disallowing and discouraging legitimate customers from legitimately obtaining the content.
Many DRM forms are intrusive.
DRM nowadays is basically an art of inconveniencing legitimate buyers and smuggling out more of their private data.
And yes, locking in-game items (a DLC, btw a DLC doesn't have to be sold alongside base game in store, it applies to in-game purchases too) behind "you need to login to this external site/account/connect-to-server/go-online and so on" IS a form of DRM.
I really don't know how to explain that to you and many others that do not understand.
Basically DRM == any form of obstructing sharing AND obtainment and usage of any software content.
So things like:
- Galaxy being MANDATORY to get some in-game items *
- offline installers being outdated and Galaxy being again MANDATORY to obtain up to date versions
fall under that definition.
* Seriously. It adds even more to the insult that the whole way CP2077 "my rewards" works is that it DOESN'T give you some form of DLC installer file (that you could use for offline gaming) just most probably modifies a value in your savefile. And you need to connect to servers AND login FOR THAT.
It's BS. It's othercomplicating things and making it IMPOSSIBLE for offline users to get 100% of game content.
It has become MANDATORY to use "always optional" Galaxy client to have complete experience of the game.
And what items these are DOESN'T matter. It's about principles.
That britannica definition is also massively flawed as-is:
- first it doesn't account for ALL sharing methods (by this definition if you copy the game and share it on a disk or flashdrive the definition is not even applicable)
- it doesn't say who it is protected from.
Also, they used some clever wording there.
One of keywords is "control" and since that can get overlooked by average reader, misunderstood and brushed off:
it applies to obtainment and usage.
Whoever wraps software in DRM decides how can you as a legitimate customer use the software (for example forcing you to go online to play a singleplayer games, ergo Ubisoft and other examples, such as IOI and Hitman 2016 since you cannot play majority of game content without going online in that singleplayer game).
De facto legitimate customers are more restricted than pirates since pritated copies are usually patched out to be able to play all content offline (not exactly in Hitman 2016 case fyi).
- some people think long-post == bad, "I hate reading more than few sentences so I will downvote"
- some people have "opposite day"
- some people get hurt by truth
- controversy (regardless if it's true or not) == downvote
- some people just want to downvote me "just because"
- "I see it was downvoted so I will downvote too regardless if I agree or not"
- "I don't like post / poster so I will use my bot network to downvote it to oblivion"
GOG rep system is notoriously fundamentally flawed. You should not be paying any attention to it.
It's worse than Reddit (far worse).
Auron111: -------
Well this is the definition from the Encyclopedia Britannica
Digital rights management (DRM), protection of copyrighted works by various means to control or prevent digital copies from being shared over computer networks or telecommunications networks.
So if we are going to go by the actual definition of what DRM is ... then as long as you can share your digital games (which you can) then you have DRM free games from GOG.
-------
Okay, now hold on, I will try to adress the "DRM definition" thing because it's better to do that now and strighten things up before it blows up in my face (through more misunderstandings). Well this is the definition from the Encyclopedia Britannica
Digital rights management (DRM), protection of copyrighted works by various means to control or prevent digital copies from being shared over computer networks or telecommunications networks.
So if we are going to go by the actual definition of what DRM is ... then as long as you can share your digital games (which you can) then you have DRM free games from GOG.
-------
The problem with book definitions of DRM is that they mostly refer to what DRM was SUPPOSED TO be and not what it actually is.
The britannica definition is incomplete at best.
Perhaps you didn't really experience it (or perhaps you did but you don't realize what I'm about to say, I don't know) but DRM mostly blocks legitimate customers first and foremost.
It doesn't stop piracy as a rule.
The definition you quoted misses quite important thing:
DRM is not only about sharing but also about obtainment as well as usage.
If extra content (say those t-shirts from CP2077) are gated behind something like account login and online external-server-based verification (like in case of CP2077) then it is a form of DRM.
It is by design preventing legitimate customer from accessing that content "normally".
It's a form of obstruction. With current DRM schemes used it is often disallowing and discouraging legitimate customers from legitimately obtaining the content.
Many DRM forms are intrusive.
DRM nowadays is basically an art of inconveniencing legitimate buyers and smuggling out more of their private data.
And yes, locking in-game items (a DLC, btw a DLC doesn't have to be sold alongside base game in store, it applies to in-game purchases too) behind "you need to login to this external site/account/connect-to-server/go-online and so on" IS a form of DRM.
I really don't know how to explain that to you and many others that do not understand.
Basically DRM == any form of obstructing sharing AND obtainment and usage of any software content.
So things like:
- Galaxy being MANDATORY to get some in-game items *
- offline installers being outdated and Galaxy being again MANDATORY to obtain up to date versions
fall under that definition.
* Seriously. It adds even more to the insult that the whole way CP2077 "my rewards" works is that it DOESN'T give you some form of DLC installer file (that you could use for offline gaming) just most probably modifies a value in your savefile. And you need to connect to servers AND login FOR THAT.
It's BS. It's othercomplicating things and making it IMPOSSIBLE for offline users to get 100% of game content.
It has become MANDATORY to use "always optional" Galaxy client to have complete experience of the game.
And what items these are DOESN'T matter. It's about principles.
That britannica definition is also massively flawed as-is:
- first it doesn't account for ALL sharing methods (by this definition if you copy the game and share it on a disk or flashdrive the definition is not even applicable)
- it doesn't say who it is protected from.
Also, they used some clever wording there.
One of keywords is "control" and since that can get overlooked by average reader, misunderstood and brushed off:
it applies to obtainment and usage.
Whoever wraps software in DRM decides how can you as a legitimate customer use the software (for example forcing you to go online to play a singleplayer games, ergo Ubisoft and other examples, such as IOI and Hitman 2016 since you cannot play majority of game content without going online in that singleplayer game).
De facto legitimate customers are more restricted than pirates since pritated copies are usually patched out to be able to play all content offline (not exactly in Hitman 2016 case fyi).