From
Civilization, several examples of dynamics happening throughout History. To name one example, some aspects of war between distant countries in the Modern Age (before the XVIII century).
Apparently there are teachers that have used Civilization as a tool in their History classes (I think I read this in Time a while ago).
EDIT: After reading about a fellow GOGer's concern about the contest
in this other thread, I think the issue merits reflection. So, does the fact that we are telling a true story mean that it cannot compete with someone else's story that might appear to be more interesting? Really?
That would be a way of looking at it. On the other hand, it is really up to us. What do we make of our experience playing games? for years?
Is it someone sitting on a chair watching a
screen? Just that? or is it someone being made to smile by what they are seeing or, better, being a part of? How much emotion, drama, mischief has been going on? Did you learn that another world was possible? or that there are many worlds, some of them reachable only by an effort of one's imagination? Did you join the armies of Caesar? Did you fight in D-Day in the first line? Have you piloted machines of fabulous power? Have you conquered empires? Have you seen the realm that you cared for reduced to ashes? Did you dance with death itself, throwing yourself form platform to platform in improbable somersaults? Did you find that you had really achieved something? Did you find meaning by going further than you had gone before?
Where did games come from? A store? some place you liked? surely not thin air?
Who gave them to you? Where they gifts, exchanges, purchases? Did you save to have them? Did you have all the games you wanted? Did you ever have to choose? Did you get to meet people because of games, online or in the flesh?
Did you learn something about
yourself while you were so engaged? Something about the vast world beyond the place where you played? Did you seek and find refuge from "the slings and arrows of outrageous fortune" in fantastic worlds where stories had a chance to end well, or at least, satisfactorily? Did you crave worlds where even the most complex rules were ultimately easier to learn, and outcomes easier to predict than the vast, fuzzy, possibly absurd if we let it be so, world outside the door? Did you brought back some skills, noticed or unnoticed by you at the time?
Did you ever
think about when to play and when not, and did that mean something to you? Were you comforted, outraged, amazed, delighted, excited, entertained, bored, chaffed, disappointed, enlightened, inspired, left wondering?
What parts of
your soul might have been different without games? What kind of person would you be? What have games meant to you and what do they mean now? Do you seek to try out new things? To be entertained? To get back to fun moments of the past? To learn something new? Do you play for killing time or you fire up DOOM or its brethren because it is "killing time"? :-)
Your story with games, if it comes from life, may well be full of shortcomings (in some aspects), success (partial), failure (partial), drama (until outcomes are certain), happiness (for a while), tragedy (but not forever), absurdity (blind luck catching us unawares), meaning (if we could find it or build it). You can tell it humorously, sincerely, seriously, touchingly, informatively, briefly, extensively, morosely, hopefully... or maybe in your own way that can be several of these ways combined or be your own thing.
The way that you choose to look at the events in your life is up to you, and the way that you choose to tell your story is up to you as well. It is your story, it is unique and you are the one to weave it. Good luck.