littlebrotherototo: Elder Scrolls Skyrim:
the civil war questline in which you have to choose between the Imperial Legion and the Stormcloack factions. The former wants to keep an empire which is more than hundreds of years old intact ad the latter wants to gain independence because the once mighty empire let them down by making a costly ceasefire with their mortal enemies. I played both factions in different playthroughs ang got know the key members of each faction. surprisingly, both of them had convincing arguments, shared the same enemy, cared about citizens, were reluctant to shed blood and were not without faults. Their only difference was in the methods they were using to achieve their goals. Overall, this taught me that sometimes people fight each other not because one side is wrong and the other is right, they fight because both sides are right (or perhaps wrong). sometimes people fight for the sake of their ideas and beliefs rather than what we might consider absolute goodness or evil. In my future playthroughs, I always chose the imperial legion because my ideas and beliefs were more in line with the Imperial Legion compared to the Stormcloaks, but I also knew that the Stormcloacks were neither wrong nor bad -they were just people who had different ideas and could be right. Well that was it! Which faction did you choose?
City boy? Although not absolutely, there's been a strange correlation been noticed between your sides in the civil war and the type of area you live in. I certainly sided with the Stormcloaks. I felt, in particular, the obviously false propaganda against Ulfric mirrored alot of what we see in real life. Easily, the best examble is the book
The Bear of Markarth, which should adequately be juxtaposed by the non-chalant conversation that you walk into upon walking into Ulfric's stronghold, and just waiting for everyone to get done talking.
I think another similar classic example for those more familiar with the lore is
The Talos Mistake. The the Dawngard expansion you find a copy of this book at the castle The obvious Knights of the Nine DLC connection for the most casual of players, but understanding that Talos is confirmed to be a Shezzarine should really deepen the wound and significance of the story.
The following list was created by the ex-developer Michael Kirkbride and was made to list Lorkhan's avatars. The list's exclusion of Pelinal Whitestrake has led many to believe that it is only listing the Shezarrines associated with the god Talos. Note how it lists names normally believed to be synonymous (such as Hjalti, Talos, Septim) as separate entities.
Lorkhan and his avatars:
1. Wulfharth L
2. Hjalti O
3. Ysmir R
4. Talos K
5. Arctus H
6. Septim A
N
The "N" was later said to be in reference to the New Man.[UL 12]
LORKHAN was the god in the series who ultimately created the land where man, mer, and beast thrive. The infernal conflicts in the world are usually somehow derived from the fight over LOKRHAN, which, as you can see, includes Talos. The story basically is that Lorkhan brought the world together with the sacrifice of the divines. Mankind believes this was willing sacrifice (to take of themselves to create the domain, much like the Daedra take of themselves to create their own domain), meanwhile the mer believe that Lorkhan did this as a trick and forced them to sacrifice of themselves.