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Maxvorstadt: Yerch, the combat in Underrail is not even mediocre!
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morolf: I haven't played Underrail myself. But I remember you complained bitterly about Expeditions: Conquistador ("too difficult, uninstalled") which imo had great turn-based combat, so sorry, I can't trust your judgement :-)
You don`t have to trust me.
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Maxvorstadt: Yerch, the combat in Underrail is not even mediocre!
Yeah, I bounced off of this game, hard. I suspect it's one of those games that turn out to be a lot of fun eventually, but I'm just not keen enough to put in the time to find out.
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Breja: Shadowrun Dragonfall has good balance of being a really great game overall, and having fun combat. Combat is pretty much exactly the same in all the Shadowrun games, but Dragonfall is the only one with really great characters and story.
I thought the basic system in Dragonfall was a bit simplistic, but they did a lot with it and created some really fun and challenging combat scenarios (like when you had that troll cyborg and enemy riggers are trying to take it over if you don't kill them fast enough, or having to defuse the bombs in the sewers within a certain time limit). So I agree, definitely worth a mention (rest of the game was also pretty decent, interesting characters and quests).
I prefer a healthy dose of RNG that's absolutely not in one's favour in my turn-based combat, so my vote goes to Battle Brothers.
And yes, I'm aware that, similarly to Jagged Alliance 2, it's arguably not a RPG per se.
Fallout 1 and 2.
If I were to choose from the two, I'd say the original. I like getting shot in the back or having my path blocked by Ian. Or being blown to bits by supermutants. Good times in an unforgivable and unforgettable world. And the music... Oh, the music! Radiation Storm, the track that plays in the Glow, is arguably one of the most iconic in the entire series. Imagine New Vegas, years later, stepping into Lucky 38 and hearing this.
Wouldn't Betrayal at Krondor be considered a WRPG since the combat is turn based?
Older game but worth playing. Quite unique.
I don't really like turn based but Wasteland 2 was pretty good.
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Time4Tea: I'm just curious as to what people think are the best WRPGs with turn-based combat? I'm specifically singling out WRPGs, as most JRPGs tend to be turn-based and if I include those we'll probably end up with the predictable usual suspects (Final Fantasy games, Chrono Trigger). Turn-based seems to be a bit less common in WRPGs, especially in the period following Baldur's Gate and the Infinity Engine games. Also, most 3D open-world RPGs are real-time, more or less by definition.

Personally, I'd say the original Fallout games are strong candidates, as well as probably Divinity: Original Sin 2. Are there any others that top those? Any dark horses that might be less widely-known?
You are searching for CRPGs, and most of them are turn based. Otherwise they are related to Diablo-like ARPG and they are a different category and can have a different audience. The infinity engine use a round based system (dnd) inside a real time gameplay. The micromanagement gameplay of active pauses was followed by other games, however I think this idea is dated and is being abandoned. For example the last Pathfinder game and Pillars of Eternity 2 included a turn based option.

Some Isometric CRPGs:

Dark Sun series (DnD)
Fallout series
Temple of Elemental Evil (DnD)
Arcanum (you can switch to real time)
Wasteland 1, 2, 3
Lords of Xulima (isometric, but more similar to Might and Magic)
Divinity Original Sin series
Shadowrun series (modern)
UnderRail (similar to Fallout)
Atom RPG
Encased
Age of Decadence
Solasta

Some First person Dungeon Crawlers

Wizardry series
Might and Magic series
Bard's Tale series
Starcrawlers
Operencia
Legends of Amberland
Grimoire


First person but tactical combat:

Albion
Krondor series
Ambermoon (not on GOG)
Realms of Arkania (dark eye)

SSI Goldbox games (DnD)


These have a more tactical approach, some of them have strategic/simulation elements and can be more related to this other genera

Dungeon Rats
Dungeon of Nahuelbeuk
Jagged Alliance series
King's Bounty series
Druidstone
Disciples: Liberation
Blackguards series (dark eye)
Gloomhaven
Battle Brothers
Urtuk
Expeditions series


I have not played all of these, I list them if you may be interested in some titles, but there are turn based games for many years of gameplay. If you search for rpgs for the 80s and 90s almost all of them are turn based.

My personal recommendations are Lords of Xulima and Might and Magic series starting from 3 and avoiding IX (probably the best battle system is in X, but unfortunately the setting of Ubisoft MM is different from New World Computing universe).
Best turn-based combat is definitely D:OS and D:OS2, IMO, not much serious competition to it. Great fun with regard to exploration and character building, too; unfortunately the story-telling is just of average interest though. So if that has to be factored in for something to be the best turn-based WRPG, my second choice would be Shadowrun: Dragonfall, maybe? But one of my personal favorites is also Forgotten Realms Unlimited Adventures with user-created mods (e.g. The Realm, The Sect etc.).
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mqstout: I haven't played many. I tend not to be too fond of WRPGs... But NWN was playable and even fun with 100% turn-based, rules enforcement on. It was completely unplayable with the default RTwP. I don't have enough data for "best" though, sorry.
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Time4Tea: Hang on ... there was a turn-based combat option in NWN? The first one? I tried it a few years back and quite strongly disliked the real-time combat, but didn't realize it could be changed.
I was wondering about that, too, because it is complete news to me, even as a longtime fan of NWN. I never heard of any such thing, and I don't really believe it exists for the first game, until I'm proven otherwise.
low rated
Wizardry 8. Combat might be on the slow side, and it does have enemy level scaling, but it's otherwise excellent, with a nice hybrid growth system (gain levels through XP, but skills can be improved through use).

(Note that this game is directly connected to Wizardry 6 and 7; there's even the option to transfer a party that cleared one game to the next. It is not connected to any other Wizardry games.)

(Side note: Wizardry 8 is 3D, and it's somewhat open world (though much smaller scale than something like Morrowind, and the overworld does consist of separate zones), but yet is has turn based combat.)
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Maxvorstadt: Lords of Xulima?
I found myself dreading level ups in that game because of the way the skill point system works.
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morolf: Dark sun: Shattered lands is also decent.
But also buggy. (And no, I'm not talking about the thri-kreen present in the game (and are even a playable race).)

Edit: Why the low rating?
Post edited November 20, 2021 by dtgreene
low rated
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Time4Tea: Yeah, the combat in the original Fallouts is fairly simplistic. Either you have the firepower/armour, or you don't. I guess those games were good because of other factors, like the freedom, openness, meaningful choices, etc.
Don't forget Wasteland!

Other older WRPGs to look for include Ultima 1-6 (but note that Ultima 2-3 have a time limit on turns, and that Ultima 7 and on have real-time combat), Might and Magic 1-5 (6 and onward have a turn-based option), and Nox Archaist (OK, that game isn't old, but it's in the style of an older game, and it was made for a platform that's now considered obsolete).

Edit: Again, why the low rating?
Post edited November 20, 2021 by dtgreene
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Time4Tea: Hang on ... there was a turn-based combat option in NWN? The first one? I tried it a few years back and quite strongly disliked the real-time combat, but didn't realize it could be changed.
Maybe the mists of time have broken my brain. It wouldn't be the first time. I guess I'll install and try to remind myself...
Out of what I played, if you can put up with the trappings of its time, I'll go with seconding the mention for Betrayal at Krondor. After that, also with trappings, Might and Magic VI. And, with a few important caveats, possibly Arcanum.
Played few newer ones like that, and out of them maybe just Lords of Xulima would deserve a mention, but it's far from the level of those classics.

Just, ahem, definitely NOT the Fallouts. No way. Not just because of the combat, but that was one of the main bad aspects for me.
Baldur's Gate 3, but if you don't want to count it because it's still in Early Access then I'd say D:OS2.
Fallout 1/2 are great RPGs but I wouldn't say combat is a highlight in either. Arcanum is similar. As much as some aspects of Divinity: Original Sin 1/2 annoy me, I think they have much better pure combat for example.

Wizardry and the very Wizardry-like Might and Magic X are good ones if you're into blobbers.

I like Pillars 2 and Pathfinder 1/2 a lot, and they have TB modes, though they are obviously designed for RtwP and probably play a lot better that way.

Really need to get to trying Wasteland 2/3 and some other modern games like Atom and Underrail. Not enough time in the day... or the life.