It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
morolf: Those sections where you're suddenly forced to play as one of the side characters were all super-irritating imo. In the case you mentioned it was especially ridiculous iirc because that woman isn't even a member of your party at that point, so switching over to her feels just odd in a "Why am I even supposed to care about this person?" way. Unless I'm mistaken the character also isn't even crucial for the main plot, so it's just strange you get a "game over", if you fail in that section.
avatar
StingingVelvet: Yeah, I picked that one because of that. It's super out of nowhere, and the fact it's annoying and likely different since you're used to a lightsaber... meh. Honestly any party-based game that forces a solo section is probably being annoying, and why developers still do it is beyond me. Same with escort quests with vulnerable NPCs.
Breath of Fire 2 has a particularly bad one; not only are you forced to go solo with a character, but that character may be one that you haven't been using (and who will therefore be underleveled, since unlike in the first game characters you don't use don't get XP), and there's no way out before you finish (yet there's a save point), so if you haven't leveled him up previously, you might be stuck and have to restart the game (and this is not early in the game).

Escort quests can be OK if done right; for example, VVVVVV's isn't that bad because everything is simple and deterministic (there are clear and obvious rules about the movement of the escortee, and the game even tells you them, and the obstacles you encounter only move in simile patterns).

Anyway, I thought of another: In Lennus 2, there is a part where you have to win a race to continue. While the race is easy once you've learned the controls (and can actually pull them off), the game doesn't give you either a tutorial or a safe opportunity to practice. Furthermore, dashing (which is necessary) requires double tapping the directional button, whereas everywhere else you dash by holding a button down. Why did they do that?

(With the discussion of stealth segments, I've already stated how awful they are and how they don't belong in non-stealth games many times already, probably even in this very topic.)