On Topic: Monster Boy and the Cursed Kingdom is an amazing game. You basically enter an area, have to deal with platforming puzzles, reach the end of the area, fight the boss and unlock a new form. Using these newly acquired forms, you can use their special abilities to visit previous areas, where you can access locations that where previously impossible to reach. Each area is very distinct, and the pattern isn't boring... until you reach the Volcano which is about 4-5 times bigger than any other area you've visited before. You spend about half your playtime in the Volcano working to reach the boss, and it's not even the end game, you just unlock another form.
I still haven't finished the game because of the Volcano.
StingingVelvet: Generic complaint: I often hate the endings of games. They tend to ramp up the challenge and annoying aspects at the end, right when you're ready to quit the game, which drives me nuts.
It never occurred to me, but I think you're right. The ending to a game should be easier, considering you've spent most of your playthrough getting more powerful. The end game shouldn't be the challenge, building up power should be the challenging part. Games are a power trip, and feeling overwhelmed/weakest after having spent 20-40-60 hours kills a game right at the end.
No wonder most of us have more abandoned games, than finished ones.
Matewis: Age of Wonders1&2 If you progress far enough in the campaign then your hero essentially becomes too strong. As in, an army killing, city razing demi-god. It applies to, I think, about the latter third or so of the campaigns I played. It's unfortunate because it just sucks the fun right out of the game.
Considering what, StingingVelvet mentioned above, it's no wonder Age of Wonders1&2 are at the top of my favorite games ever.