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low rated
Jeez, I surely don't have any downvote trolls on my back, no siree. :)

Neither does dtgreene. 'tsall peachy.
Post edited April 29, 2016 by Vainamoinen
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vicklemos: QUÉ?
Really? I'm impressed and, at the same time, sad. It's such a landmark of a game and its sequel don't deserve this.
One part was me being a cheap goit; the game was only 1.99. Another part of me was not wanting to get nickeled and dimed. If I wanted to get nickeled and dimed, I'd go visit the nearest arcade; a place I haven't visited seriously in over a decade.
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dewtech: http://www.wtfpl.net/

This guy is even better
"Do the fxck you want" public license is something completely different and unrelated.

ts designed to be used for countries, where public domain is legally not possible. Its public domain in essence.
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dtgreene: there are still issues like CPU microcode which don't have solutions on currently available machines.
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vv221: https://libreboot.org/faq/#microcode
This is seriously interesting read! I didn't know AMD went downhill so much.. Its very possibly tied to NSA, because only government can force AMD to turn the cards so fast and also with windows kernel signing. I assume, the remotely exploitable minefield in such kerberos firmware is preinstalled, basically - hardware is a zombie from factory. They can't control software (FLOSS), so they went to control hardware, since it has direct access to all information via system buses.

Ironically, the free (as in freedom) hardware is chinese hardware?
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vv221: But of course DRM-free games!

Is an anti-DRM policy that goes farther than just video games strict enough for this thread? ;)
Essentially it all ends the same way in the end.


All commercial proprietary games stop being supported at some time for various reasons.
The company gets bankrupt, sold, re-structurized or simply releases new version in attempt for profit slice (nothing wrong with this).

Then, some people start to write opensource or free software version of the engine, reimplementing the whole core usually only using assets from proprietary version - which becomes a significant upgrade. If the company releases the source, this gets much better and faster.

Or, the code is so undemanding and so outdated, that its isolated and keeps living in a virtual machine. Think Dosbox, and all those Dos titles GOG sells (not just GOG).


By all that I mean the old games usually become not only anti-drm, but also non-proprietary.
Post edited April 29, 2016 by Lin545
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dtgreene: Is there anyone here that is more strict than me? In particular, is there anyone here who will refuse to buy any game that happens to be available on Steam, even if it is available elsewhere DRM-free?
Yes. I won't even buy games. Ever. I get them for free through trading. The very fact that you buy things is already going too far for me. (ಠ_ಠ)
I don't have any anti-DRM policies. I try to buy a game on gog when it is on both platforms but will not refuse to buy a game I really want just because it has DRM. For example, I have pre-ordered Total War: Warhammer even though it has steam and also has been revealed to have Denuvo. Always online and Install limit DRM are the only DRMs I have a problem with. I only have a problem with always online because an always online game is only around as long as the servers are up and cannot be preserved.
low rated
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dtgreene: Is there anyone here that is more strict than me? In particular, is there anyone here who will refuse to buy any game that happens to be available on Steam, even if it is available elsewhere DRM-free?
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MaximumBunny: Yes. I won't even buy games. Ever. I get them for free through trading. The very fact that you buy things is already going too far for me. (ಠ_ಠ)
Actually, I will not play a zero cost game or demo if it is DRM-encumbered. For example, for me to consider a demo acceptable, it must not have a limit on the number of times it can be launched; in particular, I want the demo to still be playable decades after the full game's release. (After all, sometimes an early demo may differ from the final version in interesting ways.)
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dtgreene: Actually, I will not play a zero cost game or demo if it is DRM-encumbered. For example, for me to consider a demo acceptable, it must not have a limit on the number of times it can be launched; in particular, I want the demo to still be playable decades after the full game's release. (After all, sometimes an early demo may differ from the final version in interesting ways.)
You don't understand. I can get GOG games without paying $0.01 through trading. It's significantly slower to do than just getting it on Steam though which is why my library here is tiny in comparison. But the same principle applies. :P
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dtgreene: Is there anyone here that is more strict than me? In particular, is there anyone here who will refuse to buy any game that happens to be available on Steam, even if it is available elsewhere DRM-free?
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MaximumBunny: Yes. I won't even buy games. Ever. I get them for free through trading. The very fact that you buy things is already going too far for me. (ಠ_ಠ)
T..t..Trading? But by doing this, you encourage other peoples to make the purchase so they can trade with you. You capitalist supporter!
Myself, I don't even have a computer, to avoid feeding the computer industry that enabled DRM!
What did you say? How did I post this without a computer?
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Err...
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Telepathy?

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HereForTheBeer: Well, there's that video posted a couple weeks back, from the doofus who thinks that presence on the Steam store equates to DRM on ANY store, including this one...

So there's that guy.
If I remember correctly, his "reasoning" was
- There are DRM'd games on Steam
- Witcher 3 is on Steam
- So saying that Witcher 3 is DRMfree on GOG is a lie

Cause it's well known DRM is infectious, like cooties. ^^

But I think we'll agree that TX3000 is the definition of the sentence "Oh, THAT guy!"
Post edited May 03, 2016 by Kardwill
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Kardwill: T..t..Trading? But by doing this, you encourage other peoples to make the purchase so they can trade with you. You capitalist supporter!
Yes. Trading requires the use of either other people's money or using existing capital in circulation. In Steam's case there are millions of free dollars to tap into at any point that are unassigned to anything. It's slower on GOG because in order to trade we have to get people to spend real money and not steamwallet/items/etc. And besides finding someone trustworthy we also have to overpay a ,lot more for real money.

But once you figure out how it works you usually won't go back. :P