dtgreene: there are still issues like CPU microcode which don't have solutions on currently available machines.
vv221: https://libreboot.org/faq/#microcode This is seriously interesting read! I didn't know AMD went downhill so much.. Its very possibly tied to NSA, because only government can force AMD to turn the cards so fast and also with windows kernel signing. I assume, the remotely exploitable minefield in such kerberos firmware is preinstalled, basically - hardware is a zombie from factory. They can't control software (FLOSS), so they went to control hardware, since it has direct access to all information via system buses.
Ironically, the free (as in freedom) hardware is chinese hardware?
vv221: But of course DRM-free games!
Is an anti-DRM policy that goes farther than just video games strict enough for this thread? ;)
Essentially it all ends the same way in the end.
All commercial proprietary games stop being supported at some time for various reasons.
The company gets bankrupt, sold, re-structurized or simply releases new version in attempt for profit slice (nothing wrong with this).
Then, some people start to write opensource or free software version of the engine, reimplementing the whole core usually only using assets from proprietary version - which becomes a significant upgrade. If the company releases the source, this gets much better and faster.
Or, the code is so undemanding and so outdated, that its isolated and keeps living in a virtual machine. Think Dosbox, and all those Dos titles GOG sells (not just GOG).
By all that I mean the old games usually become not only anti-drm, but also non-proprietary.