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https://steamcommunity.com/app/650440/discussions/0/2561864094355411043/

That's a real shame, I've played in this game (and finished) and I can basically tell, that such complex and yet intuitive battle system is superb and is making game really gnifty (and challenging) experience. Great game as well as predecessor, Drums of War (released only on Slitherine's website).

Utter sadness :(

But we can still vote on it in Wishlist:
https://www.gog.com/wishlist/games/warbanners

Here is some gameplay & basic info:
https://www.youtube.com/watch?v=lnuP_t3lFRQ
http://www.mobygames.com/game/warbanners
https://store.steampowered.com/app/650440/Warbanners/
Post edited May 14, 2018 by MartiusR
I'm surprised as it actually looks like it has some depth, unlike some other games which get denied here (or still let through). Then again, I obviously don't know what's below the surface.
https://www.gog.com/wishlist/games/warbanners

Wouldn't be the first time a game got rejected by GOG but then released due to community demand so if you like it vote for it.
Actually good game rejected by GOG? It's not suprising anymore.

Well, it looks like I have to give my gold coins to Gaben instead.
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Hrymr: Well, it looks like I have to give my gold coins to Gaben instead.
Not really.
That's a shame, because it looks quite polished and like something that I would enjoy. Will keep an eye on it and pick it up from the Humble Store one day.
This might not be a popular opinion here, but imo Steam's curation (or lack of) hurts devs more then it hurts me. I don't really go looking through all the games on a store. I learn of games i might be interested by word of mouth, reading about it or seeing it discussed, seeing it in the recommended or similar section on Steam etc... I don't think the ridiculous amount of garbage on Steam really affects me that much, at least not directly. Indirectly, if you want to make the argument that by making it harder for good quality indie games to stand out it decreases the chances of those games being successful and the devs making more quality indie games in the future, i'd say that concern might have some legitimacy. Though it doesn't seem to stop Steam still getting a lot of good/decent indie games i'd be interested in that get rejected by GOG.

Though i've gotta be honest some of the stuff i'd be interested in might not get GOG that many sales.
Post edited May 14, 2018 by user deleted
57% | Mixed

"Good" is in the eye of the beholder I guess...

EDIT - Stand by the general statement, though the metrics on the Humble store page are out of date - apparently 76% positive on Steam
Post edited May 14, 2018 by Bigs
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Hrymr: Well, it looks like I have to give my gold coins to Gaben instead.
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muntdefems: Not really.
Ah, DRM-free on Humble. Well, then I'll pick it up there.
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MartiusR: https://steamcommunity.com/app/650440/discussions/0/2561864094355411043/

That's a real shame, I've played in this game (and finished) and I can basically tell, that such complex and yet intuitive battle system is superb and is making game really gnifty (and challenging) experience. Great game as well as predecessor, Drums of War (released only on Slitherine's website).

Utter sadness :(
can you edit in the wishlist link wolfsite provided below? - https://www.gog.com/wishlist/games/warbanners

and a link to youtube gameplay footage might be nice too.
Done, thanks a lot for good suggestion :)
Virtually every game is "good" to someone.
Wow I'm having flashbacks to Steam back in the mid 2000's. I remember these exact same complaints being lobbed at Valve for turning down games people wanted for no real reason two that come to mind were Space Pirates and Zombies and No time to explain. Both of which were rejected multiple times until one random day they were excepted. Now look at Steam it's the Google play/App store of digital PC games distribution where anyone can just submit their crap, pay a fee and get on the store. Hopefully GOG can find a good middle ground between curation which they should have and letting games that the community wants in, without becoming a mountain of trash like Steam currently is.
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HunchBluntley: Virtually every game is "good" to someone.
Debatable while I have seen people here defend dreck like Diakatana and Ultima IX and in other places train wrecks like Sonic '06. I don't think you will find anyone saying something like oh say Big Rigs is any good, outside of the whole "it's so bad, it's good" and even then I don't think anyone would say that. Same with Hong kong 97, Action 52, etc. there are just some games that are beyond even the most insane person's defense as being any good.
Post edited May 14, 2018 by DCT
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DCT: Wow I'm having flashbacks to Steam back in the mid 2000's. I remember these exact same complaints being lobbed at Valve for turning down games people wanted for no real reason two that come to mind were Space Pirates and Zombies and No time to explain. Both of which were rejected multiple times until one random day they were excepted. Now look at Steam it's the Google play/App store of digital PC games distribution where anyone can just submit their crap, pay a fee and get on the store. Hopefully GOG can find a good middle ground between curation which they should have and letting games that the community wants in, without becoming a mountain of trash like Steam currently is.

snip...
Diakatana
Hey, I've got it on my Wishlist! Well, Honestly it most likely stay there forever as I will never buy it, due to it being Diakatana. But still :)

Yes, I agree Gog curation is a necessity rather then an undermining issue. Also, one must take into account that even if all "Good" games did pass curation, it would still not guarantee them being day one releases or even month one releases - Gog has a limited capacity for release slots, and with its main interest to feature each release, tough choices sometimes required.
This, even without taking into account Gog's own costs for the release: in terms of manpower required for uploading and updating media, testing, QA , support, legal fees and whatnot - all for what could be a quite dismal gain in profits .
There are other issues to consider as well. If for example a genre has hundreds of "Good" releases within a year while another only single digits, the former might shift the store to be too oriented towards it, making some costumers consider it irrelevant for their tastes - If Gog wish to grow it is important to cater as much crowd as possible. At another side of the same scenario - spotlight of former games subset to said genre will get shadowed.

The harsh reality is - if the game you like will not provide proof of reasonable sales - it won't justify a release.
If you think otherwise, you are more than welcomed to be loud and make a crowd: If it'll suffice Gog is known to listen.
Considering the Developer said it was close to be accepted, this may be the extra drive needed. I voted in wishlist :)
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DCT: Wow I'm having flashbacks to Steam back in the mid 2000's. I remember these exact same complaints being lobbed at Valve for turning down games people wanted for no real reason two that come to mind were Space Pirates and Zombies and No time to explain. Both of which were rejected multiple times until one random day they were excepted. Now look at Steam it's the Google play/App store of digital PC games distribution where anyone can just submit their crap, pay a fee and get on the store. Hopefully GOG can find a good middle ground between curation which they should have and letting games that the community wants in, without becoming a mountain of trash like Steam currently is.

snip...
Diakatana
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BlackThorny: Hey, I've got it on my Wishlist! Well, Honestly it most likely stay there forever as I will never buy it, due to it being Diakatana. But still :)

Yes, I agree Gog curation is a necessity rather then an undermining issue. Also, one must take into account that even if all "Good" games did pass curation, it would still not guarantee them being day one releases or even month one releases - Gog has a limited capacity for release slots, and with its main interest to feature each release, tough choices sometimes required.
This, even without taking into account Gog's own costs for the release: in terms of manpower required for uploading and updating media, testing, QA , support, legal fees and whatnot - all for what could be a quite dismal gain in profits .
There are other issues to consider as well. If for example a genre has hundreds of "Good" releases within a year while another only single digits, the former might shift the store to be too oriented towards it, making some costumers consider it irrelevant for their tastes - If Gog wish to grow it is important to cater as much crowd as possible. At another side of the same scenario - spotlight of former games subset to said genre will get shadowed.

The harsh reality is - if the game you like will not provide proof of reasonable sales - it won't justify a release.
If you think otherwise, you are more than welcomed to be loud and make a crowd: If it'll suffice Gog is known to listen.
Considering the Developer said it was close to be accepted, this may be the extra drive needed. I voted in wishlist :)
exactly, it has worked in the past look at Cat Lady. It was rejected, then enough of the community bannded together and made their voices heard and they get the game here, same happened with Hunni Pop. The important thing is that people not only throw their suppourt behind getting a game to GOG but put their money where their mouths are. Because if the community just complains and then the game gets accepted and no one really buys it, then GOG is going to eventually stop listening to them.