It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Ok, Chris posted today that while Arcen will leave the Kickstarter going for a few days its officially over and failed.

Though Arcen will relaunch the reworked Kickstarter for Ai War 2 which will be made in the same way the original was.

Check the update here: https://www.kickstarter.com/projects/arcengames/ai-war-ii/posts/1723950

Also Chris asks not to remove pledges just for them to see how much people pledged statistically so they can prepare for the new kickstarter.
Post edited October 31, 2016 by Matruchus
I like that he seems go be honest and open about it, even if it is bad news for him.
avatar
Gede: I like that he seems go be honest and open about it, even if it is bad news for him.
Yeah, gotta love Arcen for that. Always honest with this stuff.
Too bad they couldn't get enough funds for the game to keep their team together. Oh well, time to rebuild.
avatar
Gede: I like that he seems go be honest and open about it, even if it is bad news for him.
Definitely, and it's why Arcen continues to have my support, even if I didn't exactly enjoy all of their games (*cough*ValleyWithouWind*cough*). Honesty and transparency like that definitely needs to be recognized and rewarded in the indie gaming community.

That's not to say that they haven't made some bad decisions, however...
avatar
PaterAlf: They want $300,000? That's quite ambitious. Hope they realized that the golden Kickstarter times are already over. Wish them good luck though. I liked their games that I've played in the past.
avatar
skeletonbow: Assuming the kickstarter campaign started a day ago and runs for 30 days, they're trying to raise $300,000 in 30 days which translates to $10,000 per day. Presently they have raised $36,704 in one day, which is more than triple the average they'd need in order to hit their target. If the campaign sustains that rate of funding per day going forward over the next week or so they'll be successfully funded in about 8-9 days with 20+ days to spare.

Even if it was just an initial influx of highly enthusiastic supporters getting in on the first day though, that's pretty good for the little marketing it likely has had so far. They're most likely going to get more coverage in gaming media, blogs, forums, social media, etc. that advertises the kickstarter and draws in more fans of the game franchise.

I'm not overly familiar with the game myself, but judging by the current numbers they're bringing in in such short of a time frame, I'd bet they'll meet their target rather quickly. $300,000 is quite a small amount of money to try to raise also, especially for a developer with existing products that are well liked.
avatar
PaterAlf: Kickstarter projects normally make most of the money on the first three days and on the last two ones. So 10% on day one is ok, but not something to be overly optimistic.
avatar
skeletonbow: That may or may not be the case, but raising $300,000 for a game is still on the small scale of things, and they've been successful with their games from what I can determine so they probably have a large enough base of followers. As it stands at the moment, they would need to raise an average of $9032.45 every day until the end of the campaign to hit their target. That will adjust lower also near the end of the day before it switches to 28 days left.

The current backing is for $37,459 from 941 backers, or an average of $39.81 per backer. Using that rate as a guide, they would need to only gain 6580 more backers between now and the end of the campaign, which translates to 227 new backers per day, or slightly less than 1/4 of their current per day average number of backers. The average price per backer seems a bit higher than I would have expected, which could reflect "biggest fan" sentiment or even close friends/family etc. of the company or something. So there is breathing room both in terms of number of backers per day, and pledge size per backer for moving room. If you were to say... cut the average pledge in half going forward to $20, and double the number of backers it would remain in equilibrium with the numbers above.

Without knowing much about the game itself, I'm inclined to think they're going to make their target just based on the math. :)
just putting this out to show that numbers aren't everything, hope they launch another kickstarter with a sensible goal
Post edited November 01, 2016 by liquidsnakehpks
They've relaunched with an initial goal of $50k. I've pledged and wish then luck.

New Kickstarter
Post edited November 18, 2016 by Celton88
avatar
Celton88: They've relaunched with an initial goal of $50k. I've pledged and wish then luck.

[url=http://://www.kickstarter.com/projects/arcengames/ai-war-ii-0]New Kickstarter[/url]
There is a small misspelling at the beginning of the adress of your link (http://://), so we can't click on it :P

Thanks for the update, I just received the email telling me the news, that's nice to see the new kickstarter page :)
I've pledged too, and hope they'll succeed ! :D
Al war ! Not appropriate for als, but its safe to blast em blast em!!! :p
avatar
Celton88: They've relaunched with an initial goal of $50k. I've pledged and wish then luck.

[url=http://://www.kickstarter.com/projects/arcengames/ai-war-ii-0]New Kickstarter[/url]
avatar
Splatsch: There is a small misspelling at the beginning of the adress of your link (http://://), so we can't click on it :P

Thanks for the update, I just received the email telling me the news, that's nice to see the new kickstarter page :)
I've pledged too, and hope they'll succeed ! :D
Fixed.

Thanks for the heads up. I posted from my phone. It's always a little dicey when I do that :)
avatar
Celton88: Fixed.

Thanks for the heads up. I posted from my phone. It's always a little dicey when I do that :)
Ahah, no problem, you're welcome ;)
Pledged also. Hopefully they can also hit some stretch goals to get more content in that was cut in order to get the base game done. Crossing fingers that this suceeds nicely.

Check the new relaunched kickstarter page here : https://www.kickstarter.com/projects/arcengames/ai-war-ii-0?ref=hero_thanks
Post edited November 18, 2016 by Matruchus
Backed! :)
Thanks for posting, I looked at their website before but got confused by the whole Reverse AI War thing, so I wasn't sure what they were planning next.

50k is quite low but probably the minimum for a one-man job (if it comes down to that), if I understand Kickstarter correctly they get to use all the amount they get as long as it is above the goal ?!

I will definitely keep supporting this game.
Well it seems the new relaunched Ai War 2 Kickstarter will reach 100% on day one or two. Thankfully we shall see the new game then.

Hopefully we will reach some stretch goals so that Pablos new soundtrack will be made and maybe Spire added as separate playable faction next to humans.

__________________________________________________________________________________________

Edit: Just remembered also that Arcen will launch a separate <span class="bold">Starward Rogue expansion kickstarter</span>, probably soon, so be sure to check it out when it becomes available in the future.
Post edited November 18, 2016 by Matruchus
avatar
Matruchus: Well it seems the new relaunched Ai War 2 Kickstarter will reach 100% on day one or two. Thankfully we shall see the new game then.

Hopefully we will reach some stretch goals so that Pablos new soundtrack will be made and maybe Spire added as separate playable faction next to humans.

__________________________________________________________________________________________

Edit: Just remembered also that Arcen will launch a separate <span class="bold">Starward Rogue expansion kickstarter</span>, probably soon, so be sure to check it out when it becomes available in the future.
From what I saw on the forums, the SR expansion should be around next January if everything goes according to plans for them. I'll be ready for it, that's for sure.

But concerning the current campaign, I'm hoping we at least reach the funding level of the previous one so the Spire can return. It's one of the things I was really looking for in this sequel.