It would certainly be nice to believe this is true. As profitable as CP2077 was for 2020-2021, it's not regular annual income on the scale of Fortnite Seasons + Unreal Engine licensing (Witcher 1 -> 2 -> 3 -> CP2077 are typically 4-5 years apart with a surge of sales on release then a smaller income for the following years). From what I've seen a lot of CDPR money tends to stay CDPR (to mostly fund +5 years of in-house AAA development for the next CDPR game rather than get spent on 3rd party devs on GOG). I mean, it wouldn't cost that much to polish GOG.com website, ie, upgrade these forums, allow editable reviews, etc, yet here we are...
Ancient-Red-Dragon: I disagree with that. Where's the proof for that assertion? Many devs have said GOG takes 30%, and so have many media outlets, and I've never seen any credible sources that say they didn't.
I'm simply going on the basis that scrapping Far Price Package was done on the grounds of
"because Epic have lowered their cut and publishers are pressuring other stores to drop below 30%"), and am assuming that GOG followed through. I don't have the details you're looking for as such agreements are not made public. You're right that for games where GOG does more work, the cut is certainly higher (up to 50%). My main point was though, I don't think even a new discounted GOG cut though is anywhere near as low as 88/12 and
if it were cut from 70/30 would probably be somewhere in the 75-80/20-25 range, and I don't believe there's *any* major store capable of a genuine 88/12 cut that isn't subsidised. Epic "Fortnite money" Store aside, the only other store that matches 88/12 is Microsoft who similarly thrown subsidy money at their store from Azure web services, Office / Windows licensing, etc, trying to turn it into "Desktop Play Store" after failing in the mobile sector.