UhuruNUru: TO be mods, all usermade content must be available to all users.
I don't see any reason why this would be the case. That seems like a personal opinion.
I've no objection to a new franchise starting with a paid mods system.
When an existing free and largly open source (All should be, but that's another subject) community gets this thrust upon them by an outside source (even the games publisher is an outside source for the mods), then no it's not right for mod creators get paid.
Agree it shouldn't have been done with a game with an already established mod community. Better to do it with a new game.
No mod author is an Island, they are the tip of a communal iceberg, code is freely shared acrooss mods and the interdependancies of modding rely on this. All rely on previos games and knowledge
And that might change if it's monetized and the modders themselves decide that means no more sharing.
Valve had no right to charge for Skyrim mods at all, not their game, they are a retailer and modding is none of they're business, they need to stop meddlling.
Even when they are the publisher, like Bethesda, modding is none of their business either, I welcome their Tools.
Mod Authors are the only ones with any rights to profit from selling mods.
Disagree here. As it is Mod authors have zero right to sell a mod. The Bethesda/Valve paid mods thing finally allowed them to (think there's a flight sim game somewhere that allows it too). Valve takes a cut for providing the infrastructure/payment systems etc (amounted to 25% if the modder assigned a third party for the extra 5%). The rest was split between modders and developers, and yes Bethesda did a huge disservice putting their cut to 45% and the modders cut to 25%, they should clearly have benefitted the modder there.
However that must be clear before I buy the game, not changed years later.
If I buy a game like Skyrim and it's clear that no mods can be sold, then no-one has the right to change that after my purchase.
Disagree with this. Mods aren't part of your purchase of a game. Moddability may be but that doesn't change if a game allows paid mods later in it's life. The only issue I see there is because you don't want to support the concept of paid mods, which is understandable, but that doesn't mean they don't have the right to do so, even after the game is released already (though again, as mentioned above, better to do it before a modding community exists, but if for example modding tools don't come till 5 months later or something and in that time they announce they'll allow paid mods, that's fine imo)
Also by "Right" I mean Morally, not legally, the laws irrelevent, the existing community will not stand for it, we saw that.
The problem is which existing community. I saw plenty of complaining and whining from the 'community' who just leeches mods and saw their free toys being taken away. The community that actually mods seemed at best divided on the issue, not as 'clear' as the ones who got their toys taken.