FoxbodyMustang: Seems neat. Not sure how they will pull off a "never patch" "never update" kind of thing though. Even old games had bugs. Unfortunately I already have all my retro gaming needs met via emulation with my PC connected to my TV.
It's specifically the inability to patch that attracts me here, because online patching functionality has caused a lot of developers to become extremely lazy about QA, or worse still, to release games with promised patches that have never materialised.
Of course, games did get released with bugs even back then, but never with the game-breakers that you see today.
Unfortunately though, the only platform operator that exercises any proper quality control with its licensing platform is Nintendo. On the other side of the fence, Sony, Microsoft, Valve and even GOG are quite happy to let games through in an almost unusable state.
The optimum would be an extensive QA procedure with a post-patching service for minor bugs, but that of course tends to result in petty squabbles between the QA and development teams. Retro consoles provided a sort of natural balance - if games had game-breaking bugs, the cartridges would have to be returned and rebuilt, incurring massive costs, so it was always in the interest of the publisher to release a working product.