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If you love to explore the deepest tunnels and darkest caves in search of fame and fortune, this is your lucky day. 7 dungeon crawlers, made with passion, arrive on GOG.COM. Let’s see to what darkest corners of the underworld they’ll take us.

Mazes and Monsters
The title of one of the earliest Tom Hanks’ movies mentioned above is no coincidence. From the beginning of tabletop RPGs in the 1970s, setting the action of a story in various dungeons and underground caves was considered almost generic. Why? The claustrophobic atmosphere of dark tunnels helped players to focus on their goal and it enabled the game master to keep the action of the RPG session on a somewhat smaller scale.



Swords and Pixels
In tabletop gaming, as well as in computer RPGs, so-called dungeon crawlers became a vanguard of the whole genre. The first known title of this breed was pedit5 developed for the PLATO system by Rusty Rutherford in 1975. Early dungeon crawlers, like dnd and Moria, were turn-based and had very crude visuals, yet they managed to inspire a whole generation of RPG creators and fans.

After Dungeon Master, a classic title by FTL Games from 1988, dungeon crawlers with a first-person perspective and real-time action became more popular. The game’s spiritual successor was the Eye of the Beholder trilogy from SSI and Westwood Studios with its eye-catching visuals and the rich Forgotten Realms world setting. Westwood then went on to create its own Lands of Lore RPG series with great music from Frank Klepacki.



Other classic dungeon crawlers worth mentioning are the Ishar trilogy from the French studio Silmarils and the Might & Magic series that later gave birth to the hugely popular turn-based strategy series known as Heroes of Might and Magic. Their legacy lives on, as we now witness a new generation of dungeon crawlers arrive on our modern computers. Here are 7 of them freshly made available on GOG.COM.



Conglomerate 451
The game from RuneHeads is an interesting cyberpunk addition to the dungeon crawler genre. Conglomerate 451 is a grid-based, first-person RPG with roguelike elements set in the hostile world of the future. As the CEO of a Special Agency, you have been given the command by the Senate of Conglomerate to restore the order in sector 451. To do that, you must build your own team of enhanced agents and fight crime with every weapon at your disposal.



Dark Quest 1 & 2
Those two games from Brain Seal Ltd are a tribute to the first turn-based dungeon crawlers from the past. In Dark Quest 1, the player will take the role of a mighty barbarian on his quest to destroy the minions led by an evil sorcerer. In Dark Quest 2, the game system is now party-based and the visuals have received a significant upgrade.



Heroes of the Monkey Tavern
Here we have a first-person perspective title which bears much resemblance to the classic Stonekeep dungeon crawler. We join a team of four heroes who, after spending countless days and nights celebrating within the infamous Monkey Tavern, went completely broke. Now, their fates are about to change as one mysterious stranger shows them the location of a tower filled with a priceless bounty.



Knightin'+
A humorous isometric dungeon crawler with some arcade elements. The creators of Knightin'+ from Muzt Die Studios took much inspiration from the classic The Legend of Zelda series by Shigeru Miyamoto. In the game, you join brave Sir Lootalot on his epic quest for fortune and glory. Explore and fight your way through the dungeons filled with traps, puzzles, magical artifacts, and of course – dangerous bosses.



Legends of Amberland: The Forgotten Crown
A real treat for pixel art and heroic fantasy fans. Legends of Amberland: The Forgotten Crown is a tribute to the 1990s dungeon crawlers like the already mentioned Ishar and Eye of the Beholder series. The turn-based system makes the game really easy to play and the story is the quintessential hero’s quest, with magical, picturesque land and good triumphing over evil in the end.



The Quest and Islands of Ice and Fire DLC
This game closely resembles the Might & Magic games, especially the last ones with their first-person perspective and 3D environment. The Quest from Redshift has a neat hand-drawn world, a grid-based movement system, and turn-based combat. A huge kingdom of Monares presented in the game allows us to spend many hours just exploring without touching the main story at all. In the game’s DLC, titled Islands of Ice and Fire, the player can explore even the most remote parts of Monares.

Every dungeon crawler fan will find something for themselves amongst the six titles presented above. They are also a great choice for anyone who would like to start their adventure with this genre with a long history and many classic titles in the past. So, let’s brace ourselves and venture into the dark and dangerous dungeons!
sir lootalot :DDDDD
Finally The Quest has made it to gog. ^_^
many hours spent on the handheld version on a long ago dead phone

Thanks Redshift + Gog!
All the Dlcs pls
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Xabyer_B: I miss The Fall of the Dungeon Guardian Enhanced Edition, why not it's here?
Well, you can still buy it DRM-Free directly from the developers themselves!
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nightcraw1er.488: Yeah, it’s a good game, and not a bad price either. Would like them to update the map to be more detailed and some of the skills are useless, but otherwise good.
Nah, it's good enough. They should just concentrate on finishing one of the projects they're working on at the moment:
The board/card game - yeah, yeah, but they started BEFORE the craze, it's only two people. And the card games on Legacy & The Quest are pretty good, for a mini-game (a mini-game inside a game on Symbian OS, in Legacy. Beat that!).
Or The Quest II, which hopefully will have another name.

Whichever comes first, I'm buying.

Seriously, I'd buy their board/card game just for the artwork alone.
Unfortunately, the forum seems to be down at the moment, but go have a look when it's up.

http://linux.redshift.hu/forums/viewforum.php?f=40

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Dalthnock: Yeah, that's what my gym teacher used to say.
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dtgreene: Sounds like you had a bad gym teacher, then. My condolences. (Either that, or you had a good teacher and don't believe her.)
Yeah, I'm backing away from this subject right about now.

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Dalthnock: Seriously, it's almost like the FORGOTTEN REALMS UNLIMITED ADVENTURES, only much easier to pick up & play.
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dtgreene: It's only like FRUA if it includes tools for players to create their own adventure modules.
There is an editor, yes. That's how the Zarista guys (which I think are also only two of them) make their expansions.
I don't know if you get it with the game (I can't install it right now), or if you get it on the forums (which seem to be down now).
Either way, it's free & very easy to use.
Post edited February 25, 2020 by Dalthnock
high rated
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ShadowWulfe: The developer is an absolute king and after the rejection from GOG has finally been turned around after at least the past 6 years, I'm fairly hopeful that the Zarista add-ons will come to GOG and will just go ahead and get the versions here.

It seems the implementation of some of these other dungeon crawlers has not been quite completed from the GOG side of things, but The Quest looks like it is where it should be.
Absolute kings, indeed. Everybody likes to talk about indie developers. Well, it doesn't get any more indie than these guys. I think it's always been only two of them working on the games, and selling them on various platforms - Symbian, PocketPC, Palm, Windows - through their own small website and now the big stores like Steam and GOG.

Far as I know - although frankly, it's none of my business - never had any publishers, partners or investors. Just two guys cranking out pretty amazing games, including the earlier ones for pre-smartphones.

How much more Metal can you get?
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Xabyer_B: I miss The Fall of the Dungeon Guardian Enhanced Edition, why not it's here?
Put your vote on the Wishlist (if you haven't already). At least we have bigger chances now of getting it here:

https://www.gog.com/wishlist/games/the_fall_of_the_dungeon_guardians
Post edited February 25, 2020 by karnak1
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Xabyer_B: I miss The Fall of the Dungeon Guardian Enhanced Edition, why not it's here?
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karnak1: Put your vote on the Wishlist (if you haven't already). At least we have bigger chances now of getting it here:

https://www.gog.com/wishlist/games/the_fall_of_the_dungeon_guardians
Welp that got a vote from me, I would buy that day one
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Xabyer_B: I miss The Fall of the Dungeon Guardian Enhanced Edition, why not it's here?
keep your chin up, it may still come here
Thanks GOG for being great.
Dark Quest 1 & 2

instabuy

already had it on Steam .... but it required to have the client running in order to play it ... thats why i didn't play it.

Anyway now i have the DRM free here , the Steam (drm) version is hidden on Steam now with many games that also need steam to be running in order to play the game .
Post edited February 25, 2020 by gamesfreak64
A humorous isometric dungeon crawler
No. No, it isn't. Normally it's a developer's own description of their game making bizarre claims about their game being isometric, and the associated GOG news item is quoting them. This instance seems to be from GOG's own staff. Isometric does not mean "any kind of bird's eye view" -- it's a very specific kind of projection. Unless the world is rendered in angles which look like https://cdn3.digitalartsonline.co.uk/cmsdata/slideshow/3615435/hexy-1040.jpg (and noting the absence of perspective -- parallel lines would never converge in the distance) then you simply shouldn't use the word isometric. "Overhead" is a perfectly good catch-all description to use by default. I was going to say "top-down" would be appropriate here, but it's really some kind of hybrid, where the walls of the rooms are different to the contents of the rooms. The former has perspective. The latter is at least using a form of parallel projection, and you could probably argue the case if you wanted to; but the few object angles which aren't horizontal or vertical suggest that it's really not trying to be isometric, so really, just don't use the word...
Post edited February 25, 2020 by Shadowcat
Wow nice GOG, you just can't stop releasing gems huh? Both The Quest & Amberland look tasty -- good job!
There seems to be an issue with the GOG Galaxy entry for Dark Quest 1. First, I couldn't see it in my game library via Galaxy - only Dark Quest 2 shows up - and I had to download the offline installer through GOG's normal website. Once installed Galaxy recognizes it only as an "unknown game" with no associated data to be found of any kind. Interestingly enough, it does start up just fine by pressing play and it even seems to be syncing save data. Weird. *shrug*
Attachments:
Post edited February 25, 2020 by Mr.Mumbles
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Mr.Mumbles: There seems to be an issue with the GOG Galaxy entry for Dark Quest 1. First, I couldn't see it in my game library via Galaxy - only Dark Quest 2 shows up - and I had to download the offline installer through GOG's normal website. Once installed Galaxy recognizes it only as an "unknown game" with no associated data to be found of any kind. Interestingly enough, it does start up just fine by pressing play and it even seems to be syncing save data. Weird. *shrug*
Should be fixed now.

A humorous isometric dungeon crawler
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Shadowcat: No. No, it isn't. Normally it's a developer's own description of their game making bizarre claims about their game being isometric, and the associated GOG news item is quoting them. This instance seems to be from GOG's own staff. Isometric does not mean "any kind of bird's eye view" -- it's a very specific kind of projection. Unless the world is rendered in angles which look like https://cdn3.digitalartsonline.co.uk/cmsdata/slideshow/3615435/hexy-1040.jpg (and noting the absence of perspective -- parallel lines would never converge in the distance) then you simply shouldn't use the word isometric. "Overhead" is a perfectly good catch-all description to use by default. I was going to say "top-down" would be appropriate here, but it's really some kind of hybrid, where the walls of the rooms are different to the contents of the rooms. The former has perspective. The latter is at least using a form of parallel projection, and you could probably argue the case if you wanted to; but the few object angles which aren't horizontal or vertical suggest that it's really not trying to be isometric, so really, just don't use the word...
The word's always been used a bit loosely in a gaming context, but yes, not that loosely...