It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
If you love to explore the deepest tunnels and darkest caves in search of fame and fortune, this is your lucky day. 7 dungeon crawlers, made with passion, arrive on GOG.COM. Let’s see to what darkest corners of the underworld they’ll take us.

Mazes and Monsters
The title of one of the earliest Tom Hanks’ movies mentioned above is no coincidence. From the beginning of tabletop RPGs in the 1970s, setting the action of a story in various dungeons and underground caves was considered almost generic. Why? The claustrophobic atmosphere of dark tunnels helped players to focus on their goal and it enabled the game master to keep the action of the RPG session on a somewhat smaller scale.



Swords and Pixels
In tabletop gaming, as well as in computer RPGs, so-called dungeon crawlers became a vanguard of the whole genre. The first known title of this breed was pedit5 developed for the PLATO system by Rusty Rutherford in 1975. Early dungeon crawlers, like dnd and Moria, were turn-based and had very crude visuals, yet they managed to inspire a whole generation of RPG creators and fans.

After Dungeon Master, a classic title by FTL Games from 1988, dungeon crawlers with a first-person perspective and real-time action became more popular. The game’s spiritual successor was the Eye of the Beholder trilogy from SSI and Westwood Studios with its eye-catching visuals and the rich Forgotten Realms world setting. Westwood then went on to create its own Lands of Lore RPG series with great music from Frank Klepacki.



Other classic dungeon crawlers worth mentioning are the Ishar trilogy from the French studio Silmarils and the Might & Magic series that later gave birth to the hugely popular turn-based strategy series known as Heroes of Might and Magic. Their legacy lives on, as we now witness a new generation of dungeon crawlers arrive on our modern computers. Here are 7 of them freshly made available on GOG.COM.



Conglomerate 451
The game from RuneHeads is an interesting cyberpunk addition to the dungeon crawler genre. Conglomerate 451 is a grid-based, first-person RPG with roguelike elements set in the hostile world of the future. As the CEO of a Special Agency, you have been given the command by the Senate of Conglomerate to restore the order in sector 451. To do that, you must build your own team of enhanced agents and fight crime with every weapon at your disposal.



Dark Quest 1 & 2
Those two games from Brain Seal Ltd are a tribute to the first turn-based dungeon crawlers from the past. In Dark Quest 1, the player will take the role of a mighty barbarian on his quest to destroy the minions led by an evil sorcerer. In Dark Quest 2, the game system is now party-based and the visuals have received a significant upgrade.



Heroes of the Monkey Tavern
Here we have a first-person perspective title which bears much resemblance to the classic Stonekeep dungeon crawler. We join a team of four heroes who, after spending countless days and nights celebrating within the infamous Monkey Tavern, went completely broke. Now, their fates are about to change as one mysterious stranger shows them the location of a tower filled with a priceless bounty.



Knightin'+
A humorous isometric dungeon crawler with some arcade elements. The creators of Knightin'+ from Muzt Die Studios took much inspiration from the classic The Legend of Zelda series by Shigeru Miyamoto. In the game, you join brave Sir Lootalot on his epic quest for fortune and glory. Explore and fight your way through the dungeons filled with traps, puzzles, magical artifacts, and of course – dangerous bosses.



Legends of Amberland: The Forgotten Crown
A real treat for pixel art and heroic fantasy fans. Legends of Amberland: The Forgotten Crown is a tribute to the 1990s dungeon crawlers like the already mentioned Ishar and Eye of the Beholder series. The turn-based system makes the game really easy to play and the story is the quintessential hero’s quest, with magical, picturesque land and good triumphing over evil in the end.



The Quest and Islands of Ice and Fire DLC
This game closely resembles the Might & Magic games, especially the last ones with their first-person perspective and 3D environment. The Quest from Redshift has a neat hand-drawn world, a grid-based movement system, and turn-based combat. A huge kingdom of Monares presented in the game allows us to spend many hours just exploring without touching the main story at all. In the game’s DLC, titled Islands of Ice and Fire, the player can explore even the most remote parts of Monares.

Every dungeon crawler fan will find something for themselves amongst the six titles presented above. They are also a great choice for anyone who would like to start their adventure with this genre with a long history and many classic titles in the past. So, let’s brace ourselves and venture into the dark and dangerous dungeons!
avatar
dtgreene: (Copying my post from the other thread):

The choice is a bit overwhelming, so I have a few criteria to help filter them.

So, hard requirements:
* Game needs to be turn-based.
* Game needs to have low system requirements.
* Game needs to run in WINE.
* Saving needs to be done under my own terms; I should be able to manually save and the game should never delete that save unless I tell it to. (This excludes roguelike-style permadeath mechanics.)

So, aside from that, here are my preferences:
* Female characters being an option (or requirement), and should not be disadvantaged relative to male characters.
* Enemies should respawn or otherwise be repeatable.
* Good healing magic. (Specifically, healing during combat must be viable, healing outside of combat shouldn't be much of a chore, and for party based games, there should to be a spell that heals the entire party. Unconventional healing abilities are a plus, particularly if they're useful.)
* Interesting options for character customization, but without missable stats, and if there are skill points, there needs to be a way to respec or replace the character with a new one.
* I prefer SaGa or Elder Scrolls style character growth to the traditional level/xp system.

With these criteria, what games would you recommend from today's releases?
From what I know, The Quest fits ALL your preferences, even the weird female criteria. Is it a sexual thing? Maybe I shouldn't ask.
I'm not sure about WINE, and I think all zones respawn after a week of in-game time.
I don't remember ever having to need to respec or replace my character, in either The Quest or Redshift's previous game, The Legacy, so it shouldn't be an issue.
avatar
phaolo: Dark Quest 2 graphic looked nice, but then I saw those flash-like wonky animations.. mm.
Also, according to some reviews, it has a barebone gameplay and tedius UI\controls. :\
avatar
Leroux: IMO, those reviews are completely exaggerated. There is some truth to their criticisms but it isn't all as terrible as they make it out to be.[..]
There is this potential issue with the GOG version though[..]
Ok, thanks for the info :)
avatar
paladin181: EDIT: Apparently they did start porting some, but they are tied to Steam Workshop because OF COURSE THEY ARE.
Yes, out of the 20 Zarista expansions, 12 are on Steam already. The latest one was released a couple of days ago.

I may be wrong, but I think a couple of them are only available (for now, anyway) for the old PC port.

I don't think there's a way to play them all in only one system yet, but since they're porting them to the new version regularly (one every couple of months, I believe), maybe we'll finally get them all in one place, eventually.

Except for the Lost Archipelagos expansion.

I don't know about the release schedule on android/iphone, or how far along they are.

Anyway, the Workshop is a lot better than the old way to buy their expansions. Since their old site wasn't updated anymore, you had to e-mail them, pay through paypal, and then they'd send you a zip file with the pdb files.

I've got no complaints though, they've always been nice & honest.
avatar
Dalthnock: From what I know, The Quest fits ALL your preferences, even the weird female criteria. Is it a sexual thing? Maybe I shouldn't ask.
It's definitely not a sexual thing, and it's not weird either.

avatar
Dalthnock: I don't remember ever having to need to respec or replace my character, in either The Quest or Redshift's previous game, The Legacy, so it shouldn't be an issue.
Here's another thought: Is it possible to create a character that can't be salvaged, even if doing so deliberately requires making obviously bad decisions?
Post edited February 24, 2020 by dtgreene
Thanks GOG for eventually bringing here Legends of Amberland.
avatar
Dalthnock: From what I know, The Quest fits ALL your preferences, even the weird female criteria. Is it a sexual thing? Maybe I shouldn't ask.
avatar
dtgreene: It's definitely not a sexual thing, and it's not weird either.
Yeah, that's what my gym teacher used to say.

avatar
Dalthnock: I don't remember ever having to need to respec or replace my character, in either The Quest or Redshift's previous game, The Legacy, so it shouldn't be an issue.
avatar
dtgreene: Here's another thought: Is it possible to create a character that can't be salvaged, even if doing so deliberately requires making obviously bad decisions?
That's what I meant about never having to respec or replace any character. I *think*, though I can't be 100% sure, that you can beat the game with any character, even if you screw up a few stats.

This is in the "Guide for Beginners" thread of the Redshift forums: http://linux.redshift.hu/forums/viewtopic.php?f=10&t=6
"Don't worry so much about your character class build at first. You'll find and be able to pay skill trainers to raise other skills quickly. Just have fun!"

I guess you can try really hard to screw up, but that won't really be the game's fault, though, will it?

Then, of course, there's the third party expansions, but supposedly you'll only go to those after you know the game pretty well, having beaten it & all, so screwing up THERE should not be an issue.
avatar
dtgreene: Here's another thought: Is it possible to create a character that can't be salvaged, even if doing so deliberately requires making obviously bad decisions?
avatar
Dalthnock: That's what I meant about never having to respec or replace any character. I *think*, though I can't be 100% sure, that you can beat the game with any character, even if you screw up a few stats.
I'm not talking about screwing up "a few" stats; I'm talking about deliberately screwing up as much as is possible to screw up.
avatar
Dalthnock: That's what I meant about never having to respec or replace any character. I *think*, though I can't be 100% sure, that you can beat the game with any character, even if you screw up a few stats.
avatar
dtgreene: I'm not talking about screwing up "a few" stats; I'm talking about deliberately screwing up as much as is possible to screw up.
Yeah, I covered that, look at my unedited post above.

"I guess you can try really hard to screw up, but that won't really be the game's fault, though, will it?"

It MAY be possible, but it'll probably require a lot of effort. Then it'll be like saying "microwaves shouldn't be big enough to put a baby inside".
avatar
paladin181: EDIT: Apparently they did start porting some, but they are tied to Steam Workshop because OF COURSE THEY ARE.
avatar
Dalthnock: Yes, out of the 20 Zarista expansions, 12 are on Steam already. The latest one was released a couple of days ago.

I may be wrong, but I think a couple of them are only available (for now, anyway) for the old PC port.

I don't think there's a way to play them all in only one system yet, but since they're porting them to the new version regularly (one every couple of months, I believe), maybe we'll finally get them all in one place, eventually.

Except for the Lost Archipelagos expansion.

I don't know about the release schedule on android/iphone, or how far along they are.

Anyway, the Workshop is a lot better than the old way to buy their expansions. Since their old site wasn't updated anymore, you had to e-mail them, pay through paypal, and then they'd send you a zip file with the pdb files.

I've got no complaints though, they've always been nice & honest.
So are you able to say with any certainty that we cannot get the expansions here? I have the Quest on Ipad - and its pretty good. And you can get the expansions - 13 of them, but they are £3 each. Now I brought Base and Islands of Ice And Fire, and not going to spend £5 here if we cant get the other content.
With that and the fact that Dark Quest 1/2 only has mods on Steam Workshop, this is very disapointing once again.
At least two lost sales there GOG.
Post edited February 24, 2020 by nightcraw1er.488
avatar
nightcraw1er.488: So are you able to say with any certainty that we cannot get the expansions here? I have the Quest on Ipad - and its pretty good. And you can get the expansions - 13 of them, but they are £3 each. Now I brought Base and Islands of Ice And Fire, and not going to spend £5 here if we cant get the other content.
With that and the fact that Dark Quest 1/2 only has mods on Steam Workshop, this is very disapointing once again.
At least two lost sales there GOG.
No, I am not able to say it nor did I.

I asked both here & on the Redshift forums about the possibility of getting the third-party expansions on GOG.

I bought the game anyway, because I already know what I'm getting, and though I understand how someone wouldn't want to buy a "crippled" version of the game, so far there hasn't been any reply one way or the other.

So here's hoping we CAN get the freaking expansions DRM-free as well, because they're well worth it, and make an already "huge" game (remember, this thing was on PalmOS!) into a neverending, huh... Quest.

Seriously, it's almost like the FORGOTTEN REALMS UNLIMITED ADVENTURES, only much easier to pick up & play.
avatar
Dalthnock:
The developer is an absolute king and after the rejection from GOG has finally been turned around after at least the past 6 years, I'm fairly hopeful that the Zarista add-ons will come to GOG and will just go ahead and get the versions here.

It seems the implementation of some of these other dungeon crawlers has not been quite completed from the GOG side of things, but The Quest looks like it is where it should be.
Nice post. It is great to see games considered within their proper context. Keep making these feature articles, plz.
avatar
nightcraw1er.488: So are you able to say with any certainty that we cannot get the expansions here? I have the Quest on Ipad - and its pretty good. And you can get the expansions - 13 of them, but they are £3 each. Now I brought Base and Islands of Ice And Fire, and not going to spend £5 here if we cant get the other content.
With that and the fact that Dark Quest 1/2 only has mods on Steam Workshop, this is very disapointing once again.
At least two lost sales there GOG.
avatar
Dalthnock: No, I am not able to say it nor did I.

I asked both here & on the Redshift forums about the possibility of getting the third-party expansions on GOG.

I bought the game anyway, because I already know what I'm getting, and though I understand how someone wouldn't want to buy a "crippled" version of the game, so far there hasn't been any reply one way or the other.

So here's hoping we CAN get the freaking expansions DRM-free as well, because they're well worth it, and make an already "huge" game (remember, this thing was on PalmOS!) into a neverending, huh... Quest.

Seriously, it's almost like the FORGOTTEN REALMS UNLIMITED ADVENTURES, only much easier to pick up & play.
Yeah, it’s a good game, and not a bad price either. Would like them to update the map to be more detailed and some of the skills are useless, but otherwise good.
avatar
dtgreene: It's definitely not a sexual thing, and it's not weird either.
avatar
Dalthnock: Yeah, that's what my gym teacher used to say.
Sounds like you had a bad gym teacher, then. My condolences. (Either that, or you had a good teacher and don't believe her.)

avatar
Dalthnock: Seriously, it's almost like the FORGOTTEN REALMS UNLIMITED ADVENTURES, only much easier to pick up & play.
It's only like FRUA if it includes tools for players to create their own adventure modules.
Post edited February 24, 2020 by dtgreene
I am THRILLED to see this, great stuff, thank you for reconsidering Legends of Amberland and The Quest. Here's hoping for all of them to have great sales (meaning "high number of purchases") :)