Posted December 15, 2019
timppu: That is life I guess. I recall when I was playing System Shock 2, bumping the resolution to 1920x1080 made the user-interface and all the text in the game too small to read (for me anyway, on a smaller laptop screen). Also with many games (probably also SS2), if you use newer 16:9 resolutions, the image gets stretched.
System Shock 2 along with Thief 1-2 have been properly updated by the community (NewDark / TFix / TafferPatcher, etc). They now run at 16:9 (and even 21:9 Ultrawide) without stretching, and FOV is fully adjustable. The "UI Scaling" issue in SS2 can be solved by editing cam_ext.cfg in the main game folder and uncommenting / editing the line ;d3d_disp_scaled_2d_overlay 64 (remove the ; and change the number to suit depending on resolution).
d3d_disp_force_filter_scale2d allows you to select bilinear resizing vs "pixel perfect"
fov x line changes the FOV (default is 90)
^ The entire file has a lot of comments explaining what everything does but stretching and UI resizing are long solved problems for all three Dark Engine games.
Post edited December 16, 2019 by AB2012