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muziknfilm: Thank you for clearing all that up. The reason I started this post was just to point out the problems "I" was having and was refferring to them as traps due to the fact that even with a walthrough it wasn't letting me advance in the game. I didn't want to imply that everyone would have the same issues with the game. In fact, the problems you had with it, I probably didn't have etc. so basically we have judgement on which problems were not a problem for you. That's not what the post is about.

So if I may continue, could someone please tell me how to get the fireplace lit at the lodge? I have done everything the walkthrough said to but nothing is making it happen. I have entered every door and window and woods area..found the shears and the cave...all prints and have the lantern. It's sad when you know what you need to do in a game and it won't let you. Even when the walkthrough says it will work. What other word for TRAP do you want to call it?? I wanted to finish this game last night but all day long I couldn't get the fireplace lit!!!!!

And BTW, I have NEVER had this kind of problem with ANY game EVER!!!
I don't know which walkthrough you have used, but I believe this might be helpful (it tells why somethings don't happen before it's their time to happen)
http://www.uhs-hints.com/uhsweb/hints/gk2/839.php

Fireplace gets lit and there will be matchbook on the mantle, once you have completed other tasks.

Like I mentioned earlier the game is very linear and if you miss something the story halts and continues only when you have completed the required task. This is IMO biggest annoyance in the game, because it's not always obvious what you have to do to get the story continue. Despite that, I did find the game enjoyable, because I really like the story and it has some good puzzles too.
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muziknfilm: Thank you for clearing all that up. The reason I started this post was just to point out the problems "I" was having and was refferring to them as traps due to the fact that even with a walthrough it wasn't letting me advance in the game. I didn't want to imply that everyone would have the same issues with the game. In fact, the problems you had with it, I probably didn't have etc. so basically we have judgement on which problems were not a problem for you. That's not what the post is about.

So if I may continue, could someone please tell me how to get the fireplace lit at the lodge? I have done everything the walkthrough said to but nothing is making it happen. I have entered every door and window and woods area..found the shears and the cave...all prints and have the lantern. It's sad when you know what you need to do in a game and it won't let you. Even when the walkthrough says it will work. What other word for TRAP do you want to call it?? I wanted to finish this game last night but all day long I couldn't get the fireplace lit!!!!!

And BTW, I have NEVER had this kind of problem with ANY game EVER!!!
You have to obtain every information and complete every possible conversation before the matchbox appears. It's especially important to get Dr. Klingmann to spill the beans (by showing him the wolf tags etc.).
It was the letter in Von Zell's notebook that got me. The walkthrough says to open notebook and read the note- but there are two things to read in the notebook! Not one. So much for a walkthrough.

Thanks for the input on the UHS site. Also, I just found a walkthrough that pretty much explains everything I was refferrig to in this post. Have at it.

http://www.the-spoiler.com/ADVENTURE/Sierra/gabriel.knight2.3.html

I made it to the monk-priest at the chapel and have been waiting for the service/sermon to end.........yawn...what is one to do...oh let's go visit another town???

So many linear TRAPS and very long and sometimes unnecessary movie scenes- it is a love-hate relationship with me now. It has to be on EVERYONE's top ten list of adventure games, but I think it will go on my list of "so-bad-they're good" games, at least.

Maybe they should remake this piece of crap.
Post edited October 28, 2012 by muziknfilm
The puzzles in adventure games aren't meant to be easy. They are meant to make you think. And if you think GK has some absurd puzzles, stay away from older Sierra games (especially the "King's Quest" games). GK is one actual one of the most fair series of games, Sierra games at least, in terms of puzzles and hints. I agree that the splice tape and the cuckoo clock are obscure puzzles, but there's nothing like the Rumplestiltskin puzzle in another game. Besides, with the way GK2 is designed, it is easy to solve most of the puzzles by accident even if you don't actually figure them out.
Curious thesis, as GK2 is much easier than GK1 (that OP obviously had never played) and quite easy for an adventure game of its time (the time were games were real games, instead of jokes).
Worthwhile games are not for the intellectually lazy...;) In games like GK2, when you come to a seeming deadlock in the game, it simply means that you've missed something important along the way. That's your clue to go back and retrace your steps and look for what you missed the first time. The old-style games required you to think in order to finish them--they would cheerfully allow you to get to a dead end even if you missed something--whereas newer, easier games despair at letting you make a mistake and won't let you leave a room, for instance, if there is something you need within in order to advance the game beyond the present point.