nogwart: I'm a bit surprised that anyone can consider save-scumming with this game "cheating". I made progress in the game. I earned that progress by spending my time and effort playing. To have the devs suddenly take my progress away with completely random, unpredictable and unreasonable events is, in my opinion, "cheating" me.
Well, i am really surprised that you are surprised ;-)
I'm fairly sure that you keep your save to have the ability to reload and retry in case of "bad" randomness... but what about "good" randomness?! are you reloading also when some undeserved free scraps/weapon/crew event happens, or when a shop sells just the weapon you need, or when you get a lucky enemy-always-miss barrage during combat?!
I guess not, and that's why is a cheat... you artificially twist all the odds in your favor, by keeping the "unpredictable" that suits you while refusing the opposite; with these kind of games is even worse than a simple "give me a bit more scraps" cheat, which at least can be used for an easier headstart while keeping the gameplay intact.
The option to only "save for quitting', in contrast with 'save for retrying', just follows the same principle that drives games with a major random component (even when permadeath is not involved ) like Diablo and such... with the latter available, they lose a core mechanic
Mind, i'm not judging you for not liking this kind of gameplay, many don't and in some
really hardcore roguelikes it kinda pisses me off too... but in this one is so lightly implemented and playtime for a single run is so short, that it just feels a waste