Posted July 04, 2013
I really like some aspects of this game:
The Crew, their experience and they way you can send them around in your ship giving them essential tasks.
The Combat is nice, a bit repetitve but nice.
The Ship Design and the story it's interesting and very palpable
but I hate:
The randomness, there is no recognisable difficulty scaling, nothing that gives a single clue or suggest a course of
action is just plain luck if it was a good idea to follow one route instead of the other. This really bothers me to no end as it takes away the "power of being in charge" and leaves you into spamming new games after you have been obliterated
The lacking savegame button: Sorry, whoever didn't want me to have fun with my game the way I want to play it and to replay certain fights, go burn in hell! I can name the Captain of the ship Captain Doublecock but I can't save at a specific point to replay a battle or learn from my mistakes.
The missing learning curving: here have this new item, oh your ship was destroyed sorry, try 100 new playthroughs maybe the same item with a similiar situation will arise.
The "not learning from your mistakes but instead just get frustrated and try again" kind of approach this game offers. I'm working at school or with schools kids everyday, I don't want that specific situation back which I suffered from all my school-life.
So in other words I want a "very easy" button to enjoy the game, they way I want to play it and I want to have a Savegame Mod that allows me to play different strategies to learn something. Is there anything like that out there? Or I am just doomed to leave this game on the shelf and sigh while looking at the cute crew who is dying while trying to put a fire on the engine deck?
The Crew, their experience and they way you can send them around in your ship giving them essential tasks.
The Combat is nice, a bit repetitve but nice.
The Ship Design and the story it's interesting and very palpable
but I hate:
The randomness, there is no recognisable difficulty scaling, nothing that gives a single clue or suggest a course of
action is just plain luck if it was a good idea to follow one route instead of the other. This really bothers me to no end as it takes away the "power of being in charge" and leaves you into spamming new games after you have been obliterated
The lacking savegame button: Sorry, whoever didn't want me to have fun with my game the way I want to play it and to replay certain fights, go burn in hell! I can name the Captain of the ship Captain Doublecock but I can't save at a specific point to replay a battle or learn from my mistakes.
The missing learning curving: here have this new item, oh your ship was destroyed sorry, try 100 new playthroughs maybe the same item with a similiar situation will arise.
The "not learning from your mistakes but instead just get frustrated and try again" kind of approach this game offers. I'm working at school or with schools kids everyday, I don't want that specific situation back which I suffered from all my school-life.
So in other words I want a "very easy" button to enjoy the game, they way I want to play it and I want to have a Savegame Mod that allows me to play different strategies to learn something. Is there anything like that out there? Or I am just doomed to leave this game on the shelf and sigh while looking at the cute crew who is dying while trying to put a fire on the engine deck?
Post edited July 04, 2013 by Khadgar42