Posted May 13, 2023
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Crpg’s prior to including proficiencies changed that mindset. Every fighter could, and would, use whatever had the highest to-hit, damage or other benefit. Every fighter was equally adapt at swords and axes and halberds. And while in pen-and-paper it allows players to role-play how they want, in crpg it makes the characters bland carbon copies.
I’m not complaining, I want to make that clear. I’m just pointing out an element that crpg’s can’t emulate from pen-and-paper, because the crpg puts more focus on the mechanics.
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That’s why, getting back to the main point, it wasn’t as big of a deal that females couldn’t roll the highest strength. Because men rarely did, either. Nor did people complain that their cleric with 18 strength couldn’t roll for exceptional strength - except for maybe the very rarest of players who rolled an 18 strength cleric!
But in the crpg, where the mechanics are front and center, it makes it more profound to cripple the characters based on gender, without even giving anything as a trade off.
Post edited May 13, 2023 by chrlpolk