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Changelog until Update 0.8.0 (added 29 April 2024)

Galaxy & Offline Installer updated (29 April 2024)
0.7.6f1

Hey Drifters,

Here's a small hotfix patch for 0.7.6, mainly fixing the issue with Architect Mode not working properly! We're also aware that the tooltips of upgrades can be incorrect due to this update, this will be fixed in the next hotfix patch :)

Early Access 0.7.6f1

• Fixed issue where Walkways were not stored correctly in the Architect Mode.
• Fixed issue where Architect Building Menu would remain open when Architect Mode was closed.
• Fixed issue where Birdhouse salvaging toggles would not be persisted.
• Fixed issue where the Upgrade Tooltip would show an incorrect resource amount.
• Fixed issue where some UI elements were cut off in the Building Panels.
• Fixed issue where the Fullscreen and Research Panels would not close on cancel.
• Fixed issue where 'R' would no longer reset the camera rotation.
• UI scale can now be scaled to 0.5.
• Draining Water on landmarks now has a drifter animation.
• Various small UI improvements.
+++
0.7.6f2

Hey Drifters,

Here's another small hotfix patch for 0.7.6, mainly fixing some additional issues with the Architect Mode not working properly.

Early Access 0.7.6f2

• Fixed issue where Korean symbols defaulted to square symbols.
• Fixed issue where Drifter morale icons were not correct in regards to their attributes.
• Fixed issue where the Upgrade Tooltip was always the first Upgrade Tooltip shown during that session.
• Fixed issue where the Control Mapper data was not saved.
• Fixed issue where you could open the SurvivalGuide and Map in the Architect Mode.
• Fixed issue where the boatwake would spawn an error, clogging log files.
• It is no longer possible to apply in Architect Mode while moving a building.
• Various small fixes to landmark salvageables.
• Various small UI Improvements.
+++
0.7.6f3

Hey Drifters,

Another quick hotfix patch, mainly fixing an issue with rescue landmarks that could cause the game to no longer be savable.

Early Access 0.7.6f3

• Fixed issues with the persistence of rescue landmarks, which caused the game to no longer be savable.
• Fixed issue where a rescue landmark could be completed multiple times upon saving and loading subsequent to rescuing the drifter.
• Fixed issue issue where boats could be left abandoned on landmarks after saving and loading twice while drifters were doing that landmark's tasks.
• Fixed issue where using the overlay button to open the Architect Mode could cause the water to remain in Architect Mode even after exiting the mode.
• Fixed issue where the energy overlay button did not open the energy overlay.
• Fixed issue where clicking on research notifications would no longer open the Tech Tree.
• Drifters with items in their inventory no longer become immobilized when storage space is unavailable.
• Various small UI improvements.
+++
0.8.0: Farming OUT NOW!

0.8.0: Farming

Hey Drifters,
Farming is here!
For the longest time, sustaining a large town with food has been notoriously challenging, often resulting in a ton of unhappy drifters. Additionally, obtaining early-game food has been tricky and came with a needless amount of pollution. In short: the food pipeline just wasn't great. We've been building towards changing it for the longest time, and are ready to roll out the first changes :)

So let's jump into the details: In patch 0.8.0, The entire food pipeline has been reworked, polluted food is no longer a thing. Fields and Corn have been added, along with a Fish Farm where various fish can be cultivated. Additionally, known features of the game have been improved; the Seaweed Grower now functions as a farm, and overall pacing adjustments have been made.

You might have noticed that the Doctor is useless when there's no pollution, and you're right! We're keeping her in for now as pollution will play a different part in the future. We've also decided not to make the Farmer specialist, as there was too much overlap with the Botanist.

What's next?

The Chef is next on the horizon! We'll be introducing new crops and culinary food. As well as player control over what food your drifters eat :)

We might throw in some small patches inbetween, too. As we're brewing with the idea of adding a biofuel pipeline with the seaweed, and making some changes to weights. More info soon.

Early Access 0.8.0

This patch introduces Crops, Fish Farming and improvements to the Seaweed Grower!

• Reworked the entire food pipeline, changing most recipes. Re-balanced pacing of food creation. 'Icky' food is now much easier to produce, while 'Yummy' food requires proper pipelines.
• Reworked Food Pollution. Food no longer has any pollution value. Pollution will be re-introduced later on in a different manner.
• The above change makes the Doctor useless this patch, they will make a re-appearance later.
• The Seaweed Farm now continuously produces seaweed, without needing to refresh the spores.
• New construction: The Fish Farm. Here, you can slot in 'Broodstock' that will lay eggs. These eggs will grow into adult fish when fed, allowing you to harvest them. The Broodstock will remain in the farm and continue spawning eggs until removed.
• New construction: The Animal Chow Grinder. This building allows the creation of various Animal Chow. Various Animal Chow is needed to feed fish in the Fish Farms.
• New construction: The Seaweed Spinner. The Seaweed Spinner now handles Seaweed recipes, while the Chop Shop has changed to handle Icky fish recipes.
• New construction: The Manual Dryer. You can now build a Manual Dryer to dry Wet Wood into Dry Wood. This increases the speed by which you can get Dry Wood in the early game and fixes some of the pacing issues.
• Re-balanced the early game to depend much less on passive buildings. The early buildings had a high dependency on waiting, not allowing direct fixing of problems when they arose. Changes to the Desalinator, Chop Shop and more should now relieve that.
• Removed constructions: Drying Rack (the one slot version), Solar Still, Fish Sticks.
• Added freshwater farming, you can now grow crops! Crops grow by consuming water and can be harvested once fully grown.
• New Construction: Field (1x1 - 5x5)
• New Crop: Corn
• Temporarily added Corn to supermarket landmarks, which can be used to cultivate more Corn.
• With the introduction of fields, we've made water cheaper to produce. This alleviates early game worries, but this ramps up mid-game and end-game with fields.
• Increased yields of Fish Schools and added small variance.

Misc

• Behind the Scenes: Changed how items are handled in the game.
• Selecting drifters in the drifter overview while the 'LevelUp' filter is active now opens the Drifter Expertise page.
• Added various animations.
• Various small fixes and balancing.

Fixes

• Fixed issue where pressing ESC would close a panel and open the main menu at the same time.
• Fixed UI issue where players would select the 'boat' option to salvage a landmark again, it would act as 'swimming' instead.
• Fixed issue where the building panel's scrollbar would often be jittery.
• Fixed issue where weight was not displayed above some buildings.
• Fixed issue where a save game could not be loaded because a building was being removed during loading.
• Fixed issue where the architect mode breaks when attempting to move a building that a drifter was going to.
Source: SteamDB: 0.7.6f1 | 0.7.6f2 | 0.7.6f3 | 0.8.0
Changelog for Update 0.8.0f1r (added 04 May 2024)

Galaxy & Offline Installer updated (04 May 2024)
0.8.0f1

Hey Drifters,

Here's a small hotfix patch for 0.8.0, mainly fixing the architect mode (again!) and some issues with the water and botanist :)

Early Access 0.8.0f1

General

• Botany duties are now locked until Botanist is rescued. Once rescued, Botany duties are available for all drifters.
• Removed Architecting from duties window, as it had no actual purpose.

Fixes

• Fixed issue where Architect Mode broke on use.
• Fixed issue where water storages could not be deconstructed.
• Fixed issue where the drink counter would not count water stored in water storages.
• Fixed issue where Botanist was not needed to unlock farming related research.
• Fixed issue where Changelog scrollbar did not work with scroll-wheel.
• Fixed issue where Botany priority was not used for planting seeds.

Visuals

• Added resource visuals for: Seaweed Sheets, Stuffed Nibbler, Bird Chow, Nibbler Chow, Gobbler Chow and Flounder Chow.
Source: SteamDB
Changelog for Update 0.8.1 (added 15 May 2024)

Galaxy & Offline Installer updated (15 May 2024)
0.8.1: Fancy Parks

Heya Drifters,
Just dropping a small patch! It brings a nice variety of new and fancy park decorations inspired by French parkitecture. Enjoy beautifying your town and don't forget to place some Rubber Ducks :)

What's next?

The Chef is still next on the horizon! We'll be introducing new crops and culinary food. As well as player control over what food your drifters eat.

Early Access 0.8.1: Fancy Parks

Just a small decoration patch which gives various new options to increase your town's beauty :)

Fancy Parks

• New construction: Tiled Park (1x1 - 5x5)
• New Decorations: Benches, Iron Fences, Iron Gates, Tiled Paths, Iron Lantern, Hedges, Parasol Table, Pond, Knight Statue, Mermaid Statue, Gazebo, Seagull Fountain, Rocks and a Rubber Duck.
• Decoration slots can now have borders, like fences, that can be placed in addition to other decorations.

General

• Fields and Fish Farm now show errors when required items (food, water) are missing.
• If the game fails to save, an error message will now pop-up.

Fixes

• Fixed issue where growing fish in Fish Farms would no longer work after loading a saved game.
• Fixed issue where drifters would keep swimming to landmarks with the boat toggle ON if you toggled on actions first.
• Fixed issue where drifters would keep yelling for attention even after you've rescued them.
• Fixed issue where toggled landmark actions would not persist after saving and loading.
• Fixed issue where Fish Farm did not work using Joystick.
• Fixed issue where using the Remove Decoration tool on decorations that were not finished could cause drifters to get stuck.
• Fixed issue where removing decorations did not remove their beauty benefits.
• Fixed issue where fields were consuming too much water that stacked higher when saving and loading often.
• Fixed issue where loading a save file when a doctor was curing a patient could cause the diseased patient to stay in the MedPod.
• Fixed issue where drifters would not upgrade a grass or tiled walkway.
• Fixed issue where water would not be counted and be stuck in export inventories.
• Fixed issue where drifters were not initialized correctly when they were rescued with the drifter duties panel open.

Visuals

• Added UI animations to broodstock.
• Added Seaweed Salad animation to the Seaweed Spinner.
Source: SteamDB
Changelog for Update 0.8.2 (added 07 June 2024)

Galaxy & Offline Installer updated (07 June 2024)
0.8.2: The Chef OUT NOW!

Hey Drifters,
Continuing on the food improvements, we bring you: The Chef.
To better manage food in the endgame, you can now prioritize what your drifters eat. This is similar as to prioritizing their duties. Additionally, every drifter now has a favorite food that gives them a big morale boost when they eat it!

We've added three new crops; Potatoes, Tomatoes and Wheat. The food pipeline has been rebalanced, with new dishes for the Food Truck and a new building: the "Fancy Restaurant" :) A place where you can create culinary food and even add your own decorations on top.

Bon appetit!

What's next?

For now, crops like corn and potatoes can be found on supermarket landmarks. Instead of this we're planning to add new landmarks to the rural region for these crops. We originally planned for an additional region, but found it too similar to the rural one.

These will come with a much-needed update to the localization, Some languages have been lagging behind, and they'll now receive a welcome refresh. However, certain parts, such as the Survival Guide, may still be untranslated as we're planning to expand the tutorial and information sections of the game shortly after. So localization will be updated in chunks over the month of June :)

Early Access 0.8.2: The Chef

This patch introduces the Chef, a fancy restaurant, favorite and culinary food!

The Chef

• Added culinary food, a step above yummy food. Drifters eating this high-end food will gain a highly positive morale modifier.
• Drifters now have a favorite food. Drifters that eat their favorite food will gain a highly positive morale modifier.
• Added the Drifter Food Priorities Panel, where you can set priorities on what drifters eat.
• New construction: Fancy Restaurant. A place where you can create culinary food, as well as place decorations on top.
• New construction: Fryer. You can fry potatoes and fish here, used as ingredients for some yummy and culinary food.
• New specialist: The Chef. The Chef currently has +10 to cooking, the requirement to unlock the Fancy Restaurant.
• New Crops: Potato, Tomato, Wheat.
• Iterated upon current food pipeline to integrate the culinary foods and new ingredients.
• Temporarily added the new crop items to supermarket landmarks.
• Added new decorations: Pic-Nic Table, Restaurant Table.

Fixes

• Fixed issue where loading old saves sometimes lead to landmarks being unusable.
• Fixed issue on the map, where salvage icons would be created for finished duties.
• Fixed issue with OFF icons not always showing above buildings that were turned off.
• Fixed issue when starting a new game, the inventory top-bar would show empty icons from the previous game.
• Fixed issue where a dead drifter could cause the town movement to mismatch between the map and default view.
• Fixed issue where border decorations could not be placed after a decoration was placed.
• Fixed issue where placement of decorations could break on constructions with non-matching width and height deco slots.
• Fixed issue where drifters in portraits could sometimes get stuck in T-pose or paused animation.
• Fixed issue where volume setting was not loaded until Game Options panel was opened.
• Fixed issue where deconstructing a field where a drifter was headed to harvest would bug out the drifter.
Source: SteamDB
Changelog until Update 0.8.3r1 (added 28 June 2024)

Galaxy & Offline Installer updated (28 June 2024)
0.8.2f1

Hey Drifters!

Here's a small hotfix patch for The Chef, addressing the sleeping drifters bug, flotsam/map discrepancy, and some ESC key issues. :)

Early Access 0.8.2f1

Fixes

• Fixed issue where drifters would not wake up.
• Fixed issue where flotsam patches were visible on the map, but not in the game view.
• Fixed issue where pressing [ESC] after tabbing through drifters would trigger the pause menu rather than close the drifter menu.
• The Building Menu is now also closed by pressing [esc].
• Fixed issue where the veggie salad was not counted in the food counter.
+++
0.8.3: QoL OUT NOW!

0.8.3: QoL

Hey Drifters,
Here's a small Quality of Life update that continues on 0.8: Farming and 0.8.2: The Chef. Crops will no longer be temporarily found in supermarkets. Instead, you can now find them at landmarks in rural regions. We've also added a Mill that mills wheat into flour, creating a more streamlined process for producing Yummy food.

Bon appetit!

What's next?

There's still a much-needed update needed to the localization, as some languages have been lagging behind. They will get a welcome refresh soon! However, certain parts, such as the Survival Guide, may still be untranslated as we're planning to expand the tutorial and information sections of the game shortly after. So localization will be updated in chunks over the month of July :)

Early Access 0.8.3: QoL

0.8.3 introduces several Quality of Life (QoL) improvements, farming additions, fixes, and miscellaneous changes.

Quality of Life

• Buoy markers now retain drifter amount and radius settings. When placing a buoy marker, it will use the most recent settings.
• Multiple drifters can now be assigned to construct a building.
• The Town Tugger now displays an error if it is not connected to the Townheart's energy grid.
• Added a toggle in the Options Panel to force Keyboard and Mouse Input.
• Small performance increases when navigating the Map.
• The offscreen direction pointer for the town can now be clicked to pan the camera to the center of the town.
• Landmarks now toggled default to Boats when out of swimming range.

Farming Additions

• The Rural Region now features Farmland landmarks containing crops.
• Drifter and supermarket landmarks have been significantly reduced in the Rural Region, as they are primarily intended for City regions.
• New Construction: Mill. The Mill slowly processes wheat into flour.
• Flour now replaces wheat as an ingredient in certain food recipes.
• Slight rebalances to the food pipeline for various recipes.
• Supermarkets no longer provide crops for salvage.
• New Decoration: Tulips. A small addition that complements the new Mill :)
• New Recipe: Potato Salad. An ordinary meal made with Potato and Seaweed.

Fixes

• Fixed issue where some buildings stayed selected because they had a possible energy connection when closing their panel.
• Fixed issue where you couldn't close the settings panel when switching input.

Misc

• Slightly reduced the Watchtower vision range.
• Added Fryer animation.
Source: SteamDB: 0.8.2f1 | 0.8.3
Post edited June 28, 2024 by Hustlefan
Changelog until Update 0.8.4 (added 05 July 2024)

Galaxy & Offline Installer updated (05 July 2024)
0.8.3f1

Hey Drifters,

Just a quick patch fixing two annoying issues:

Early Access 0.8.3f1

Fixes

• Fixed issue where Botany would be disabled for all drifters after saving/loading.
• Fixed annoyance where the growth of plants would have the building sound effect.

Misc

• Improved Fryer animation.
+++
0.8.3f2

Hey drifters,

A sneaky annoying bug snuck in, where buildings remained in a limbo state and not finish properly after saving and loading. This fix will ensure that those buildings get finished and the bug no longer occurs :)

Early Access 0.8.3f2

Fixes

• Fixed issue where buildings would remain in a limbo state and not construct or deconstruct properly after saving and loading the game.

Misc

• Improved Salad Spinner Animation.
• Small improvements to the UI.
+++
0.8.4: QoL: Localization OUT NOW!

Hey Drifters,
Here's a Quality of Life update that brings the localization up to date and includes various improvements and fixes for it, supporting different fonts and languages. Some text, including content added in 0.8.3, remains untranslated but will be addressed in the next update. Both the tutorial and feature information are also currently untranslated, because they are being reworked and will see updates and improvements in the next release.

Enjoy!

What's next?

As mentioned above, our next update will be a small Quality of Life patch improving the tutorial and feature information. After that we're looking at brining pollution back and starting up the narrative :)

Early Access 0.8.4 Localization

Localization

• Updated localization for French, Italian, German, Spanish, Japanese, Korean, Portugese (br), Russian, Simplified Chinese and Traditional Chinese.
• Adjusted some fonts to increase readability.
• Tweaked baseline and spacing on some fonts.
• Fixed issue where text shown next to the hotkeys or controller buttons was missing in some languages.
• Fixed issue where subheaders and tab titles did not change to the required fonts in some languages.
• Fixed issue where panel titles and selection labels did not fall back to the required fonts in some languages.
• Fixed issue where save slot and load slot names were empty in some languages.
• Fixed issue where research node titles were too small in some languages.
• Fixed issue where text in landmarks and some other panels was extremely tiny in some languages due to an incorrectly set override.
• Fixed issue where text in the Fishfarm's Broodstock Panel and the Farm's Water Distribution Panel was missing in some languages.
• Fixed issue where Drifter Diets title was not properly set.
• Fixed issue where switching languages in the dropdown menu resulted in seeing square symbols in some languages.
• Standardized the size of malfunction and warning messages for buildables to prevent a twitchy panel.
• Fixed issue where building names were missing in the construction tooltip in some languages.
• Fixed an issue where loading a save in a non-English language would revert building names in the building panel back to English.
• Adjusted the construction tooltip to accommodate building descriptions in all languages.

Fixes

• Fixed issue where all drifters would go idle when loading a save with a building in limbo, similar to the fix in 0.8.3f2.
Source: SteamDB: 0.8.3f1 | 0.8.3f2 | 0.8.4
Changelog for Update 0.8.5 (added 07 October 2024)

Galaxy & Offline Installer updated (07 October 2024)
0.8.5: Tutorial OUT NOW!

Hey Drifters,
We know the game has always been a bit tricky to jump into, especially with the tutorial being sparse and features often changing throughout development. That’s why I’m glad to finally say the Tutorial is now live!

New and returning players: you can now dive in with a custom experience that will walk you through the early stages of building your floating town, covering the basics with dialogue and objectives.

Alongside the tutorial, we’ve revamped parts of the UI. We've reworked the notifications (since they often felt more like a nuisance than helpful info), and refreshed the Fish Farm UI to make it easier to navigate. Plus, we’ve squashed bugs, made other UI improvements, and updated localization across the board!

What's next?

There’s a reason we’ve been hard at work on the tutorial! Its dialogue and quest systems are setting the foundation for something bigger: the narrative! We’re currently testing small drifter quests, a larger story arc, and more.

In addition, we’re currently testing the re-introduction of Pollution. This feature has always been a bit tricky too, so we’re planning to roll it out on the experimental branch soon to let it marinate. This way we can fine-tune and iterate on it together. Sea you soon!

Early Access 0.8.5: Tutorial

This patch focuses on making the game more accessible with the introduction of a tutorial and various UI/QoL adjustments to help new players start a floating town.

Tutorial

• A tutorial has been added, which can be started from the Main Menu. This custom experience will walk you through the basics of building your floating town, with dialogue and quests!
• Added the 'Tutorial Pages'. A dedicated panel for in-depth information on gameplay features.
• Removed old tutorial pages from the 'Survival Guide'. The 'Survival Guide' has now been renamed to 'Glossary' to better reflect its revised function.
• Added a '?' button to various panels. These will open the relevant tutorial page for quick access to information.
• Added various new animations for drifters in dialogue.

Localization

• All supported languages have been updated to include translations for the new tutorial and tutorial pages.
• Fixed and updated several missing translations from the previous localization update.
• Fixed various UI elements that were displaying incorrectly in languages other than the default.
• Various other small localization improvements.

Misc

• Starting a new game will now trigger a dialogue asking to name the town.
• Behind the scenes: created a dialogue system.
• Behind the scenes: created a quest system.
• Changed tutorial video codecs to VP8 to allow for multi-platform usage.
• When the game is paused, changing it to any other speed will now un-pause it.

UI

• Added a Quest Objective tracker.
• Added dialogue UI.
• Reworked notifications. We felt that the notifications would often clog up too much of the screen and act like a nuisance rather than give insight into the town's state. Now, notifications no longer stack on the side of your screen. It's now a single line which you can hover over to see all previous notifications.
• Reworked the Fish Farm panel UI to make it easier and less confusing to use. The functionality has not changed.
• Various other UI improvements.

Fixes

• Fixed issue where deconstructing or upgrading buildings with decorations on them (housing) would not get done by drifters.
• Fixed issue where moving down with joystick in the options menu caused the menu to glitch shortly.
• Fixed issue where the Save button would open a deprecated save panel when there was no save to overwrite.
• Fixed issue where going into an overlay and back using DPAD would keep the color overlay when switching back to default view.
• Fixed issue with the producer panel where the ‘-1’ button incorrectly removed the first queued recipe instead of the last. Also resolved issue where right-clicking to remove a specific queued recipe removed the wrong one.
• Fixed issue where expertise points would get assigned on opening the drifter expertise panel with joystick.
• Fixed issue where resetting the camera to the town would not work when the game is paused.
• Fixed issue where the inventory top-bar would partially not have a background when you had too many items in joystick mode.
• Fixed issue where buildings would get insta-constructed when cancelling salvage too early.
• Fixed issue where where keys or glyphs would display as numbers when loading a save.
• Fixed issue where time could not be controlled with shortcuts in the map.
• Fixed issue where some language characters were not showing properly.
• Fixed issue where where buildings, after a canceled deconstruction, could not be deconstructed again.
• Fixed issue where the Glossary had duplicate entries for the same building.
• Fixed issue where deconstruct icon sometimes wouldn't show above buildings.
• Fixed issue where 'export blocked' warnings above buildings would stay even when it was no longer blocked.
• Fixed issue where Glossary titles were invisible.
Source: SteamDB
Changelog for Update 0.8.5f1 (added 14 October 2024)

Galaxy & Offline Installer updated (14 October 2024)
0.8.5f1

Hey Drifters,

Just a quick patch fixing some issues:

Early Access 0.8.5f1

Fixes

• Fixed issue where saving and loading after traveling a long distance would reset the distance displayed on the map.
• Fixed issue where loading a save with multiple drifters assigned to a landmark would reset it to just one drifter.
• Fixed issue where the attribute skill was ignored for some tasks, and added a fallback in case this happens again. Also fixed an issue causing fishing from fishing boats to take much longer than intended.
• Fixed issue where a stored building in architect mode wouldn’t appear in the building menu the first time it was opened.
• Fixed issue where text wouldn't display in dialogue for some languages.
Source: SteamDB
Changelog for Update 0.8.5f2 (added 08 November 2024)

Galaxy & Offline Installer updated (08 November 2024)
0.8.5f2

Hey Drifters,

Here's a patch fixing various issues!

Early Access 0.8.5f2

Fixes

• Production Limits now only display items for which production can be limited. Currently these are items that are produced.
• You can now adjust filter settings on storages as they're being built.
• Fixed issue where games wouldn't save because of a broken reference to a seagull.
• Fixed issue where walkways that shouldn’t be deconstructable could be marked for deconstruction in Joystick mode.
• Fixed issue where opening the energy overlay did not open the Grid Overview Panel.
• Fixed issue where items in export inventories were not visible in the town's inventory.
• Fixed issue where you could not use the Field's water distribution slider in joystick mode. Also visually updated it for clarity.
• Fixed issue where right-clicking to move in Architect Mode would store buildings as well.
• Fixed issue where an outline sometimes remained on a building that was no longer selected.
• Fixed issue where the deconstruct icon would display above buildings awaiting a drifter during construction.
• Fixed issue where the town's boundaries on the map did not update correctly after using Architect Mode.
• Fixed issue where buildings could be attached to walkways that had their construction canceled while resources were being hauled, preventing the building from being completed.
• Fixed issue where 'Drifter Diets' was missing from the DPAD menu selection.
• Fixed issue where tooltips did not appear over some panels.
• Fixed issue where the filter panel button in the top inventory bar would not work after using Architect Mode.
• Fixed issue where not all expertise points could be spent in the expertise panel when using Joystick.
• Fixed issue where drifters kept their diseased particles in the character portraits.
• Fixed issue where saving and loading did not persist scouted specialists.
• Fixed issue where the Town Tugger was not rotated properly after being moved in Architect Mode.
• Fixed issue where an error was thrown when you had a bird that was leaving the town selected.
• Fixed issue where the deconstruct icon rapidly switched between deconstruct and error states when storage was full.
• Fixed issue where hungry Nibblers would show as hungry Gobblers or Flounders in the Fish Farm.
Source: SteamDB