Posted February 16, 2022
high rated
Changelog until Update 0.5.0p2 (added 09 February 2022)
Galaxy updated (09 February 2022)
Offline Installer updated (15 February 2022)
Galaxy updated (09 February 2022)
Offline Installer updated (15 February 2022)
Update 0.5.0
Regions
With 0.5.0 we introduce regions to the Overworld! Each of these regions has a distinctive feel, defined by unique landmarks and resources to be gained.
- Added 4 Regions to the game; the Polluted Woods, Rural Ruins, Highways and City regions.
- Created new landmarks for each region.
- Created new Salvageable and Non-interactable props for each region
- Added a scouting landmark for three regions; Watchtower for the Polluted Woods, Church for the Rural Ruins and Skyscraper for the City.
- Regions can now be revealed by using the scouting landmarks.
- Added a handmade overworld map with all regions.
- Added a choice between handmade map (regions) and random spawning (0.4.2 and down) game modes when starting a new game.
- Adjusted the Overworld view's map visuals to correctly reflect the region.
- You can now use WASD to move around on the Overworld view and sail freely.
- Buoy markers and landmark projects will no longer be cancelled upon overworld movement. This will only occur once they breach interactable radius.
- Rebalanced the entire game to smoothly work with new region functionality.
- Fishing Chair now handles fish per region and does not require you to be near a fishing spot.
Behind the Scenes
- Worked on the World Editor, allowing us to craft a handmade map.
- Added region functionality to the World Editor.
- Added underwater highway functionality to the World Editor. This was used to test if underwater roads can lead players to city regions.
- Made and improved landmark creation and testing tools, allowing us to more rapidly create landmarks.
- Improved Salvageable and Non-Interactable prop handling, allowing leftover pieces and unique animations.
- Made tools to balance each region's resources.
- Correctly textured and re-imported older props, increasing performance but destroying older saves in the process.
- Fixed input handling. Key-binds for each player will be reset upon playing 5.0 and up.
- Adjusted how camera dragging works.
Visuals
- Made new Salvageable and Non-interactable props for the Polluted Woods region.
- Made new Landmarks for the Polluted Woods region.
- Made new Salvageable and Non-interactable props for the Rural Ruins region.
- Made new Landmarks for the Rural Ruins region.
- Made new Salvageable and Non-interactable props for the Highways region.
- Made new Landmarks for the Highways region.
- Made new Salvageable and Non-interactable props for the City region. (unfinished)
- Made new Landmarks for the City region. (unfinished)
- Remade the Solar Still visual
Fixes
- Various fixes were made to be able to correctly implement all new features.
+++ Regions
With 0.5.0 we introduce regions to the Overworld! Each of these regions has a distinctive feel, defined by unique landmarks and resources to be gained.
- Added 4 Regions to the game; the Polluted Woods, Rural Ruins, Highways and City regions.
- Created new landmarks for each region.
- Created new Salvageable and Non-interactable props for each region
- Added a scouting landmark for three regions; Watchtower for the Polluted Woods, Church for the Rural Ruins and Skyscraper for the City.
- Regions can now be revealed by using the scouting landmarks.
- Added a handmade overworld map with all regions.
- Added a choice between handmade map (regions) and random spawning (0.4.2 and down) game modes when starting a new game.
- Adjusted the Overworld view's map visuals to correctly reflect the region.
- You can now use WASD to move around on the Overworld view and sail freely.
- Buoy markers and landmark projects will no longer be cancelled upon overworld movement. This will only occur once they breach interactable radius.
- Rebalanced the entire game to smoothly work with new region functionality.
- Fishing Chair now handles fish per region and does not require you to be near a fishing spot.
Behind the Scenes
- Worked on the World Editor, allowing us to craft a handmade map.
- Added region functionality to the World Editor.
- Added underwater highway functionality to the World Editor. This was used to test if underwater roads can lead players to city regions.
- Made and improved landmark creation and testing tools, allowing us to more rapidly create landmarks.
- Improved Salvageable and Non-Interactable prop handling, allowing leftover pieces and unique animations.
- Made tools to balance each region's resources.
- Correctly textured and re-imported older props, increasing performance but destroying older saves in the process.
- Fixed input handling. Key-binds for each player will be reset upon playing 5.0 and up.
- Adjusted how camera dragging works.
Visuals
- Made new Salvageable and Non-interactable props for the Polluted Woods region.
- Made new Landmarks for the Polluted Woods region.
- Made new Salvageable and Non-interactable props for the Rural Ruins region.
- Made new Landmarks for the Rural Ruins region.
- Made new Salvageable and Non-interactable props for the Highways region.
- Made new Landmarks for the Highways region.
- Made new Salvageable and Non-interactable props for the City region. (unfinished)
- Made new Landmarks for the City region. (unfinished)
- Remade the Solar Still visual
Fixes
- Various fixes were made to be able to correctly implement all new features.
Update 0.5.0p1
Fixes
- Fixed a bug where drifters would get stuck on landmarks.
- Fixed a bug where resources would get reserved and never unreserved whenever a drifter tried to queue a project for a vital for which it already had a project queued. In other words, stuck drifters will not cause resources to clog storage or export inventories.
- Fixed bug where the 'Main Menu' button that would appear in the loading screen when something goes wrong would not load the Main Menu.
- Fixed build-states of the Solar still, drifters will no longer float in the air when constructing it.
Misc
- Made shadow distance dynamic, allowing shadows in map view.
- Townheart movement is now triggered with double-click instead of single-click. Any other way of moving the town has not changed.
- Camera to Townheart movement toggle can now be set in the input settings.
- Added town-name support for longer Townheart names.
- Increased Canned Food at start from 4 to 9.
UI
- Made some changes to the HUD, equipping the bottom bar with the important UI elements.
- Rescaled some UI elements.
+++ Fixes
- Fixed a bug where drifters would get stuck on landmarks.
- Fixed a bug where resources would get reserved and never unreserved whenever a drifter tried to queue a project for a vital for which it already had a project queued. In other words, stuck drifters will not cause resources to clog storage or export inventories.
- Fixed bug where the 'Main Menu' button that would appear in the loading screen when something goes wrong would not load the Main Menu.
- Fixed build-states of the Solar still, drifters will no longer float in the air when constructing it.
Misc
- Made shadow distance dynamic, allowing shadows in map view.
- Townheart movement is now triggered with double-click instead of single-click. Any other way of moving the town has not changed.
- Camera to Townheart movement toggle can now be set in the input settings.
- Added town-name support for longer Townheart names.
- Increased Canned Food at start from 4 to 9.
UI
- Made some changes to the HUD, equipping the bottom bar with the important UI elements.
- Rescaled some UI elements.
Update 0.5.0p2
Fixes
- Fixed issue where saves would not load.
Fixes
- Fixed issue where saves would not load.