dtgreene: Double Cast's spells are at 75% power; this includes Revive II, which will only restore 75% of the target's HP.
Now I just need to see if there's a way to increase its power, then check the interaction with Arcane Engine.
Does Double Cast imply that the spell is cast twice on the same person/object? If so, shouldn't the total restore amount be 150% of target's HP? Or am I missing something obvious here?
Or is it because the target got revived (assuming the target died in the first place) and the 2nd cast no longer considers the target valid? Or is the spell/skill name Double Cast misleading and does something completely different?
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dtgreene: Healing Staff:
* Does not heal when using "counts as regular attack" abilities
* Will trigger Blessed One
* With Leech Mana, the attacker will gain MP based off the amount healed (this is contrary to Final Fantasy 7's handling of a similar situation)
Blood Staff:
* Drain effect works when using "counts as regular attack" abilities
* Can still trigger Leech Mana to get MP back (wondering if Leech Life will give you over 100% of the damage as HP)
Also:
* Legendary Healer does not appear to affect Revive II.
* (Does Legendary Healer affect the Healing Staff?)
If I get the game, looks like I have some experimenting to do as well and again, thanks for the useful info. :)
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dtgreene: One more:
* If a character has both Double Cast and Double Cast 2 equipped, only Double Cast 2 can be used. (Yes, Double Cast 1, if it were usable, would have a use in this situation; sometimes you need to do control damage. For example, you might not want to end a battle just yet, you may want to use Collect Pelt/Bounty/Trophy on the enemy, or (if you have the DLC) you might want to tame the creature.)
Good info! Most players wouldn't consider prolonging a battle to get different or better results. I probably would have missed this, unless there is a game manual that explains all this. Or is this game intuitive enough to encourage players to experiment?
I plan on reading the manual anyway before playing the game, just in case.
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dtgreene: Here's another one I found out.
Anyone wonder what happens if you combine Tag Team (swap an active monster for one in your reserves) with the Tyrant's Band?
It turns out that the game won't let you use Tag Team at all if you try this.
Is this a bug you think or was it by design and working as intended?
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Edit: I'm going to stop here and @dtgreene thanks for posting all of your observations. And thanks to the other two posters (Kalanyr and Perfie666) as well, for their additional input on the game.
I have a couple of days to decide. I'm still 50/50 on whether to get it or not. On the one hand, it seems to have a lot of interesting mechanics. On the other hand, this also appears to have SO MANY things you can experiment with, I'm worried I'll get lost in it all and maybe get too caught up in it to properly advance the game.
But it did get me plenty of food for thought and the price right now is incredibly low, so there seems to be little risk of buyer's remorse.
Happy Holidays everyone and a upcoming Happy New year!
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