Posted August 16, 2020
I am now playing this game, and am using the DLC (my Vangal may be my most powerful character at this point). One of my favorite things to do with these sorts of games is to experiment, and see how things work. In any case, I am going to post some of my observations here:
Rapturous Chant: Restores 1.8x MND to all allies. (The description doesn't mention the amount restored.) It does kill the user, but that isn't always a bad thing; in conjunction with revive effects, this can be used to move a character across the map faster, plus the only non-item guaranteed full heal is Revive II. I would say this is my favorite ability so far. (I actually used this in conjunction with Revive I to quickly clear a mission where I had to reach a specific spot.)
Healing Staff: This weapon is one I've been wanting to play with a bit, and here are some observations:
* Some counters, like counterattack, will not trigger when attacking with this weapon. It seems that counters that only trigger from offensive actions won't trigger with this weapon.
* Abilities that "count as a regular attack" will do damage; the healing effects will not occur.
* I haven't actually tried it with Infused Edge yet, but that attack "does a regular attack" so it might end up healing the target; if it does, this means it won't work well the way Infused Edge would normally, but keep in mind that Infused Edge works with beneficial spells.
Edit: One other thing: I don't know whether the AI knows how to use the Healing Staff effectively, but I did see an enemy with the Sylvan variant attack another enemy to heal it. Note that attacks with this variant are affected by facing, and I think the Healing Staff is as well, so attacking from behind yields more healing.
Rapturous Chant: Restores 1.8x MND to all allies. (The description doesn't mention the amount restored.) It does kill the user, but that isn't always a bad thing; in conjunction with revive effects, this can be used to move a character across the map faster, plus the only non-item guaranteed full heal is Revive II. I would say this is my favorite ability so far. (I actually used this in conjunction with Revive I to quickly clear a mission where I had to reach a specific spot.)
Healing Staff: This weapon is one I've been wanting to play with a bit, and here are some observations:
* Some counters, like counterattack, will not trigger when attacking with this weapon. It seems that counters that only trigger from offensive actions won't trigger with this weapon.
* Abilities that "count as a regular attack" will do damage; the healing effects will not occur.
* I haven't actually tried it with Infused Edge yet, but that attack "does a regular attack" so it might end up healing the target; if it does, this means it won't work well the way Infused Edge would normally, but keep in mind that Infused Edge works with beneficial spells.
Edit: One other thing: I don't know whether the AI knows how to use the Healing Staff effectively, but I did see an enemy with the Sylvan variant attack another enemy to heal it. Note that attacks with this variant are affected by facing, and I think the Healing Staff is as well, so attacking from behind yields more healing.
Post edited August 16, 2020 by dtgreene