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As with now the entire Far Cry series I find it terribly lacking in immersion. The game doesn't give much care for tactics which is the case with the Fast Paced FPS types. Just Cause was a Faced Paced FPS and had many issues too but I preferred even it to Far Cry. When you bring to light that this game misses such as tactics, stealth, guile, and a lack of immersion; it just sounds like Halo by Ubisoft.
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skirklan: As with now the entire Far Cry series I find it terribly lacking in immersion. The game doesn't give much care for tactics which is the case with the Fast Paced FPS types. Just Cause was a Faced Paced FPS and had many issues too but I preferred even it to Far Cry. When you bring to light that this game misses such as tactics, stealth, guile, and a lack of immersion; it just sounds like Halo by Ubisoft.

did you TRY playing with tactics? Far Cry was hard to play guns blazing and a lot easier if you snuck around first. I think you assumed it was a fast paced shooter and never tried any other style of play.
Ha, and learn your double negatives. You just said the game "misses" a "lack of immersion." Which actually means it's very immersive. Almost as clumsy as the rest of your sentence structure.
Wasn't Just Cause a third person shooter?
You must be thinking of Far Cry 2. Although it was a decent first person shooter it had no tactical gameplay whatsoever due to the enemy's god like senses. Far Cry 1 was a pinnacle of first person shooters, almost forcing stealth and a use of tactics to take down the enemy. I don't really believe that you have played this game if you believe it is just another Halo.
Well I've barely played it so far but I've already derived more value from using careful tactics than from COD style run & gun. Might be because I'm a sniper at heart so the idea of lying in the grass picking people off with medium range headshots with an M4 appeals to me.
I just took something like 20 minutes to take out the outpost where you get the first jeep
If I remember correctly from playing the demo when it first came out, It was a lot harder on the higher difficulties and enemies could ambush you. This game is probably not going to be super awesome experience but enjoy it for what it's worth.
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Aliasalpha: I just took something like 20 minutes to take out the outpost where you get the first jeep

:)
Me too! And i have played the game some years ago... I turn the difficult to level 3 of 5, and, my god...
Then i installed the "quicksaves patch" because i don' t want to go mad...
The game still looks beautiful, and it's more fun than Crysis...
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jorgesc: Then i installed the "quicksaves patch" because i don' t want to go mad...

Quicksaves?? Got a link to this? Is that all it does?
There it is:
http://farcry.filefront.com/file/Far_Cry_QuickSave_MOD;66390
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jorgesc: The game still looks beautiful, and it's more fun than Crysis...

I actully perfered crysis
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jorgesc: The game still looks beautiful, and it's more fun than Crysis...
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Darknal: I actully perfered crysis

Maybe a few of us can run it. I can't =(
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skirklan: As with now the entire Far Cry series I find it terribly lacking in immersion. The game doesn't give much care for tactics which is the case with the Fast Paced FPS types. Just Cause was a Faced Paced FPS and had many issues too but I preferred even it to Far Cry. When you bring to light that this game misses such as tactics, stealth, guile, and a lack of immersion; it just sounds like Halo by Ubisoft.
I'm not sure what game you're talking about... the Far Cry I know and love is ALL ABOUT tactics. And it misses stealth? Have you even played it? I'm sneaking around in bushes more often than not!

Moral of the story: play a game before you call it out in public and make an idiot of yourself.
Post edited April 09, 2011 by Gammix
My biggest complaint about Far Cry is that it gets ridiculously hard in the later levels of the game, especially when you're fighting massed groups of trigens. As for human enemies, I found that they were often able to spot me through the jungle foliage (and through tent walls) even if I could not clearly see them. I beat the game by using the strategies I learned in S.T.A.L.K.E.R, which basically boil down to "take cover and aim for the head."
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Prator: My biggest complaint about Far Cry is that it gets ridiculously hard in the later levels of the game, especially when you're fighting massed groups of trigens. As for human enemies, I found that they were often able to spot me through the jungle foliage (and through tent walls) even if I could not clearly see them. I beat the game by using the strategies I learned in S.T.A.L.K.E.R, which basically boil down to "take cover and aim for the head."
There's also the tried-and-tested "mod the AI so it doesn't have Geordie LaForge's visor and hearing that could only result from scattering thousands of WiFi-equipped DSPs all over the islands and plugging the results into HAL 9000."

(Loud percussive radio boombox playing)
Al: They ain't no fish bitin. This sucks.
(Nearby, a beautifully rendered small waterfall, complete with 110dB white noise; a merc practices emptying his magazine at a target five meters away)
Bob: I wouldn' go fishing round heah. There's SHAAAK in the water. You know what they feed the shaaaaak around here?
(Helicopter flies overhead)
(Player triggers "oops, I farted" script by low-crawling through the tall grass around the base of a steep hill a safe distance away)
Al: What's that? Magnetic 210, range 115 meters! Spam him with grenades while I get my M107 from the armory!
Bob: Naw, I reckon I'll call the Worldwide Infiltrator Hotline and then run straight at 'im wit my piece set to rock and roll!
(Helicopter comes back, starts firing rockets and chain gun)
Player [having examined the entity configs out of pure frustration]: Holy crap, they really can see through walls. [debug sight and hearing range] Well, okay, I guess fair is fair. I mean I heard about TriGens later on with wrist mounted rockets who fire at you at point blank range, and I haven't seen -- OH COME ON!
successful troll was successful! got us good, he did!