Posted September 30, 2014
1. New Location.
After New Vegas, I don't think anyone else could really get the "desert wasteland" feel right, in my opinion.
2. Let Obsidian develop it.
Let's be frank. When it comes to great storytelling, great character development, meaningful decisions, immersion, etc, Obsidian should be the natural choice. (Obviously, the fact that they have a better handle on the IP they created should go without saying.)
3. Slightly new aesthetics.
We've got a lot of things depending on the world before that contribute to what the world's like, but what about actual NEW creations, based on what's left over? New music, styles, buildings, etc. People can only rely on leftovers for so long, naturally, right? Then they begin to create their own art/music/style, etc.
4. Deep characters, deep locations, deeper immersion.
Bethesda needs to stop creating shallow paper doll characters that you don't care about. I felt this with Skyrim and FO3 both. I literally didn't care about any NPC or main character in either game, as much as I cared about what happened to the characters in NV. Especially my appreciation for Cass' unique personality. The locations FELT authentic, not just a random hodgepodge of some bored designer, thrown in to hit some marginal checklist to increase "total amount of hours you can play!" Players can tell. Make it count. Otherwise, players won't have the same sense of attachment.
5. Maybe some new mechanics, tools.
I remember vertibirds from FO 2, and a sort of an alternate history FO: Vietnam feel aesthetic story, with soldiers fighting in the forests of the great lake regions of say, Michigan, Ohio, etc, would be a fresh take, but also a chance to play around a little with the alternate history angle. This also increases the expansiveness of where you can take the universe, and the stories you can tell, just from adding one mechanic.
6. Co-op only multiplayer.
Sure, a lot of us are lone wolf types, but my most wished for thing? The ability to share experiences in Skyrim/NV. I'd hard cap it to 4 player, but being able to run around in this great world with a select group of friends would be amazing. (Especially considering how poorly Bethesda writes their characters.) >.>
After New Vegas, I don't think anyone else could really get the "desert wasteland" feel right, in my opinion.
2. Let Obsidian develop it.
Let's be frank. When it comes to great storytelling, great character development, meaningful decisions, immersion, etc, Obsidian should be the natural choice. (Obviously, the fact that they have a better handle on the IP they created should go without saying.)
3. Slightly new aesthetics.
We've got a lot of things depending on the world before that contribute to what the world's like, but what about actual NEW creations, based on what's left over? New music, styles, buildings, etc. People can only rely on leftovers for so long, naturally, right? Then they begin to create their own art/music/style, etc.
4. Deep characters, deep locations, deeper immersion.
Bethesda needs to stop creating shallow paper doll characters that you don't care about. I felt this with Skyrim and FO3 both. I literally didn't care about any NPC or main character in either game, as much as I cared about what happened to the characters in NV. Especially my appreciation for Cass' unique personality. The locations FELT authentic, not just a random hodgepodge of some bored designer, thrown in to hit some marginal checklist to increase "total amount of hours you can play!" Players can tell. Make it count. Otherwise, players won't have the same sense of attachment.
5. Maybe some new mechanics, tools.
I remember vertibirds from FO 2, and a sort of an alternate history FO: Vietnam feel aesthetic story, with soldiers fighting in the forests of the great lake regions of say, Michigan, Ohio, etc, would be a fresh take, but also a chance to play around a little with the alternate history angle. This also increases the expansiveness of where you can take the universe, and the stories you can tell, just from adding one mechanic.
6. Co-op only multiplayer.
Sure, a lot of us are lone wolf types, but my most wished for thing? The ability to share experiences in Skyrim/NV. I'd hard cap it to 4 player, but being able to run around in this great world with a select group of friends would be amazing. (Especially considering how poorly Bethesda writes their characters.) >.>